rocksdb/db/compaction_picker.cc

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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "db/compaction_picker.h"
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#include <inttypes.h>
#include <limits>
#include <queue>
#include <string>
#include <utility>
#include "db/column_family.h"
#include "db/filename.h"
#include "util/log_buffer.h"
#include "util/random.h"
#include "util/statistics.h"
#include "util/string_util.h"
#include "util/sync_point.h"
namespace rocksdb {
namespace {
uint64_t TotalCompensatedFileSize(const std::vector<FileMetaData*>& files) {
uint64_t sum = 0;
for (size_t i = 0; i < files.size() && files[i]; i++) {
sum += files[i]->compensated_file_size;
}
return sum;
}
// Used in universal compaction when trivial move is enabled.
// This structure is used for the construction of min heap
// that contains the file meta data, the level of the file
// and the index of the file in that level
struct InputFileInfo {
FileMetaData* f;
size_t level;
size_t index;
};
// Used in universal compaction when trivial move is enabled.
// This comparator is used for the construction of min heap
// based on the smallest key of the file.
struct UserKeyComparator {
explicit UserKeyComparator(const Comparator* ucmp) { ucmp_ = ucmp; }
bool operator()(InputFileInfo i1, InputFileInfo i2) const {
return (ucmp_->Compare(i1.f->smallest.user_key(),
i2.f->smallest.user_key()) > 0);
}
private:
const Comparator* ucmp_;
};
typedef std::priority_queue<InputFileInfo, std::vector<InputFileInfo>,
UserKeyComparator> SmallestKeyHeap;
// This function creates the heap that is used to find if the files are
// overlapping during universal compaction when the allow_trivial_move
// is set.
SmallestKeyHeap create_level_heap(Compaction* c, const Comparator* ucmp) {
SmallestKeyHeap smallest_key_priority_q =
SmallestKeyHeap(UserKeyComparator(ucmp));
InputFileInfo input_file;
for (size_t l = 0; l < c->num_input_levels(); l++) {
if (c->num_input_files(l) != 0) {
if (l == 0 && c->start_level() == 0) {
for (size_t i = 0; i < c->num_input_files(0); i++) {
input_file.f = c->input(0, i);
input_file.level = 0;
input_file.index = i;
smallest_key_priority_q.push(std::move(input_file));
}
} else {
input_file.f = c->input(l, 0);
input_file.level = l;
input_file.index = 0;
smallest_key_priority_q.push(std::move(input_file));
}
}
}
return smallest_key_priority_q;
}
} // anonymous namespace
// Determine compression type, based on user options, level of the output
// file and whether compression is disabled.
// If enable_compression is false, then compression is always disabled no
// matter what the values of the other two parameters are.
// Otherwise, the compression type is determined based on options and level.
CompressionType GetCompressionType(const ImmutableCFOptions& ioptions,
int level, int base_level,
const bool enable_compression) {
if (!enable_compression) {
// disable compression
return kNoCompression;
}
// If the use has specified a different compression level for each level,
// then pick the compression for that level.
if (!ioptions.compression_per_level.empty()) {
assert(level == 0 || level >= base_level);
int idx = (level == 0) ? 0 : level - base_level + 1;
const int n = static_cast<int>(ioptions.compression_per_level.size()) - 1;
// It is possible for level_ to be -1; in that case, we use level
// 0's compression. This occurs mostly in backwards compatibility
// situations when the builder doesn't know what level the file
// belongs to. Likewise, if level is beyond the end of the
// specified compression levels, use the last value.
return ioptions.compression_per_level[std::max(0, std::min(idx, n))];
} else {
return ioptions.compression;
}
}
CompactionPicker::CompactionPicker(const ImmutableCFOptions& ioptions,
const InternalKeyComparator* icmp)
: ioptions_(ioptions), icmp_(icmp) {}
CompactionPicker::~CompactionPicker() {}
// Delete this compaction from the list of running compactions.
void CompactionPicker::ReleaseCompactionFiles(Compaction* c, Status status) {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (c->start_level() == 0) {
level0_compactions_in_progress_.erase(c);
}
if (!status.ok()) {
c->ResetNextCompactionIndex();
}
}
void CompactionPicker::GetRange(const CompactionInputFiles& inputs,
InternalKey* smallest, InternalKey* largest) {
const int level = inputs.level;
assert(!inputs.empty());
smallest->Clear();
largest->Clear();
if (level == 0) {
for (size_t i = 0; i < inputs.size(); i++) {
FileMetaData* f = inputs[i];
if (i == 0) {
*smallest = f->smallest;
*largest = f->largest;
} else {
if (icmp_->Compare(f->smallest, *smallest) < 0) {
*smallest = f->smallest;
}
if (icmp_->Compare(f->largest, *largest) > 0) {
*largest = f->largest;
}
}
}
} else {
*smallest = inputs[0]->smallest;
*largest = inputs[inputs.size() - 1]->largest;
}
}
void CompactionPicker::GetRange(const CompactionInputFiles& inputs1,
const CompactionInputFiles& inputs2,
InternalKey* smallest, InternalKey* largest) {
assert(!inputs1.empty() || !inputs2.empty());
if (inputs1.empty()) {
GetRange(inputs2, smallest, largest);
} else if (inputs2.empty()) {
GetRange(inputs1, smallest, largest);
} else {
InternalKey smallest1, smallest2, largest1, largest2;
GetRange(inputs1, &smallest1, &largest1);
GetRange(inputs2, &smallest2, &largest2);
*smallest = icmp_->Compare(smallest1, smallest2) < 0 ?
smallest1 : smallest2;
*largest = icmp_->Compare(largest1, largest2) < 0 ?
largest2 : largest1;
}
}
bool CompactionPicker::ExpandWhileOverlapping(const std::string& cf_name,
VersionStorageInfo* vstorage,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
CompactionInputFiles* inputs) {
// This isn't good compaction
assert(!inputs->empty());
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
const int level = inputs->level;
// GetOverlappingInputs will always do the right thing for level-0.
// So we don't need to do any expansion if level == 0.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (level == 0) {
return true;
}
InternalKey smallest, largest;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// Keep expanding inputs until we are sure that there is a "clean cut"
// boundary between the files in input and the surrounding files.
// This will ensure that no parts of a key are lost during compaction.
int hint_index = -1;
size_t old_size;
do {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
old_size = inputs->size();
GetRange(*inputs, &smallest, &largest);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs->clear();
vstorage->GetOverlappingInputs(level, &smallest, &largest, &inputs->files,
hint_index, &hint_index);
} while (inputs->size() > old_size);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// we started off with inputs non-empty and the previous loop only grew
// inputs. thus, inputs should be non-empty here
assert(!inputs->empty());
// If, after the expansion, there are files that are already under
// compaction, then we must drop/cancel this compaction.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (FilesInCompaction(inputs->files)) {
Log(InfoLogLevel::WARN_LEVEL, ioptions_.info_log,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
"[%s] ExpandWhileOverlapping() failure because some of the necessary"
" compaction input files are currently being compacted.",
cf_name.c_str());
return false;
}
return true;
}
// Returns true if any one of specified files are being compacted
bool CompactionPicker::FilesInCompaction(
const std::vector<FileMetaData*>& files) {
for (unsigned int i = 0; i < files.size(); i++) {
if (files[i]->being_compacted) {
return true;
}
}
return false;
}
Compaction* CompactionPicker::FormCompaction(
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
const CompactionOptions& compact_options,
const std::vector<CompactionInputFiles>& input_files, int output_level,
VersionStorageInfo* vstorage, const MutableCFOptions& mutable_cf_options,
uint32_t output_path_id) const {
uint64_t max_grandparent_overlap_bytes =
output_level + 1 < vstorage->num_levels() ?
