2017-02-06 23:43:55 +01:00
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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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2017-07-16 01:03:42 +02:00
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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2017-02-06 23:43:55 +01:00
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "port/win/win_thread.h"
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#include <assert.h>
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#include <process.h> // __beginthreadex
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#include <Windows.h>
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#include <stdexcept>
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#include <system_error>
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#include <thread>
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namespace rocksdb {
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namespace port {
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struct WindowsThread::Data {
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std::function<void()> func_;
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uintptr_t handle_;
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Data(std::function<void()>&& func) :
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func_(std::move(func)),
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handle_(0) {
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}
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Data(const Data&) = delete;
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Data& operator=(const Data&) = delete;
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static unsigned int __stdcall ThreadProc(void* arg);
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};
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void WindowsThread::Init(std::function<void()>&& func) {
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data_.reset(new Data(std::move(func)));
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data_->handle_ = _beginthreadex(NULL,
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0, // stack size
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&Data::ThreadProc,
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data_.get(),
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0, // init flag
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&th_id_);
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if (data_->handle_ == 0) {
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throw std::system_error(std::make_error_code(
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std::errc::resource_unavailable_try_again),
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"Unable to create a thread");
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}
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}
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WindowsThread::WindowsThread() :
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data_(nullptr),
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th_id_(0)
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{}
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WindowsThread::~WindowsThread() {
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// Must be joined or detached
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// before destruction.
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// This is the same as std::thread
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if (data_) {
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if (joinable()) {
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assert(false);
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std::terminate();
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}
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data_.reset();
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}
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}
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WindowsThread::WindowsThread(WindowsThread&& o) noexcept :
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WindowsThread() {
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*this = std::move(o);
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}
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WindowsThread& WindowsThread::operator=(WindowsThread&& o) noexcept {
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if (joinable()) {
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assert(false);
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std::terminate();
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}
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data_ = std::move(o.data_);
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// Per spec both instances will have the same id
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th_id_ = o.th_id_;
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return *this;
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}
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bool WindowsThread::joinable() const {
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return (data_ && data_->handle_ != 0);
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}
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WindowsThread::native_handle_type WindowsThread::native_handle() const {
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return reinterpret_cast<native_handle_type>(data_->handle_);
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}
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unsigned WindowsThread::hardware_concurrency() {
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return std::thread::hardware_concurrency();
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}
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void WindowsThread::join() {
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if (!joinable()) {
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assert(false);
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throw std::system_error(
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std::make_error_code(std::errc::invalid_argument),
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"Thread is no longer joinable");
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}
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if (GetThreadId(GetCurrentThread()) == th_id_) {
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assert(false);
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throw std::system_error(
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std::make_error_code(std::errc::resource_deadlock_would_occur),
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"Can not join itself");
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}
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auto ret = WaitForSingleObject(reinterpret_cast<HANDLE>(data_->handle_),
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INFINITE);
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if (ret != WAIT_OBJECT_0) {
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auto lastError = GetLastError();
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assert(false);
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throw std::system_error(static_cast<int>(lastError),
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std::system_category(),
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"WaitForSingleObjectFailed");
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}
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CloseHandle(reinterpret_cast<HANDLE>(data_->handle_));
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data_->handle_ = 0;
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}
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bool WindowsThread::detach() {
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if (!joinable()) {
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assert(false);
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throw std::system_error(
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std::make_error_code(std::errc::invalid_argument),
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"Thread is no longer available");
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}
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BOOL ret = CloseHandle(reinterpret_cast<HANDLE>(data_->handle_));
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data_->handle_ = 0;
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return (ret == TRUE);
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}
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void WindowsThread::swap(WindowsThread& o) {
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data_.swap(o.data_);
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std::swap(th_id_, o.th_id_);
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}
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unsigned int __stdcall WindowsThread::Data::ThreadProc(void* arg) {
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auto data = reinterpret_cast<WindowsThread::Data*>(arg);
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data->func_();
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_endthreadex(0);
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return 0;
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}
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} // namespace port
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} // namespace rocksdb
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