rocksdb/table/block_based_table_builder.h

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <stdint.h>
#include <limits>
#include <string>
#include <utility>
#include <vector>
#include "rocksdb/flush_block_policy.h"
#include "rocksdb/options.h"
#include "rocksdb/status.h"
#include "table/table_builder.h"
namespace rocksdb {
class BlockBuilder;
class BlockHandle;
class WritableFile;
struct BlockBasedTableOptions;
extern const uint64_t kBlockBasedTableMagicNumber;
extern const uint64_t kLegacyBlockBasedTableMagicNumber;
class BlockBasedTableBuilder : public TableBuilder {
public:
// Create a builder that will store the contents of the table it is
// building in *file. Does not close the file. It is up to the
// caller to close the file after calling Finish().
BlockBasedTableBuilder(
const ImmutableCFOptions& ioptions,
const BlockBasedTableOptions& table_options,
const InternalKeyComparator& internal_comparator,
const std::vector<std::unique_ptr<IntTblPropCollectorFactory>>*
int_tbl_prop_collector_factories,
uint32_t column_family_id, WritableFileWriter* file,
const CompressionType compression_type,
const CompressionOptions& compression_opts, const bool skip_filters);
// REQUIRES: Either Finish() or Abandon() has been called.
~BlockBasedTableBuilder();
// Add key,value to the table being constructed.
// REQUIRES: key is after any previously added key according to comparator.
// REQUIRES: Finish(), Abandon() have not been called
void Add(const Slice& key, const Slice& value) override;
// Return non-ok iff some error has been detected.
Status status() const override;
// Finish building the table. Stops using the file passed to the
// constructor after this function returns.
// REQUIRES: Finish(), Abandon() have not been called
Status Finish() override;
// Indicate that the contents of this builder should be abandoned. Stops
// using the file passed to the constructor after this function returns.
// If the caller is not going to call Finish(), it must call Abandon()
// before destroying this builder.
// REQUIRES: Finish(), Abandon() have not been called
void Abandon() override;
// Number of calls to Add() so far.
uint64_t NumEntries() const override;
// Size of the file generated so far. If invoked after a successful
// Finish() call, returns the size of the final generated file.
uint64_t FileSize() const override;
bool NeedCompact() const override;
// Get table properties
TableProperties GetTableProperties() const override;
private:
bool ok() const { return status().ok(); }
// Call block's Finish() method and then write the finalize block contents to
// file.
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
// Directly write block content to the file.
void WriteBlock(const Slice& block_contents, BlockHandle* handle);
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
Status InsertBlockInCache(const Slice& block_contents,
const CompressionType type,
const BlockHandle* handle);
struct Rep;
TablePropertiesCollectorFactory Summary: This diff addresses task #4296714 and rethinks how users provide us with TablePropertiesCollectors as part of Options. Here's description of task #4296714: I'm debugging #4295529 and noticed that our count of user properties kDeletedKeys is wrong. We're sharing one single InternalKeyPropertiesCollector with all Table Builders. In LOG Files, we're outputting number of kDeletedKeys as connected with a single table, while it's actually the total count of deleted keys since creation of the DB. For example, this table has 3155 entries and 1391828 deleted keys. The problem with current approach that we call methods on a single TablePropertiesCollector for all the tables we create. Even worse, we could do it from multiple threads at the same time and TablePropertiesCollector has no way of knowing which table we're calling it for. Good part: Looks like nobody inside Facebook is using Options::table_properties_collectors. This means we should be able to painfully change the API. In this change, I introduce TablePropertiesCollectorFactory. For every table we create, we call `CreateTablePropertiesCollector`, which creates a TablePropertiesCollector for a single table. We then use it sequentially from a single thread, which means it doesn't have to be thread-safe. Test Plan: Added a test in table_properties_collector_test that fails on master (build two tables, assert that kDeletedKeys count is correct for the second one). Also, all other tests Reviewers: sdong, dhruba, haobo, kailiu Reviewed By: kailiu CC: leveldb Differential Revision: https://reviews.facebook.net/D18579
2014-05-13 21:30:55 +02:00
class BlockBasedTablePropertiesCollectorFactory;
class BlockBasedTablePropertiesCollector;
Rep* rep_;
// Advanced operation: flush any buffered key/value pairs to file.
// Can be used to ensure that two adjacent entries never live in
// the same data block. Most clients should not need to use this method.
// REQUIRES: Finish(), Abandon() have not been called
void Flush();
// Some compression libraries fail when the raw size is bigger than int. If
// uncompressed size is bigger than kCompressionSizeLimit, don't compress it
const uint64_t kCompressionSizeLimit = std::numeric_limits<int>::max();
// No copying allowed
BlockBasedTableBuilder(const BlockBasedTableBuilder&) = delete;
void operator=(const BlockBasedTableBuilder&) = delete;
};
} // namespace rocksdb