mutable_cf_options.MaxGrandParentOverlapBytes(output_level + 1) :
std::numeric_limits<uint64_t>::max();
assert(input_files.size());
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
return new Compaction(vstorage, mutable_cf_options, input_files, output_level,
compact_options.output_file_size_limit,
max_grandparent_overlap_bytes, output_path_id,
compact_options.compression, /* grandparents */ {});
}
Status CompactionPicker::GetCompactionInputsFromFileNumbers(
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles>* input_files,
std::unordered_set<uint64_t>* input_set,
const VersionStorageInfo* vstorage,
const CompactionOptions& compact_options) const {
if (input_set->size() == 0U) {
return Status::InvalidArgument(
"Compaction must include at least one file.");
}
assert(input_files);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> matched_input_files;
matched_input_files.resize(vstorage->num_levels());
int first_non_empty_level = -1;
int last_non_empty_level = -1;
// TODO(yhchiang): use a lazy-initialized mapping from
// file_number to FileMetaData in Version.
for (int level = 0; level < vstorage->num_levels(); ++level) {
for (auto file : vstorage->LevelFiles(level)) {
auto iter = input_set->find(file->fd.GetNumber());
if (iter != input_set->end()) {
matched_input_files[level].files.push_back(file);
input_set->erase(iter);
last_non_empty_level = level;
if (first_non_empty_level == -1) {
first_non_empty_level = level;
}
}
}
}
if (!input_set->empty()) {
std::string message(
"Cannot find matched SST files for the following file numbers:");
for (auto fn : *input_set) {
message += " ";
message += ToString(fn);
}
return Status::InvalidArgument(message);
}
for (int level = first_non_empty_level;
level <= last_non_empty_level; ++level) {
matched_input_files[level].level = level;
input_files->emplace_back(std::move(matched_input_files[level]));
}
return Status::OK();
}
// Returns true if any one of the parent files are being compacted
bool CompactionPicker::RangeInCompaction(VersionStorageInfo* vstorage,
const InternalKey* smallest,
const InternalKey* largest, int level,
int* level_index) {
std::vector<FileMetaData*> inputs;
assert(level < NumberLevels());
vstorage->GetOverlappingInputs(level, smallest, largest, &inputs,
*level_index, level_index);
return FilesInCompaction(inputs);
}
// Populates the set of inputs of all other levels that overlap with the
// start level.
// Now we assume all levels except start level and output level are empty.
// Will also attempt to expand "start level" if that doesn't expand
// "output level" or cause "level" to include a file for compaction that has an
// overlapping user-key with another file.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// REQUIRES: input_level and output_level are different
// REQUIRES: inputs->empty() == false
// Returns false if files on parent level are currently in compaction, which
// means that we can't compact them
bool CompactionPicker::SetupOtherInputs(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
VersionStorageInfo* vstorage, CompactionInputFiles* inputs,
CompactionInputFiles* output_level_inputs, int* parent_index,
int base_index) {
assert(!inputs->empty());
assert(output_level_inputs->empty());
const int input_level = inputs->level;
const int output_level = output_level_inputs->level;
assert(input_level != output_level);
// For now, we only support merging two levels, start level and output level.
// We need to assert other levels are empty.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
for (int l = input_level + 1; l < output_level; l++) {
assert(vstorage->NumLevelFiles(l) == 0);
}
InternalKey smallest, largest;
// Get the range one last time.
GetRange(*inputs, &smallest, &largest);
// Populate the set of next-level files (inputs_GetOutputLevelInputs()) to
// include in compaction
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
vstorage->GetOverlappingInputs(output_level, &smallest, &largest,
&output_level_inputs->files, *parent_index,
parent_index);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (FilesInCompaction(output_level_inputs->files)) {
return false;
}
// See if we can further grow the number of inputs in "level" without
// changing the number of "level+1" files we pick up. We also choose NOT
// to expand if this would cause "level" to include some entries for some
// user key, while excluding other entries for the same user key. This
// can happen when one user key spans multiple files.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (!output_level_inputs->empty()) {
CompactionInputFiles expanded0;
expanded0.level = input_level;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
// Get entire range covered by compaction
InternalKey all_start, all_limit;
GetRange(*inputs, *output_level_inputs, &all_start, &all_limit);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
vstorage->GetOverlappingInputs(input_level, &all_start, &all_limit,
&expanded0.files, base_index, nullptr);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
const uint64_t inputs0_size = TotalCompensatedFileSize(inputs->files);
const uint64_t inputs1_size =
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
TotalCompensatedFileSize(output_level_inputs->files);
const uint64_t expanded0_size = TotalCompensatedFileSize(expanded0.files);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
uint64_t limit =
mutable_cf_options.ExpandedCompactionByteSizeLimit(input_level);
if (expanded0.size() > inputs->size() &&
inputs1_size + expanded0_size < limit &&
!FilesInCompaction(expanded0.files) &&
!vstorage->HasOverlappingUserKey(&expanded0.files, input_level)) {
InternalKey new_start, new_limit;
GetRange(expanded0, &new_start, &new_limit);
std::vector<FileMetaData*> expanded1;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
vstorage->GetOverlappingInputs(output_level, &new_start, &new_limit,
&expanded1, *parent_index, parent_index);
if (expanded1.size() == output_level_inputs->size() &&
!FilesInCompaction(expanded1)) {
Log(InfoLogLevel::INFO_LEVEL, ioptions_.info_log,
"[%s] Expanding@%d %zu+%zu (%" PRIu64 "+%" PRIu64
" bytes) to %zu+%zu (%" PRIu64 "+%" PRIu64 "bytes)\n",
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
cf_name.c_str(), input_level, inputs->size(),
output_level_inputs->size(), inputs0_size, inputs1_size,
expanded0.size(), expanded1.size(), expanded0_size, inputs1_size);
smallest = new_start;
largest = new_limit;
inputs->files = expanded0.files;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
output_level_inputs->files = expanded1;
}
}
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
return true;
}
void CompactionPicker::GetGrandparents(
VersionStorageInfo* vstorage, const CompactionInputFiles& inputs,
const CompactionInputFiles& output_level_inputs,
std::vector<FileMetaData*>* grandparents) {
InternalKey start, limit;
GetRange(inputs, output_level_inputs, &start, &limit);
// Compute the set of grandparent files that overlap this compaction
// (parent == level+1; grandparent == level+2)
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (output_level_inputs.level + 1 < NumberLevels()) {
vstorage->GetOverlappingInputs(output_level_inputs.level + 1, &start,
&limit, grandparents);
}
}
Compaction* CompactionPicker::CompactRange(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, int input_level, int output_level,
uint32_t output_path_id, const InternalKey* begin, const InternalKey* end,
InternalKey** compaction_end) {
// CompactionPickerFIFO has its own implementation of compact range
assert(ioptions_.compaction_style != kCompactionStyleFIFO);
if (input_level == ColumnFamilyData::kCompactAllLevels) {
assert(ioptions_.compaction_style == kCompactionStyleUniversal);
// Universal compaction with more than one level always compacts all the
// files together to the last level.
assert(vstorage->num_levels() > 1);
// DBImpl::CompactRange() set output level to be the last level
assert(output_level == vstorage->num_levels() - 1);
// DBImpl::RunManualCompaction will make full range for universal compaction
assert(begin == nullptr);
assert(end == nullptr);
*compaction_end = nullptr;
int start_level = 0;
for (; start_level < vstorage->num_levels() &&
vstorage->NumLevelFiles(start_level) == 0;
start_level++) {
}
if (start_level == vstorage->num_levels()) {
return nullptr;
}
std::vector<CompactionInputFiles> inputs(vstorage->num_levels() -
start_level);
for (int level = start_level; level < vstorage->num_levels(); level++) {
inputs[level - start_level].level = level;
auto& files = inputs[level - start_level].files;
for (FileMetaData* f : vstorage->LevelFiles(level)) {
files.push_back(f);
}
}
return new Compaction(
vstorage, mutable_cf_options, std::move(inputs), output_level,
mutable_cf_options.MaxFileSizeForLevel(output_level),
/* max_grandparent_overlap_bytes */ LLONG_MAX, output_path_id,
GetCompressionType(ioptions_, output_level, 1),
/* grandparents */ {}, /* is manual */ true);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
CompactionInputFiles inputs;
inputs.level = input_level;
bool covering_the_whole_range = true;
// All files are 'overlapping' in universal style compaction.
