Norman Maurer 88b86ee982 Reduce calls to System.nanoTime() and object creation in IdleStateHandler. Related to [#3808]
Motivation:

Calling System.nanoTime() for each channelRead(...) is very expensive. See [#3808] for more detailed description.
Also we always do extra work for each write and read even if read or write idle states should not be handled.

Modifications:

- Move System.nanoTime() call to channelReadComplete(...).
- Reuse ChannelFutureListener for writes
- Only add ChannelFutureListener to writes if write and all idle states should be handled.
- Only call System.nanoTime() for reads if idle state events for read and all states should be handled.

Result:

Less overhead when using the IdleStateHandler.
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Netty Project

Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients.

How to build

For the detailed information about building and developing Netty, please visit the developer guide. This page only gives very basic information.

You require the following to build Netty:

Note that this is build-time requirement. JDK 5 (for 3.x) or 6 (for 4.0+) is enough to run your Netty-based application.

Branches to look

The 'master' branch is where the development of the latest major version lives on. The development of all other versions takes place in each branch whose name is identical to <majorVersion>.<minorVersion>. For example, the development of 3.9 and 4.0 resides in the branch '3.9' and the branch '4.0' respectively.

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