rocksdb/db/compaction_picker.h

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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <vector>
#include <memory>
#include <set>
#include <unordered_set>
#include "db/version_set.h"
#include "db/compaction.h"
#include "rocksdb/status.h"
#include "rocksdb/options.h"
#include "rocksdb/env.h"
#include "util/mutable_cf_options.h"
#include <vector>
#include <memory>
#include <set>
#include <string>
namespace rocksdb {
class LogBuffer;
class Compaction;
class VersionStorageInfo;
struct CompactionInputFiles;
class CompactionPicker {
public:
CompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp);
virtual ~CompactionPicker();
// Pick level and inputs for a new compaction.
// Returns nullptr if there is no compaction to be done.
// Otherwise returns a pointer to a heap-allocated object that
// describes the compaction. Caller should delete the result.
virtual Compaction* PickCompaction(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage,
LogBuffer* log_buffer) = 0;
// Return a compaction object for compacting the range [begin,end] in
// the specified level. Returns nullptr if there is nothing in that
// level that overlaps the specified range. Caller should delete
// the result.
//
// The returned Compaction might not include the whole requested range.
// In that case, compaction_end will be set to the next key that needs
// compacting. In case the compaction will compact the whole range,
// compaction_end will be set to nullptr.
// Client is responsible for compaction_end storage -- when called,
// *compaction_end should point to valid InternalKey!
virtual Compaction* CompactRange(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, int input_level, int output_level,
uint32_t output_path_id, const InternalKey* begin, const InternalKey* end,
InternalKey** compaction_end);
// Given the current number of levels, returns the lowest allowed level
// for compaction input.
virtual int MaxInputLevel(int current_num_levels) const = 0;
// The maximum allowed output level. Default value is NumberLevels() - 1.
virtual int MaxOutputLevel() const {
return NumberLevels() - 1;
}
virtual bool NeedsCompaction(const VersionStorageInfo* vstorage) const = 0;
// Sanitize the input set of compaction input files.
// When the input parameters do not describe a valid compaction, the
// function will try to fix the input_files by adding necessary
// files. If it's not possible to conver an invalid input_files
// into a valid one by adding more files, the function will return a
// non-ok status with specific reason.
#ifndef ROCKSDB_LITE
Status SanitizeCompactionInputFiles(
std::unordered_set<uint64_t>* input_files,
const ColumnFamilyMetaData& cf_meta,
const int output_level) const;
#endif // ROCKSDB_LITE
// Free up the files that participated in a compaction
void ReleaseCompactionFiles(Compaction* c, Status status);
// Returns true if any one of the specified files are being compacted
bool FilesInCompaction(const std::vector<FileMetaData*>& files);
// Takes a list of CompactionInputFiles and returns a Compaction object.
Compaction* FormCompaction(
const CompactionOptions& compact_options,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
const std::vector<CompactionInputFiles>& input_files, int output_level,
VersionStorageInfo* vstorage, const MutableCFOptions& mutable_cf_options,
uint32_t output_path_id) const;
// Converts a set of compaction input file numbers into
// a list of CompactionInputFiles.
Status GetCompactionInputsFromFileNumbers(
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles>* input_files,
std::unordered_set<uint64_t>* input_set,
const VersionStorageInfo* vstorage,
const CompactionOptions& compact_options) const;
protected:
int NumberLevels() const { return ioptions_.num_levels; }
// Stores the minimal range that covers all entries in inputs in
// *smallest, *largest.
// REQUIRES: inputs is not empty
void GetRange(const std::vector<FileMetaData*>& inputs, InternalKey* smallest,
InternalKey* largest);
// Stores the minimal range that covers all entries in inputs1 and inputs2
// in *smallest, *largest.
// REQUIRES: inputs is not empty
void GetRange(const std::vector<FileMetaData*>& inputs1,
const std::vector<FileMetaData*>& inputs2,
InternalKey* smallest, InternalKey* largest);
// Add more files to the inputs on "level" to make sure that
// no newer version of a key is compacted to "level+1" while leaving an older
// version in a "level". Otherwise, any Get() will search "level" first,
// and will likely return an old/stale value for the key, since it always
// searches in increasing order of level to find the value. This could
// also scramble the order of merge operands. This function should be
// called any time a new Compaction is created, and its inputs_[0] are
// populated.
//
// Will return false if it is impossible to apply this compaction.
bool ExpandWhileOverlapping(const std::string& cf_name,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
VersionStorageInfo* vstorage,
CompactionInputFiles* inputs);
// Returns true if any one of the parent files are being compacted
bool RangeInCompaction(VersionStorageInfo* vstorage,
const InternalKey* smallest,
const InternalKey* largest, int level, int* index);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
bool SetupOtherInputs(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
VersionStorageInfo* vstorage,
CompactionInputFiles* inputs,
CompactionInputFiles* output_level_inputs,
int* parent_index, int base_index);
void GetGrandparents(VersionStorageInfo* vstorage,
const CompactionInputFiles& inputs,
const CompactionInputFiles& output_level_inputs,
std::vector<FileMetaData*>* grandparents);
const ImmutableCFOptions& ioptions_;
// A helper function to SanitizeCompactionInputFiles() that
// sanitizes "input_files" by adding necessary files.
#ifndef ROCKSDB_LITE
virtual Status SanitizeCompactionInputFilesForAllLevels(
std::unordered_set<uint64_t>* input_files,
const ColumnFamilyMetaData& cf_meta,
const int output_level) const;
#endif // ROCKSDB_LITE
// Keeps track of all compactions that are running on Level0.