// We have to compact the entire range in one shot.
if (ioptions_.compaction_style == kCompactionStyleUniversal) {
begin = nullptr;
end = nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
vstorage->GetOverlappingInputs(input_level, begin, end, &inputs.files);
if (inputs.empty()) {
return nullptr;
}
// Avoid compacting too much in one shot in case the range is large.
// But we cannot do this for level-0 since level-0 files can overlap
// and we must not pick one file and drop another older file if the
// two files overlap.
if (input_level > 0) {
const uint64_t limit = mutable_cf_options.MaxFileSizeForLevel(input_level) *
mutable_cf_options.source_compaction_factor;
uint64_t total = 0;
for (size_t i = 0; i + 1 < inputs.size(); ++i) {
uint64_t s = inputs[i]->compensated_file_size;
total += s;
if (total >= limit) {
**compaction_end = inputs[i + 1]->smallest;
covering_the_whole_range = false;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs.files.resize(i + 1);
break;
}
}
}
assert(output_path_id < static_cast<uint32_t>(ioptions_.db_paths.size()));
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (ExpandWhileOverlapping(cf_name, vstorage, &inputs) == false) {
// manual compaction is currently single-threaded, so it should never
// happen that ExpandWhileOverlapping fails
assert(false);
return nullptr;
}
if (covering_the_whole_range) {
*compaction_end = nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
CompactionInputFiles output_level_inputs;
if (output_level == ColumnFamilyData::kCompactToBaseLevel) {
assert(input_level == 0);
output_level = vstorage->base_level();
assert(output_level > 0);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
output_level_inputs.level = output_level;
if (input_level != output_level) {
int parent_index = -1;
if (!SetupOtherInputs(cf_name, mutable_cf_options, vstorage, &inputs,
&output_level_inputs, &parent_index, -1)) {
// manual compaction is currently single-threaded, so it should never
// happen that SetupOtherInputs fails
assert(false);
return nullptr;
}
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> compaction_inputs({inputs});
if (!output_level_inputs.empty()) {
compaction_inputs.push_back(output_level_inputs);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<FileMetaData*> grandparents;
GetGrandparents(vstorage, inputs, output_level_inputs, &grandparents);
Compaction* compaction = new Compaction(
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
vstorage, mutable_cf_options, std::move(compaction_inputs), output_level,
mutable_cf_options.MaxFileSizeForLevel(output_level),
mutable_cf_options.MaxGrandParentOverlapBytes(input_level),
output_path_id,
GetCompressionType(ioptions_, output_level, vstorage->base_level()),
std::move(grandparents), /* is manual compaction */ true);
TEST_SYNC_POINT_CALLBACK("CompactionPicker::CompactRange:Return", compaction);
return compaction;
}
#ifndef ROCKSDB_LITE
namespace {
// Test whether two files have overlapping key-ranges.
bool HaveOverlappingKeyRanges(
const Comparator* c,
const SstFileMetaData& a, const SstFileMetaData& b) {
if (c->Compare(a.smallestkey, b.smallestkey) >= 0) {
if (c->Compare(a.smallestkey, b.largestkey) <= 0) {
// b.smallestkey <= a.smallestkey <= b.largestkey
return true;
}
} else if (c->Compare(a.largestkey, b.smallestkey) >= 0) {
// a.smallestkey < b.smallestkey <= a.largestkey
return true;
}
if (c->Compare(a.largestkey, b.largestkey) <= 0) {
if (c->Compare(a.largestkey, b.smallestkey) >= 0) {
// b.smallestkey <= a.largestkey <= b.largestkey
return true;
}
} else if (c->Compare(a.smallestkey, b.largestkey) <= 0) {
// a.smallestkey <= b.largestkey < a.largestkey
return true;
}
return false;
}
} // namespace
Status CompactionPicker::SanitizeCompactionInputFilesForAllLevels(
std::unordered_set<uint64_t>* input_files,
const ColumnFamilyMetaData& cf_meta,
const int output_level) const {
auto& levels = cf_meta.levels;
auto comparator = icmp_->user_comparator();
// TODO(yhchiang): If there is any input files of L1 or up and there
// is at least one L0 files. All L0 files older than the L0 file needs
// to be included. Otherwise, it is a false conditoin
// TODO(yhchiang): add is_adjustable to CompactionOptions
// the smallest and largest key of the current compaction input
std::string smallestkey;
std::string largestkey;
// a flag for initializing smallest and largest key
bool is_first = false;
const int kNotFound = -1;
// For each level, it does the following things:
// 1. Find the first and the last compaction input files
// in the current level.
// 2. Include all files between the first and the last
// compaction input files.
// 3. Update the compaction key-range.
// 4. For all remaining levels, include files that have
// overlapping key-range with the compaction key-range.
for (int l = 0; l <= output_level; ++l) {
auto& current_files = levels[l].files;
int first_included = static_cast<int>(current_files.size());
int last_included = kNotFound;
// identify the first and the last compaction input files
// in the current level.
for (size_t f = 0; f < current_files.size(); ++f) {
if (input_files->find(TableFileNameToNumber(current_files[f].name)) !=
input_files->end()) {
first_included = std::min(first_included, static_cast<int>(f));
last_included = std::max(last_included, static_cast<int>(f));
if (is_first == false) {
smallestkey = current_files[f].smallestkey;
largestkey = current_files[f].largestkey;
is_first = true;
}
}
}
if (last_included == kNotFound) {
continue;
}
if (l != 0) {
// expend the compaction input of the current level if it
// has overlapping key-range with other non-compaction input
// files in the same level.
while (first_included > 0) {
if (comparator->Compare(
current_files[first_included - 1].largestkey,
current_files[first_included].smallestkey) < 0) {
break;
}
first_included--;
}
while (last_included < static_cast<int>(current_files.size()) - 1) {
if (comparator->Compare(
current_files[last_included + 1].smallestkey,
current_files[last_included].largestkey) > 0) {
break;
}
last_included++;
}
}
// include all files between the first and the last compaction input files.
for (int f = first_included; f <= last_included; ++f) {
if (current_files[f].being_compacted) {
return Status::Aborted(
"Necessary compaction input file " + current_files[f].name +
" is currently being compacted.");
}
input_files->insert(
TableFileNameToNumber(current_files[f].name));
}
// update smallest and largest key
if (l == 0) {
for (int f = first_included; f <= last_included; ++f) {
if (comparator->Compare(
smallestkey, current_files[f].smallestkey) > 0) {
smallestkey = current_files[f].smallestkey;
}
if (comparator->Compare(
largestkey, current_files[f].largestkey) < 0) {
largestkey = current_files[f].largestkey;
}
}
} else {
if (comparator->Compare(
smallestkey, current_files[first_included].smallestkey) > 0) {
smallestkey = current_files[first_included].smallestkey;
}
if (comparator->Compare(
largestkey, current_files[last_included].largestkey) < 0) {
largestkey = current_files[last_included].largestkey;
}
}
SstFileMetaData aggregated_file_meta;
aggregated_file_meta.smallestkey = smallestkey;
aggregated_file_meta.largestkey = largestkey;
// For all lower levels, include all overlapping files.
