netty5/common
Norman Maurer afafadd3d7 [#5505] Enforce Recycler limit when recycling from different threads
Motivation:

Currently, the recycler max capacity it's only enforced on the
thread-local stack which is used when the recycling happens on the
same thread that requested the object.

When the recycling happens in a different thread, then the objects
will be queued into a linked list (where each node holds N objects,
default=16). These objects are then transfered into the stack when
new objects are requested and the stack is empty.

The problem is that the queue doesn't have a max capacity and that
can lead to bad scenarios. Eg:

- Allocate 1M object from recycler
- Recycle all of them from different thread
- Recycler WeakOrderQueue will contain 1M objects
- Reference graph will be very long to traverse and GC timeseems to be negatively impacted
- Size of the queue will never shrink after this

Modifications:

Add some shared counter which is used to manage capacity limits when recycle from different thread then the allocation thread. We modify the counter whenever we allocate a new Link to reduce the overhead of increment / decrement it.

Result:

More predictable number of objects mantained in the recycler pool.
2016-07-14 07:56:03 +02:00
..
src [#5505] Enforce Recycler limit when recycling from different threads 2016-07-14 07:56:03 +02:00
pom.xml [maven-release-plugin] prepare for next development iteration 2016-07-01 10:33:32 +02:00