fde13d96f9
Motivation: PoolArena's 'normalizeCapacity' function was micro-optimized some time ago to remove a while loop. However, there was a change of behavior in the function as a result. Capacities passed into it that are already powers of 2 (and >= 512) are doubled in size. So if I ask for a buffer with a capacity of 1024, I will get back one that actually uses 2048 bytes (stored in maxLength). Aligning to powers of two for book keeping ease is reasonable, and if someone tries to expand a buffer, you might as well use some of the previously wasted space. However, since this distinction between 'easily expanded' and 'costly to expand' space is not supported at all by the APIs, I cannot imagine this change to doubling is desirable or intentional. This is especially costly when using composite buffers. They frequently allocate components with a capacity that is a power of 2, and they never attempt to expand components themselves. The end result is that heavy use of pool-backed composite buffers wastes almost half of the memory pool (the smaller / initial components are <512 and so are not affected by the off-by-one bug). Modifications: Although I find it difficult to believe that such an optimization is really helpful, I left it in and fixed the off-by-one issue by decrementing the value at the start. I also added a simple test to both attempt to verify that the decrement fixes the issue without introducing any other change, and to make it easy for a reviewer to test the existing behavior. PoolArena does not seem to have much testing or testability support though so the test is kind of a hack and will break for unrelated changes. I suggest either removing it or factoring out the single non-static portion of normalizeCapacity so that the fragile dummy PoolArena is not required. Result: Pooled allocators will allocate less resources to the highly inefficient and undocumented buffer section between length and maxLength. Composite buffers of non-trivial size that are backed by pooled allocators will use about half as much memory. |
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all | ||
buffer | ||
codec | ||
codec-http | ||
codec-socks | ||
common | ||
example | ||
handler | ||
license | ||
microbench | ||
tarball | ||
testsuite | ||
transport | ||
transport-native-epoll | ||
transport-rxtx | ||
transport-sctp | ||
transport-udt | ||
.fbfilter.xml | ||
.fbprefs | ||
.gitignore | ||
.travis.yml | ||
CONTRIBUTING.md | ||
LICENSE.txt | ||
NOTICE.txt | ||
pom.xml | ||
README.md |
Netty Project
Netty is an asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients.
Links
How to build
For the detailed information about building and developing Netty, please visit the developer guide. This page only gives very basic information.
You require the following to build Netty:
- Latest stable Oracle JDK 7
- Latest stable Apache Maven
Note that this is build-time requirement. JDK 5 (for 3.x) or 6 (for 4.0+) is enough to run your Netty-based application.
Branches to look
The 'master' branch is where the development of the latest major version lives on. The development of all other major versions takes place in each branch whose name is identical to its major version number. For example, the development of 3.x and 4.x resides in the branch '3' and the branch '4' respectively.