for (int m = l + 1; m <= output_level; ++m) {
for (auto& next_lv_file : levels[m].files) {
if (HaveOverlappingKeyRanges(
comparator, aggregated_file_meta, next_lv_file)) {
if (next_lv_file.being_compacted) {
return Status::Aborted(
"File " + next_lv_file.name +
" that has overlapping key range with one of the compaction "
" input file is currently being compacted.");
}
input_files->insert(
TableFileNameToNumber(next_lv_file.name));
}
}
}
}
return Status::OK();
}
Status CompactionPicker::SanitizeCompactionInputFiles(
std::unordered_set<uint64_t>* input_files,
const ColumnFamilyMetaData& cf_meta,
const int output_level) const {
assert(static_cast<int>(cf_meta.levels.size()) - 1 ==
cf_meta.levels[cf_meta.levels.size() - 1].level);
if (output_level >= static_cast<int>(cf_meta.levels.size())) {
return Status::InvalidArgument(
"Output level for column family " + cf_meta.name +
" must between [0, " +
ToString(cf_meta.levels[cf_meta.levels.size() - 1].level) +
"].");
}
if (output_level > MaxOutputLevel()) {
return Status::InvalidArgument(
"Exceed the maximum output level defined by "
"the current compaction algorithm --- " +
ToString(MaxOutputLevel()));
}
if (output_level < 0) {
return Status::InvalidArgument(
"Output level cannot be negative.");
}
if (input_files->size() == 0) {
return Status::InvalidArgument(
"A compaction must contain at least one file.");
}
Status s = SanitizeCompactionInputFilesForAllLevels(
input_files, cf_meta, output_level);
if (!s.ok()) {
return s;
}
// for all input files, check whether the file number matches
// any currently-existing files.
for (auto file_num : *input_files) {
bool found = false;
for (auto level_meta : cf_meta.levels) {
for (auto file_meta : level_meta.files) {
if (file_num == TableFileNameToNumber(file_meta.name)) {
if (file_meta.being_compacted) {
return Status::Aborted(
"Specified compaction input file " +
MakeTableFileName("", file_num) +
" is already being compacted.");
}
found = true;
break;
}
}
if (found) {
break;
}
}
if (!found) {
return Status::InvalidArgument(
"Specified compaction input file " +
MakeTableFileName("", file_num) +
" does not exist in column family " + cf_meta.name + ".");
}
}
return Status::OK();
}
#endif // !ROCKSDB_LITE
bool LevelCompactionPicker::NeedsCompaction(const VersionStorageInfo* vstorage)
const {
if (!vstorage->FilesMarkedForCompaction().empty()) {
return true;
}
for (int i = 0; i <= vstorage->MaxInputLevel(); i++) {
if (vstorage->CompactionScore(i) >= 1) {
return true;
}
}
return false;
}
void LevelCompactionPicker::PickFilesMarkedForCompactionExperimental(
const std::string& cf_name, VersionStorageInfo* vstorage,
CompactionInputFiles* inputs, int* level, int* output_level) {
if (vstorage->FilesMarkedForCompaction().empty()) {
return;
}
auto continuation = [&](std::pair<int, FileMetaData*> level_file) {
// If it's being compacted it has nothing to do here.
// If this assert() fails that means that some function marked some
// files as being_compacted, but didn't call ComputeCompactionScore()
assert(!level_file.second->being_compacted);
*level = level_file.first;
*output_level = (*level == 0) ? vstorage->base_level() : *level + 1;
if (*level == 0 && !level0_compactions_in_progress_.empty()) {
return false;
}
inputs->files = {level_file.second};
inputs->level = *level;
return ExpandWhileOverlapping(cf_name, vstorage, inputs);
};
// take a chance on a random file first
Random64 rnd(/* seed */ reinterpret_cast<uint64_t>(vstorage));
size_t random_file_index = static_cast<size_t>(rnd.Uniform(
static_cast<uint64_t>(vstorage->FilesMarkedForCompaction().size())));
if (continuation(vstorage->FilesMarkedForCompaction()[random_file_index])) {
// found the compaction!
return;
}
for (auto& level_file : vstorage->FilesMarkedForCompaction()) {
if (continuation(level_file)) {
// found the compaction!
return;
}
}
inputs->files.clear();
}
Compaction* LevelCompactionPicker::PickCompaction(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, LogBuffer* log_buffer) {
int level = -1;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
int output_level = -1;
int parent_index = -1;
int base_index = -1;
CompactionInputFiles inputs;
double score = 0;
// Find the compactions by size on all levels.
for (int i = 0; i < NumberLevels() - 1; i++) {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
score = vstorage->CompactionScore(i);
level = vstorage->CompactionScoreLevel(i);
assert(i == 0 || score <= vstorage->CompactionScore(i - 1));
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (score >= 1) {
output_level = (level == 0) ? vstorage->base_level() : level + 1;
if (PickCompactionBySize(vstorage, level, output_level, &inputs,
&parent_index, &base_index) &&
ExpandWhileOverlapping(cf_name, vstorage, &inputs)) {
// found the compaction!
break;
} else {
// didn't find the compaction, clear the inputs
inputs.clear();
}
}
}
bool is_manual = false;
// if we didn't find a compaction, check if there are any files marked for
// compaction
if (inputs.empty()) {
is_manual = true;
parent_index = base_index = -1;
PickFilesMarkedForCompactionExperimental(cf_name, vstorage, &inputs, &level,
&output_level);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (inputs.empty()) {
return nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
assert(level >= 0 && output_level >= 0);
// Two level 0 compaction won't run at the same time, so don't need to worry
// about files on level 0 being compacted.
if (level == 0) {
assert(level0_compactions_in_progress_.empty());
InternalKey smallest, largest;
GetRange(inputs, &smallest, &largest);
// Note that the next call will discard the file we placed in
// c->inputs_[0] earlier and replace it with an overlapping set
// which will include the picked file.
