Motivation:
Currently, the recycler max capacity it's only enforced on the
thread-local stack which is used when the recycling happens on the
same thread that requested the object.
When the recycling happens in a different thread, then the objects
will be queued into a linked list (where each node holds N objects,
default=16). These objects are then transfered into the stack when
new objects are requested and the stack is empty.
The problem is that the queue doesn't have a max capacity and that
can lead to bad scenarios. Eg:
- Allocate 1M object from recycler
- Recycle all of them from different thread
- Recycler WeakOrderQueue will contain 1M objects
- Reference graph will be very long to traverse and GC timeseems to be negatively impacted
- Size of the queue will never shrink after this
Modifications:
Add some shared counter which is used to manage capacity limits when recycle from different thread then the allocation thread. We modify the counter whenever we allocate a new Link to reduce the overhead of increment / decrement it.
Result:
More predictable number of objects mantained in the recycler pool.