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Trustin Lee 681d460938 Introduce TextHeaders and AsciiString
Motivation:

We have quite a bit of code duplication between HTTP/1, HTTP/2, SPDY,
and STOMP codec, because they all have a notion of 'headers', which is a
multimap of string names and values.

Modifications:

- Add TextHeaders and its default implementation
- Add AsciiString to replace HttpHeaderEntity
  - Borrowed some portion from Apache Harmony's java.lang.String.
- Reimplement HttpHeaders, SpdyHeaders, and StompHeaders using
  TextHeaders
- Add AsciiHeadersEncoder to reuse the encoding a TextHeaders
  - Used a dedicated encoder for HTTP headers for better performance
    though
- Remove shortcut methods in SpdyHeaders
- Replace SpdyHeaders.getStatus() with HttpResponseStatus.parseLine()

Result:

- Removed quite a bit of code duplication in the header implementations.
- Slightly better performance thanks to improved header validation and
  hash code calculation
2014-06-14 15:36:19 +09:00
all Initial STOMP protocol work from @sskachkov 2014-06-04 17:09:42 +09:00
buffer Introduce FastThreadLocal which uses an EnumMap and a predefined fixed set of possible thread locals 2014-06-13 10:56:18 +02:00
codec Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
codec-dns DNS codec for Netty which is based on the work of [#1622]. 2014-06-10 09:57:06 +02:00
codec-http Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
codec-memcache Introduce MessageAggregator and DecoderResultProvider 2014-06-05 16:51:14 +09:00
codec-socks Clean up the examples 2014-05-23 17:13:09 +09:00
codec-stomp Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
common Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
example Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
handler Introduce FastThreadLocal which uses an EnumMap and a predefined fixed set of possible thread locals 2014-06-13 10:56:18 +02:00
license Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
microbench Introduce FastThreadLocal which uses an EnumMap and a predefined fixed set of possible thread locals 2014-06-13 10:56:18 +02:00
tarball Update the version to 4.1.0.Alpha1-SNAPSHOT 2014-02-13 18:32:26 -08:00
testsuite Introduce MessageAggregator and DecoderResultProvider 2014-06-05 16:51:14 +09:00
transport Introduce FastThreadLocal which uses an EnumMap and a predefined fixed set of possible thread locals 2014-06-13 10:56:18 +02:00
transport-native-epoll Add an OpenSslEngine and the universal API for enabling SSL 2014-05-18 02:54:06 +09:00
transport-rxtx Synchronized between 4.1 and master again (part 2) 2014-04-25 15:06:26 +09:00
transport-sctp Synchronized between 4.1 and master again (part 2) 2014-04-25 15:06:26 +09:00
transport-udt Synchronized between 4.1 and master again (part 2) 2014-04-25 15:06:26 +09:00
.fbfilter.xml Update license headers 2012-06-04 13:31:44 -07:00
.fbprefs Updated Find Bugs configuration 2009-03-04 10:33:09 +00:00
.gitignore Add JVM crash logs to .gitignore 2014-05-18 21:36:54 +09:00
.travis.yml Travis CI branch whitelisting 2013-03-11 09:55:43 +09:00
CONTRIBUTING.md Move the pull request guide to the developer guide 2014-03-12 13:13:58 +09:00
LICENSE.txt Relicensed to Apache License v2 2009-08-28 07:15:49 +00:00
NOTICE.txt Introduce TextHeaders and AsciiString 2014-06-14 15:36:19 +09:00
pom.xml DNS codec for Netty which is based on the work of [#1622]. 2014-06-10 09:57:06 +02:00
README.md Synchronized between 4.1 and master 2014-04-25 00:38:02 +09:00
run-example.sh Overall refactoring of the STOMP codec 2014-06-04 17:09:42 +09:00

Netty Project

Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients.

How to build

For the detailed information about building and developing Netty, please visit the developer guide. This page only gives very basic information.

You require the following to build Netty:

Note that this is build-time requirement. JDK 5 (for 3.x) or 6 (for 4.0+) is enough to run your Netty-based application.

Branches to look

The 'master' branch is where the development of the latest major version lives on. The development of all other versions takes place in each branch whose name is identical to <majorVersion>.<minorVersion>. For example, the development of 3.9 and 4.0 resides in the branch '3.9' and the branch '4.0' respectively.