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs.files.clear();
vstorage->GetOverlappingInputs(0, &smallest, &largest, &inputs.files);
// If we include more L0 files in the same compaction run it can
// cause the 'smallest' and 'largest' key to get extended to a
// larger range. So, re-invoke GetRange to get the new key range
GetRange(inputs, &smallest, &largest);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
if (RangeInCompaction(vstorage, &smallest, &largest, output_level,
&parent_index)) {
return nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
assert(!inputs.files.empty());
}
// Setup input files from output level
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
CompactionInputFiles output_level_inputs;
output_level_inputs.level = output_level;
if (!SetupOtherInputs(cf_name, mutable_cf_options, vstorage, &inputs,
&output_level_inputs, &parent_index, base_index)) {
return nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> compaction_inputs({inputs});
if (!output_level_inputs.empty()) {
compaction_inputs.push_back(output_level_inputs);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<FileMetaData*> grandparents;
GetGrandparents(vstorage, inputs, output_level_inputs, &grandparents);
auto c = new Compaction(
vstorage, mutable_cf_options, std::move(compaction_inputs), output_level,
mutable_cf_options.MaxFileSizeForLevel(output_level),
mutable_cf_options.MaxGrandParentOverlapBytes(level),
GetPathId(ioptions_, mutable_cf_options, output_level),
GetCompressionType(ioptions_, output_level, vstorage->base_level()),
std::move(grandparents), is_manual, score);
// If it's level 0 compaction, make sure we don't execute any other level 0
// compactions in parallel
if (level == 0) {
level0_compactions_in_progress_.insert(c);
}
Rewritten system for scheduling background work Summary: When scaling to higher number of column families, the worst bottleneck was MaybeScheduleFlushOrCompaction(), which did a for loop over all column families while holding a mutex. This patch addresses the issue. The approach is similar to our earlier efforts: instead of a pull-model, where we do something for every column family, we can do a push-based model -- when we detect that column family is ready to be flushed/compacted, we add it to the flush_queue_/compaction_queue_. That way we don't need to loop over every column family in MaybeScheduleFlushOrCompaction. Here are the performance results: Command: ./db_bench --write_buffer_size=268435456 --db_write_buffer_size=268435456 --db=/fast-rocksdb-tmp/rocks_lots_of_cf --use_existing_db=0 --open_files=55000 --statistics=1 --histogram=1 --disable_data_sync=1 --max_write_buffer_number=2 --sync=0 --benchmarks=fillrandom --threads=16 --num_column_families=5000 --disable_wal=1 --max_background_flushes=16 --max_background_compactions=16 --level0_file_num_compaction_trigger=2 --level0_slowdown_writes_trigger=2 --level0_stop_writes_trigger=3 --hard_rate_limit=1 --num=33333333 --writes=33333333 Before the patch: fillrandom : 26.950 micros/op 37105 ops/sec; 4.1 MB/s After the patch: fillrandom : 17.404 micros/op 57456 ops/sec; 6.4 MB/s Next bottleneck is VersionSet::AddLiveFiles, which is painfully slow when we have a lot of files. This is coming in the next patch, but when I removed that code, here's what I got: fillrandom : 7.590 micros/op 131758 ops/sec; 14.6 MB/s Test Plan: make check two stress tests: Big number of compactions and flushes: ./db_stress --threads=30 --ops_per_thread=20000000 --max_key=10000 --column_families=20 --clear_column_family_one_in=10000000 --verify_before_write=0 --reopen=15 --max_background_compactions=10 --max_background_flushes=10 --db=/fast-rocksdb-tmp/db_stress --prefixpercent=0 --iterpercent=0 --writepercent=75 --db_write_buffer_size=2000000 max_background_flushes=0, to verify that this case also works correctly ./db_stress --threads=30 --ops_per_thread=2000000 --max_key=10000 --column_families=20 --clear_column_family_one_in=10000000 --verify_before_write=0 --reopen=3 --max_background_compactions=3 --max_background_flushes=0 --db=/fast-rocksdb-tmp/db_stress --prefixpercent=0 --iterpercent=0 --writepercent=75 --db_write_buffer_size=2000000 Reviewers: ljin, rven, yhchiang, sdong Reviewed By: sdong Subscribers: dhruba, leveldb Differential Revision: https://reviews.facebook.net/D30123
2014-12-19 20:38:12 +01:00
// Creating a compaction influences the compaction score because the score
// takes running compactions into account (by skipping files that are already
// being compacted). Since we just changed compaction score, we recalculate it
// here
{ // this piece of code recomputes compaction score
CompactionOptionsFIFO dummy_compaction_options_fifo;
vstorage->ComputeCompactionScore(mutable_cf_options,
dummy_compaction_options_fifo);
Rewritten system for scheduling background work Summary: When scaling to higher number of column families, the worst bottleneck was MaybeScheduleFlushOrCompaction(), which did a for loop over all column families while holding a mutex. This patch addresses the issue. The approach is similar to our earlier efforts: instead of a pull-model, where we do something for every column family, we can do a push-based model -- when we detect that column family is ready to be flushed/compacted, we add it to the flush_queue_/compaction_queue_. That way we don't need to loop over every column family in MaybeScheduleFlushOrCompaction. Here are the performance results: Command: ./db_bench --write_buffer_size=268435456 --db_write_buffer_size=268435456 --db=/fast-rocksdb-tmp/rocks_lots_of_cf --use_existing_db=0 --open_files=55000 --statistics=1 --histogram=1 --disable_data_sync=1 --max_write_buffer_number=2 --sync=0 --benchmarks=fillrandom --threads=16 --num_column_families=5000 --disable_wal=1 --max_background_flushes=16 --max_background_compactions=16 --level0_file_num_compaction_trigger=2 --level0_slowdown_writes_trigger=2 --level0_stop_writes_trigger=3 --hard_rate_limit=1 --num=33333333 --writes=33333333 Before the patch: fillrandom : 26.950 micros/op 37105 ops/sec; 4.1 MB/s After the patch: fillrandom : 17.404 micros/op 57456 ops/sec; 6.4 MB/s Next bottleneck is VersionSet::AddLiveFiles, which is painfully slow when we have a lot of files. This is coming in the next patch, but when I removed that code, here's what I got: fillrandom : 7.590 micros/op 131758 ops/sec; 14.6 MB/s Test Plan: make check two stress tests: Big number of compactions and flushes: ./db_stress --threads=30 --ops_per_thread=20000000 --max_key=10000 --column_families=20 --clear_column_family_one_in=10000000 --verify_before_write=0 --reopen=15 --max_background_compactions=10 --max_background_flushes=10 --db=/fast-rocksdb-tmp/db_stress --prefixpercent=0 --iterpercent=0 --writepercent=75 --db_write_buffer_size=2000000 max_background_flushes=0, to verify that this case also works correctly ./db_stress --threads=30 --ops_per_thread=2000000 --max_key=10000 --column_families=20 --clear_column_family_one_in=10000000 --verify_before_write=0 --reopen=3 --max_background_compactions=3 --max_background_flushes=0 --db=/fast-rocksdb-tmp/db_stress --prefixpercent=0 --iterpercent=0 --writepercent=75 --db_write_buffer_size=2000000 Reviewers: ljin, rven, yhchiang, sdong Reviewed By: sdong Subscribers: dhruba, leveldb Differential Revision: https://reviews.facebook.net/D30123
2014-12-19 20:38:12 +01:00
}
TEST_SYNC_POINT_CALLBACK("LevelCompactionPicker::PickCompaction:Return", c);
return c;
}
/*
* Find the optimal path to place a file
* Given a level, finds the path where levels up to it will fit in levels
* up to and including this path
*/
uint32_t LevelCompactionPicker::GetPathId(
const ImmutableCFOptions& ioptions,
const MutableCFOptions& mutable_cf_options, int level) {
uint32_t p = 0;
assert(!ioptions.db_paths.empty());
// size remaining in the most recent path
uint64_t current_path_size = ioptions.db_paths[0].target_size;
uint64_t level_size;
int cur_level = 0;
level_size = mutable_cf_options.max_bytes_for_level_base;
// Last path is the fallback
while (p < ioptions.db_paths.size() - 1) {
if (level_size <= current_path_size) {
if (cur_level == level) {
// Does desired level fit in this path?
return p;
} else {
current_path_size -= level_size;
level_size *= mutable_cf_options.max_bytes_for_level_multiplier;
cur_level++;
continue;
}
}
p++;
current_path_size = ioptions.db_paths[p].target_size;
}
return p;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
bool LevelCompactionPicker::PickCompactionBySize(VersionStorageInfo* vstorage,
int level, int output_level,
CompactionInputFiles* inputs,
int* parent_index,
int* base_index) {
// level 0 files are overlapping. So we cannot pick more
// than one concurrent compactions at this level. This
// could be made better by looking at key-ranges that are
// being compacted at level 0.
