hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <limits>
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#include <vector>
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2014-07-16 20:21:30 +02:00
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#include "util/arena.h"
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#include "util/autovector.h"
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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namespace rocksdb {
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class Comparator;
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2014-04-21 20:08:30 +02:00
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struct FileMetaData;
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2014-07-16 20:21:30 +02:00
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struct FdWithKeyRange;
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struct FileLevel;
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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// The file tree structure in Version is prebuilt and the range of each file
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// is known. On Version::Get(), it uses binary search to find a potential file
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// and then check if a target key can be found in the file by comparing the key
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// to each file's smallest and largest key. The results of these comparisions
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// can be reused beyond checking if a key falls into a file's range.
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// With some pre-calculated knowledge, each key comparision that has been done
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// can serve as a hint to narrow down further searches: if a key compared to
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// be smaller than a file's smallest or largest, that comparison can be used
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// to find out the right bound of next binary search. Similarly, if a key
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// compared to be larger than a file's smallest or largest, it can be utilized
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// to find out the left bound of next binary search.
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// With these hints: it can greatly reduce the range of binary search,
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// especially for bottom levels, given that one file most likely overlaps with
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// only N files from level below (where N is max_bytes_for_level_multiplier).
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// So on level L, we will only look at ~N files instead of N^L files on the
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// naive approach.
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class FileIndexer {
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public:
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2014-07-16 20:21:30 +02:00
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explicit FileIndexer(const Comparator* ucmp);
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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uint32_t NumLevelIndex();
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uint32_t LevelIndexSize(uint32_t level);
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// Return a file index range in the next level to search for a key based on
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// smallest and largest key comparision for the current file specified by
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// level and file_index. When *left_index < *right_index, both index should
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// be valid and fit in the vector size.
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void GetNextLevelIndex(
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const uint32_t level, const uint32_t file_index, const int cmp_smallest,
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const int cmp_largest, int32_t* left_bound, int32_t* right_bound);
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2014-07-16 20:21:30 +02:00
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void UpdateIndex(Arena* arena,
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const uint32_t num_levels,
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std::vector<FileMetaData*>* const files);
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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enum {
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kLevelMaxIndex = std::numeric_limits<int32_t>::max()
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};
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private:
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2014-07-16 20:21:30 +02:00
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uint32_t num_levels_;
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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const Comparator* ucmp_;
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struct IndexUnit {
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IndexUnit()
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: smallest_lb(0), largest_lb(0), smallest_rb(-1), largest_rb(-1) {}
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// During file search, a key is compared against smallest and largest
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// from a FileMetaData. It can have 3 possible outcomes:
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// (1) key is smaller than smallest, implying it is also smaller than
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// larger. Precalculated index based on "smallest < smallest" can
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// be used to provide right bound.
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// (2) key is in between smallest and largest.
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// Precalculated index based on "smallest > greatest" can be used to
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// provide left bound.
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// Precalculated index based on "largest < smallest" can be used to
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// provide right bound.
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// (3) key is larger than largest, implying it is also larger than smallest.
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// Precalculated index based on "largest > largest" can be used to
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// provide left bound.
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//
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// As a result, we will need to do:
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// Compare smallest (<=) and largest keys from upper level file with
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// smallest key from lower level to get a right bound.
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// Compare smallest (>=) and largest keys from upper level file with
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// largest key from lower level to get a left bound.
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//
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// Example:
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// level 1: [50 - 60]
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// level 2: [1 - 40], [45 - 55], [58 - 80]
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// A key 35, compared to be less than 50, 3rd file on level 2 can be
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// skipped according to rule (1). LB = 0, RB = 1.
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// A key 53, sits in the middle 50 and 60. 1st file on level 2 can be
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// skipped according to rule (2)-a, but the 3rd file cannot be skipped
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// because 60 is greater than 58. LB = 1, RB = 2.
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// A key 70, compared to be larger than 60. 1st and 2nd file can be skipped
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// according to rule (3). LB = 2, RB = 2.
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//
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// Point to a left most file in a lower level that may contain a key,
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// which compares greater than smallest of a FileMetaData (upper level)
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int32_t smallest_lb;
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// Point to a left most file in a lower level that may contain a key,
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// which compares greater than largest of a FileMetaData (upper level)
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int32_t largest_lb;
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// Point to a right most file in a lower level that may contain a key,
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// which compares smaller than smallest of a FileMetaData (upper level)
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int32_t smallest_rb;
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// Point to a right most file in a lower level that may contain a key,
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// which compares smaller than largest of a FileMetaData (upper level)
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int32_t largest_rb;
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};
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2014-07-16 20:21:30 +02:00
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// Data structure to store IndexUnits in a whole level
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struct IndexLevel {
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size_t num_index;
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IndexUnit* index_units;
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IndexLevel(): num_index(0), index_units(nullptr) {}
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};
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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void CalculateLB(const std::vector<FileMetaData*>& upper_files,
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const std::vector<FileMetaData*>& lower_files,
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2014-07-16 20:21:30 +02:00
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IndexLevel* index_level,
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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std::function<int(const FileMetaData*, const FileMetaData*)> cmp_op,
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std::function<void(IndexUnit*, int32_t)> set_index);
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void CalculateRB(const std::vector<FileMetaData*>& upper_files,
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const std::vector<FileMetaData*>& lower_files,
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2014-07-16 20:21:30 +02:00
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IndexLevel* index_level,
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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std::function<int(const FileMetaData*, const FileMetaData*)> cmp_op,
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std::function<void(IndexUnit*, int32_t)> set_index);
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2014-07-16 20:21:30 +02:00
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autovector<IndexLevel> next_level_index_;
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int32_t* level_rb_;
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 18:10:12 +02:00
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};
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} // namespace rocksdb
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