Norman Maurer c6a3cae269 UnorderedThreadPoolEventExecutor consumes 100% CPU when idle
Motivation:

When UnorderedThreadPoolEventExecutor.execute / submit etc is called it will consume up to 100 % CPU even after the task was executed.

Modifications:

Add a special wrapper which we will be used in execute(...) to wrap the submitted Runnable. This is needed as  ScheduledThreadPoolExecutor.execute(...) will delegate to submit(...) which will then use decorateTask(...). The problem with this is that decorateTask(...) needs to ensure we only do our own decoration if we not call from execute(...) as otherwise we may end up creating an endless loop because DefaultPromise will call  EventExecutor.execute(...) when notify the listeners of the promise.

Result:

Fixes [#6507].
2017-03-09 11:12:42 +01:00
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2017-03-06 14:43:52 -08:00
2009-03-04 10:33:09 +00:00
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2009-08-28 07:15:49 +00:00
2017-03-03 17:58:43 +01:00

Netty Project

Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients.

How to build

For the detailed information about building and developing Netty, please visit the developer guide. This page only gives very basic information.

You require the following to build Netty:

Note that this is build-time requirement. JDK 5 (for 3.x) or 6 (for 4.0+) is enough to run your Netty-based application.

Branches to look

Development of all versions takes place in each branch whose name is identical to <majorVersion>.<minorVersion>. For example, the development of 3.9 and 4.0 resides in the branch '3.9' and the branch '4.0' respectively.

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