if (level == 0 && !level0_compactions_in_progress_.empty()) {
return false;
}
inputs->clear();
assert(level >= 0);
// Pick the largest file in this level that is not already
// being compacted
const std::vector<int>& file_size = vstorage->FilesBySize(level);
const std::vector<FileMetaData*>& level_files = vstorage->LevelFiles(level);
// record the first file that is not yet compacted
int nextIndex = -1;
for (unsigned int i = vstorage->NextCompactionIndex(level);
i < file_size.size(); i++) {
int index = file_size[i];
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
auto* f = level_files[index];
assert((i == file_size.size() - 1) ||
(i >= VersionStorageInfo::kNumberFilesToSort - 1) ||
(f->compensated_file_size >=
level_files[file_size[i + 1]]->compensated_file_size));
// do not pick a file to compact if it is being compacted
// from n-1 level.
if (f->being_compacted) {
continue;
}
// remember the startIndex for the next call to PickCompaction
if (nextIndex == -1) {
nextIndex = i;
}
// Do not pick this file if its parents at level+1 are being compacted.
// Maybe we can avoid redoing this work in SetupOtherInputs
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
*parent_index = -1;
if (RangeInCompaction(vstorage, &f->smallest, &f->largest, output_level,
parent_index)) {
continue;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs->files.push_back(f);
inputs->level = level;
*base_index = index;
break;
}
// store where to start the iteration in the next call to PickCompaction
vstorage->SetNextCompactionIndex(level, nextIndex);
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
return inputs->size() > 0;
}
#ifndef ROCKSDB_LITE
bool UniversalCompactionPicker::NeedsCompaction(
const VersionStorageInfo* vstorage) const {
const int kLevel0 = 0;
return vstorage->CompactionScore(kLevel0) >= 1;
}
void UniversalCompactionPicker::SortedRun::Dump(char* out_buf,
size_t out_buf_size,
bool print_path) const {
if (level == 0) {
assert(file != nullptr);
if (file->fd.GetPathId() == 0 || !print_path) {
snprintf(out_buf, out_buf_size, "file %" PRIu64, file->fd.GetNumber());
} else {
snprintf(out_buf, out_buf_size, "file %" PRIu64
"(path "
"%" PRIu32 ")",
file->fd.GetNumber(), file->fd.GetPathId());
}
} else {
snprintf(out_buf, out_buf_size, "level %d", level);
}
}
void UniversalCompactionPicker::SortedRun::DumpSizeInfo(
char* out_buf, size_t out_buf_size, int sorted_run_count) const {
if (level == 0) {
assert(file != nullptr);
snprintf(out_buf, out_buf_size,
"file %" PRIu64
"[%d] "
"with size %" PRIu64 " (compensated size %" PRIu64 ")",
file->fd.GetNumber(), sorted_run_count, file->fd.GetFileSize(),
file->compensated_file_size);
} else {
snprintf(out_buf, out_buf_size,
"level %d[%d] "
"with size %" PRIu64 " (compensated size %" PRIu64 ")",
level, sorted_run_count, size, compensated_file_size);
}
}
std::vector<UniversalCompactionPicker::SortedRun>
UniversalCompactionPicker::CalculateSortedRuns(
const VersionStorageInfo& vstorage) {
std::vector<UniversalCompactionPicker::SortedRun> ret;
for (FileMetaData* f : vstorage.LevelFiles(0)) {
ret.emplace_back(0, f, f->fd.GetFileSize(), f->compensated_file_size,
f->being_compacted);
}
for (int level = 1; level < vstorage.num_levels(); level++) {
uint64_t total_compensated_size = 0U;
uint64_t total_size = 0U;
bool being_compacted = false;
bool is_first = true;
for (FileMetaData* f : vstorage.LevelFiles(level)) {
total_compensated_size += f->compensated_file_size;
total_size += f->fd.GetFileSize();
// Compaction always includes all files for a non-zero level, so for a
// non-zero level, all the files should share the same being_compacted
// value.
assert(is_first || f->being_compacted == being_compacted);
if (is_first) {
being_compacted = f->being_compacted;
is_first = false;
}
}
if (total_compensated_size > 0) {
ret.emplace_back(level, nullptr, total_size, total_compensated_size,
being_compacted);
}
}
return ret;
}
#ifndef NDEBUG
namespace {
// smallest_seqno and largest_seqno are set iff. `files` is not empty.
void GetSmallestLargestSeqno(const std::vector<FileMetaData*>& files,
SequenceNumber* smallest_seqno,
SequenceNumber* largest_seqno) {
bool is_first = true;
for (FileMetaData* f : files) {
assert(f->smallest_seqno <= f->largest_seqno);
if (is_first) {
is_first = false;
*smallest_seqno = f->smallest_seqno;
*largest_seqno = f->largest_seqno;
} else {
if (f->smallest_seqno < *smallest_seqno) {
*smallest_seqno = f->smallest_seqno;
}
if (f->largest_seqno > *largest_seqno) {
*largest_seqno = f->largest_seqno;
}
}
}
}
} // namespace
#endif
// Algorithm that checks to see if there are any overlapping
// files in the input
bool CompactionPicker::IsInputNonOverlapping(Compaction* c) {
auto comparator = icmp_->user_comparator();
int first_iter = 1;
InputFileInfo prev, curr, next;
SmallestKeyHeap smallest_key_priority_q =
create_level_heap(c, icmp_->user_comparator());
while (!smallest_key_priority_q.empty()) {
curr = smallest_key_priority_q.top();
smallest_key_priority_q.pop();
if (first_iter) {
prev = curr;
first_iter = 0;
} else {
if (comparator->Compare(prev.f->largest.user_key(),
curr.f->smallest.user_key()) >= 0) {
// found overlapping files, return false
return false;
}
assert(comparator->Compare(curr.f->largest.user_key(),
prev.f->largest.user_key()) > 0);
prev = curr;
}
next.f = nullptr;
if (curr.level != 0 && curr.index < c->num_input_files(curr.level) - 1) {
next.f = c->input(curr.level, curr.index + 1);
next.level = curr.level;
next.index = curr.index + 1;
}
if (next.f) {
smallest_key_priority_q.push(std::move(next));
}
}
return true;
}
// Universal style of compaction. Pick files that are contiguous in
// time-range to compact.
//
Compaction* UniversalCompactionPicker::PickCompaction(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, LogBuffer* log_buffer) {
const int kLevel0 = 0;
double score = vstorage->CompactionScore(kLevel0);
std::vector<SortedRun> sorted_runs = CalculateSortedRuns(*vstorage);
if (sorted_runs.size() <
(unsigned int)mutable_cf_options.level0_file_num_compaction_trigger) {
LogToBuffer(log_buffer, "[%s] Universal: nothing to do\n", cf_name.c_str());
return nullptr;
}
VersionStorageInfo::LevelSummaryStorage tmp;
LogToBuffer(log_buffer, 3072, "[%s] Universal: sorted runs files(%zu): %s\n",
cf_name.c_str(), sorted_runs.size(),
vstorage->LevelSummary(&tmp));
// Check for size amplification first.