// It is protected by DB mutex
std::set<Compaction*> level0_compactions_in_progress_;
const InternalKeyComparator* const icmp_;
};
class LevelCompactionPicker : public CompactionPicker {
public:
LevelCompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp)
: CompactionPicker(ioptions, icmp) {}
virtual Compaction* PickCompaction(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage,
LogBuffer* log_buffer) override;
// Returns current_num_levels - 2, meaning the last level cannot be
// compaction input level.
virtual int MaxInputLevel(int current_num_levels) const override {
return current_num_levels - 2;
}
virtual bool NeedsCompaction(const VersionStorageInfo* vstorage) const
override;
// Pick a path ID to place a newly generated file, with its level
static uint32_t GetPathId(const ImmutableCFOptions& ioptions,
const MutableCFOptions& mutable_cf_options,
int level);
private:
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// For the specfied level, pick a file that we want to compact.
// Returns false if there is no file to compact.
// If it returns true, inputs->files.size() will be exactly one.
// If level is 0 and there is already a compaction on that level, this
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// function will return false.
bool PickCompactionBySize(VersionStorageInfo* vstorage, int level,
int output_level, CompactionInputFiles* inputs,
int* parent_index, int* base_index);
};
#ifndef ROCKSDB_LITE
class UniversalCompactionPicker : public CompactionPicker {
public:
UniversalCompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp)
: CompactionPicker(ioptions, icmp) {}
virtual Compaction* PickCompaction(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage,
LogBuffer* log_buffer) override;
virtual int MaxInputLevel(int current_num_levels) const override {
return NumberLevels() - 2;
}
virtual int MaxOutputLevel() const override { return NumberLevels() - 1; }
virtual bool NeedsCompaction(const VersionStorageInfo* vstorage) const
override;
private:
struct SortedRun {
SortedRun(int _level, FileMetaData* _file, uint64_t _size,
uint64_t _compensated_file_size, bool _being_compacted)
: level(_level),
file(_file),
size(_size),
compensated_file_size(_compensated_file_size),
being_compacted(_being_compacted) {
assert(compensated_file_size > 0);
assert(level != 0 || file != nullptr);
}
void Dump(char* out_buf, size_t out_buf_size,
bool print_path = false) const;
// sorted_run_count is added into the string to print
void DumpSizeInfo(char* out_buf, size_t out_buf_size,
int sorted_run_count) const;
int level;
// `file` Will be null for level > 0. For level = 0, the sorted run is
// for this file.
FileMetaData* file;
// For level > 0, `size` and `compensated_file_size` are sum of sizes all
// files in the level. `being_compacted` should be the same for all files
// in a non-zero level. Use the value here.
uint64_t size;
uint64_t compensated_file_size;
bool being_compacted;
};
// Pick Universal compaction to limit read amplification
Compaction* PickCompactionUniversalReadAmp(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, double score, unsigned int ratio,
unsigned int num_files, const std::vector<SortedRun>& sorted_runs,
LogBuffer* log_buffer);
// Pick Universal compaction to limit space amplification.
Compaction* PickCompactionUniversalSizeAmp(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, double score,
const std::vector<SortedRun>& sorted_runs, LogBuffer* log_buffer);
static std::vector<SortedRun> CalculateSortedRuns(
const VersionStorageInfo& vstorage);
// Pick a path ID to place a newly generated file, with its estimated file
// size.
static uint32_t GetPathId(const ImmutableCFOptions& ioptions,
uint64_t file_size);
};
class FIFOCompactionPicker : public CompactionPicker {
public:
FIFOCompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp)
: CompactionPicker(ioptions, icmp) {}
virtual Compaction* PickCompaction(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* version,
LogBuffer* log_buffer) override;
virtual Compaction* CompactRange(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, int input_level, int output_level,
uint32_t output_path_id, const InternalKey* begin, const InternalKey* end,
InternalKey** compaction_end) override;
// The maxinum allowed input level. Always returns 0.
virtual int MaxInputLevel(int current_num_levels) const override {
return 0;
}
// The maximum allowed output level. Always returns 0.
virtual int MaxOutputLevel() const override {
return 0;
}
virtual bool NeedsCompaction(const VersionStorageInfo* vstorage) const
override;
};
class NullCompactionPicker : public CompactionPicker {
public:
NullCompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp) :
CompactionPicker(ioptions, icmp) {}
virtual ~NullCompactionPicker() {}
// Always return "nullptr"
Compaction* PickCompaction(const std::string& cf_name,
const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage,
LogBuffer* log_buffer) override {
return nullptr;
}
// Always return "nullptr"
Compaction* CompactRange(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, int input_level, int output_level,
uint32_t output_path_id, const InternalKey* begin, const InternalKey* end,
InternalKey** compaction_end) override {
return nullptr;
}
// Given the current number of levels, returns the highest allowed level
// for compaction input.
virtual int MaxInputLevel(int current_num_levels) const override {
return current_num_levels - 2;
}
// Always returns false.
virtual bool NeedsCompaction(const VersionStorageInfo* vstorage) const
override {
return false;
}
};
#endif // !ROCKSDB_LITE
CompressionType GetCompressionType(const ImmutableCFOptions& ioptions,
int level, int base_level,
const bool enable_compression = true);
} // namespace rocksdb