Compaction* c;
if ((c = PickCompactionUniversalSizeAmp(cf_name, mutable_cf_options, vstorage,
score, sorted_runs, log_buffer)) !=
nullptr) {
LogToBuffer(log_buffer, "[%s] Universal: compacting for size amp\n",
cf_name.c_str());
} else {
// Size amplification is within limits. Try reducing read
// amplification while maintaining file size ratios.
unsigned int ratio = ioptions_.compaction_options_universal.size_ratio;
if ((c = PickCompactionUniversalReadAmp(
cf_name, mutable_cf_options, vstorage, score, ratio, UINT_MAX,
sorted_runs, log_buffer)) != nullptr) {
LogToBuffer(log_buffer, "[%s] Universal: compacting for size ratio\n",
cf_name.c_str());
} else {
// Size amplification and file size ratios are within configured limits.
// If max read amplification is exceeding configured limits, then force
// compaction without looking at filesize ratios and try to reduce
// the number of files to fewer than level0_file_num_compaction_trigger.
// This is guaranteed by NeedsCompaction()
assert(sorted_runs.size() >=
static_cast<size_t>(
mutable_cf_options.level0_file_num_compaction_trigger));
unsigned int num_files =
static_cast<unsigned int>(sorted_runs.size()) -
mutable_cf_options.level0_file_num_compaction_trigger;
if ((c = PickCompactionUniversalReadAmp(
cf_name, mutable_cf_options, vstorage, score, UINT_MAX,
num_files, sorted_runs, log_buffer)) != nullptr) {
LogToBuffer(log_buffer,
"[%s] Universal: compacting for file num -- %u\n",
cf_name.c_str(), num_files);
}
}
}
if (c == nullptr) {
return nullptr;
}
if (ioptions_.compaction_options_universal.allow_trivial_move == true) {
c->set_is_trivial_move(IsInputNonOverlapping(c));
}
// validate that all the chosen files of L0 are non overlapping in time
#ifndef NDEBUG
SequenceNumber prev_smallest_seqno = 0U;
bool is_first = true;
size_t level_index = 0U;
if (c->start_level() == 0) {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
for (auto f : *c->inputs(0)) {
assert(f->smallest_seqno <= f->largest_seqno);
if (is_first) {
is_first = false;
} else {
assert(prev_smallest_seqno > f->largest_seqno);
}
prev_smallest_seqno = f->smallest_seqno;
}
level_index = 1U;
}
for (; level_index < c->num_input_levels(); level_index++) {
if (c->num_input_files(level_index) != 0) {
SequenceNumber smallest_seqno = 0U;
SequenceNumber largest_seqno = 0U;
GetSmallestLargestSeqno(*(c->inputs(level_index)), &smallest_seqno,
&largest_seqno);
if (is_first) {
is_first = false;
} else {
assert(prev_smallest_seqno > largest_seqno);
}
prev_smallest_seqno = smallest_seqno;
}
}
#endif
// update statistics
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
MeasureTime(ioptions_.statistics, NUM_FILES_IN_SINGLE_COMPACTION,
c->inputs(0)->size());
level0_compactions_in_progress_.insert(c);
return c;
}
uint32_t UniversalCompactionPicker::GetPathId(
const ImmutableCFOptions& ioptions, uint64_t file_size) {
// Two conditions need to be satisfied:
// (1) the target path needs to be able to hold the file's size
// (2) Total size left in this and previous paths need to be not
// smaller than expected future file size before this new file is
// compacted, which is estimated based on size_ratio.
// For example, if now we are compacting files of size (1, 1, 2, 4, 8),
// we will make sure the target file, probably with size of 16, will be
// placed in a path so that eventually when new files are generated and
// compacted to (1, 1, 2, 4, 8, 16), all those files can be stored in or
// before the path we chose.
//
// TODO(sdong): now the case of multiple column families is not
// considered in this algorithm. So the target size can be violated in
// that case. We need to improve it.
uint64_t accumulated_size = 0;
uint64_t future_size = file_size *
(100 - ioptions.compaction_options_universal.size_ratio) / 100;
uint32_t p = 0;
assert(!ioptions.db_paths.empty());
for (; p < ioptions.db_paths.size() - 1; p++) {
uint64_t target_size = ioptions.db_paths[p].target_size;
if (target_size > file_size &&
accumulated_size + (target_size - file_size) > future_size) {
return p;
}
accumulated_size += target_size;
}
return p;
}
//
// Consider compaction files based on their size differences with
// the next file in time order.
//
Compaction* UniversalCompactionPicker::PickCompactionUniversalReadAmp(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, double score, unsigned int ratio,
unsigned int max_number_of_files_to_compact,
const std::vector<SortedRun>& sorted_runs, LogBuffer* log_buffer) {
unsigned int min_merge_width =
ioptions_.compaction_options_universal.min_merge_width;
unsigned int max_merge_width =
ioptions_.compaction_options_universal.max_merge_width;
const SortedRun* sr = nullptr;
bool done = false;
int start_index = 0;
2014-04-03 20:45:44 +02:00
unsigned int candidate_count = 0;
unsigned int max_files_to_compact = std::min(max_merge_width,
max_number_of_files_to_compact);
min_merge_width = std::max(min_merge_width, 2U);
// Considers a candidate file only if it is smaller than the
// total size accumulated so far.
for (unsigned int loop = 0; loop < sorted_runs.size(); loop++) {
candidate_count = 0;
// Skip files that are already being compacted
for (sr = nullptr; loop < sorted_runs.size(); loop++) {
sr = &sorted_runs[loop];
if (!sr->being_compacted) {
candidate_count = 1;
break;
}
char file_num_buf[kFormatFileNumberBufSize];
sr->Dump(file_num_buf, sizeof(file_num_buf));
LogToBuffer(log_buffer,
"[%s] Universal: %s"
"[%d] being compacted, skipping",
cf_name.c_str(), file_num_buf, loop);
sr = nullptr;
}
// This file is not being compacted. Consider it as the
// first candidate to be compacted.
uint64_t candidate_size = sr != nullptr ? sr->compensated_file_size : 0;
if (sr != nullptr) {
char file_num_buf[kFormatFileNumberBufSize];
sr->Dump(file_num_buf, sizeof(file_num_buf), true);
LogToBuffer(log_buffer, "[%s] Universal: Possible candidate %s[%d].",
cf_name.c_str(), file_num_buf, loop);
}
2015-04-25 11:14:27 +02:00
// Check if the succeeding files need compaction.
for (unsigned int i = loop + 1;
candidate_count < max_files_to_compact && i < sorted_runs.size();
i++) {
2015-04-25 11:14:27 +02:00
const SortedRun* succeeding_sr = &sorted_runs[i];
if (succeeding_sr->being_compacted) {
break;
}
// Pick files if the total/last candidate file size (increased by the
// specified ratio) is still larger than the next candidate file.
// candidate_size is the total size of files picked so far with the
// default kCompactionStopStyleTotalSize; with
// kCompactionStopStyleSimilarSize, it's simply the size of the last
// picked file.
double sz = candidate_size * (100.0 + ratio) / 100.0;
2015-04-25 11:14:27 +02:00
if (sz < static_cast<double>(succeeding_sr->size)) {
break;
2014-03-05 21:47:44 +01:00
}
if (ioptions_.compaction_options_universal.stop_style ==
kCompactionStopStyleSimilarSize) {
// Similar-size stopping rule: also check the last picked file isn't
// far larger than the next candidate file.
2015-04-25 11:14:27 +02:00
sz = (succeeding_sr->size * (100.0 + ratio)) / 100.0;
if (sz < static_cast<double>(candidate_size)) {
// If the small file we've encountered begins a run of similar-size
// files, we'll pick them up on a future iteration of the outer
// loop. If it's some lonely straggler, it'll eventually get picked
// by the last-resort read amp strategy which disregards size ratios.
break;
}
2015-04-25 11:14:27 +02:00
candidate_size = succeeding_sr->compensated_file_size;
} else { // default kCompactionStopStyleTotalSize
2015-04-25 11:14:27 +02:00
candidate_size += succeeding_sr->compensated_file_size;
}
candidate_count++;
}
// Found a series of consecutive files that need compaction.
if (candidate_count >= (unsigned int)min_merge_width) {
start_index = loop;
done = true;
break;
} else {
for (unsigned int i = loop;
i < loop + candidate_count && i < sorted_runs.size(); i++) {
const SortedRun* skipping_sr = &sorted_runs[i];
char file_num_buf[256];
skipping_sr->DumpSizeInfo(file_num_buf, sizeof(file_num_buf), loop);
LogToBuffer(log_buffer, "[%s] Universal: Skipping %s", cf_name.c_str(),
file_num_buf);
}
}
}
if (!done || candidate_count <= 1) {
return nullptr;
}
unsigned int first_index_after = start_index + candidate_count;
// Compression is enabled if files compacted earlier already reached
// size ratio of compression.
bool enable_compression = true;
int ratio_to_compress =
ioptions_.compaction_options_universal.compression_size_percent;
if (ratio_to_compress >= 0) {
uint64_t total_size = 0;
for (auto& sorted_run : sorted_runs) {
total_size += sorted_run.compensated_file_size;
}
uint64_t older_file_size = 0;
for (size_t i = sorted_runs.size() - 1; i >= first_index_after; i--) {
older_file_size += sorted_runs[i].size;
if (older_file_size * 100L >= total_size * (long) ratio_to_compress) {
enable_compression = false;
break;
}
}
}
uint64_t estimated_total_size = 0;
for (unsigned int i = 0; i < first_index_after; i++) {
estimated_total_size += sorted_runs[i].size;
}
uint32_t path_id = GetPathId(ioptions_, estimated_total_size);
int start_level = sorted_runs[start_index].level;
int output_level;
if (first_index_after == sorted_runs.size()) {
output_level = vstorage->num_levels() - 1;
} else if (sorted_runs[first_index_after].level == 0) {
output_level = 0;
} else {
output_level = sorted_runs[first_index_after].level - 1;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> inputs(vstorage->num_levels());
for (size_t i = 0; i < inputs.size(); ++i) {
inputs[i].level = start_level + static_cast<int>(i);
}
for (unsigned int i = start_index; i < first_index_after; i++) {
auto& picking_sr = sorted_runs[i];
if (picking_sr.level == 0) {
FileMetaData* picking_file = picking_sr.file;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs[0].files.push_back(picking_file);
} else {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
auto& files = inputs[picking_sr.level - start_level].files;
for (auto* f : vstorage->LevelFiles(picking_sr.level)) {
files.push_back(f);
}
}
char file_num_buf[256];
picking_sr.DumpSizeInfo(file_num_buf, sizeof(file_num_buf), i);
LogToBuffer(log_buffer, "[%s] Universal: Picking %s", cf_name.c_str(),
file_num_buf);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
return new Compaction(
vstorage, mutable_cf_options, std::move(inputs), output_level,
mutable_cf_options.MaxFileSizeForLevel(output_level), LLONG_MAX, path_id,
GetCompressionType(ioptions_, start_level, 1, enable_compression),
/* grandparents */ {}, /* is manual */ false, score);
}
// Look at overall size amplification. If size amplification
// exceeeds the configured value, then do a compaction
// of the candidate files all the way upto the earliest
// base file (overrides configured values of file-size ratios,
// min_merge_width and max_merge_width).
//
Compaction* UniversalCompactionPicker::PickCompactionUniversalSizeAmp(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, double score,
const std::vector<SortedRun>& sorted_runs, LogBuffer* log_buffer) {
// percentage flexibilty while reducing size amplification
uint64_t ratio = ioptions_.compaction_options_universal.
max_size_amplification_percent;
unsigned int candidate_count = 0;
uint64_t candidate_size = 0;
unsigned int start_index = 0;
const SortedRun* sr = nullptr;
// Skip files that are already being compacted
for (unsigned int loop = 0; loop < sorted_runs.size() - 1; loop++) {
sr = &sorted_runs[loop];
if (!sr->being_compacted) {
start_index = loop; // Consider this as the first candidate.
break;
}
char file_num_buf[kFormatFileNumberBufSize];
sr->Dump(file_num_buf, sizeof(file_num_buf), true);
LogToBuffer(log_buffer, "[%s] Universal: skipping %s[%d] compacted %s",
cf_name.c_str(), file_num_buf, loop,
" cannot be a candidate to reduce size amp.\n");
sr = nullptr;
}
if (sr == nullptr) {
return nullptr; // no candidate files
}
{
char file_num_buf[kFormatFileNumberBufSize];
sr->Dump(file_num_buf, sizeof(file_num_buf), true);
LogToBuffer(log_buffer, "[%s] Universal: First candidate %s[%d] %s",
cf_name.c_str(), file_num_buf, start_index,
" to reduce size amp.\n");
}
// keep adding up all the remaining files
for (unsigned int loop = start_index; loop < sorted_runs.size() - 1; loop++) {
sr = &sorted_runs[loop];
if (sr->being_compacted) {
char file_num_buf[kFormatFileNumberBufSize];
sr->Dump(file_num_buf, sizeof(file_num_buf), true);
LogToBuffer(
log_buffer, "[%s] Universal: Possible candidate %s[%d] %s",
cf_name.c_str(), file_num_buf, start_index,
" is already being compacted. No size amp reduction possible.\n");
return nullptr;
}
candidate_size += sr->compensated_file_size;
candidate_count++;
}
if (candidate_count == 0) {
return nullptr;
}
// size of earliest file
uint64_t earliest_file_size = sorted_runs.back().size;
// size amplification = percentage of additional size
if (candidate_size * 100 < ratio * earliest_file_size) {
LogToBuffer(
log_buffer,
"[%s] Universal: size amp not needed. newer-files-total-size %" PRIu64
"earliest-file-size %" PRIu64,
cf_name.c_str(), candidate_size, earliest_file_size);
return nullptr;
} else {
LogToBuffer(
log_buffer,
"[%s] Universal: size amp needed. newer-files-total-size %" PRIu64
"earliest-file-size %" PRIu64,
cf_name.c_str(), candidate_size, earliest_file_size);
}
assert(start_index < sorted_runs.size() - 1);
// Estimate total file size
uint64_t estimated_total_size = 0;
for (unsigned int loop = start_index; loop < sorted_runs.size(); loop++) {
estimated_total_size += sorted_runs[loop].size;
}
uint32_t path_id = GetPathId(ioptions_, estimated_total_size);
int start_level = sorted_runs[start_index].level;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> inputs(vstorage->num_levels());
for (size_t i = 0; i < inputs.size(); ++i) {
inputs[i].level = start_level + static_cast<int>(i);
}
// We always compact all the files, so always compress.
for (unsigned int loop = start_index; loop < sorted_runs.size(); loop++) {
auto& picking_sr = sorted_runs[loop];
if (picking_sr.level == 0) {
FileMetaData* f = picking_sr.file;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs[0].files.push_back(f);
} else {
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
auto& files = inputs[picking_sr.level - start_level].files;
for (auto* f : vstorage->LevelFiles(picking_sr.level)) {
files.push_back(f);
}
}
char file_num_buf[256];
sr->DumpSizeInfo(file_num_buf, sizeof(file_num_buf), loop);
LogToBuffer(log_buffer, "[%s] Universal: size amp picking %s",
cf_name.c_str(), file_num_buf);
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
return new Compaction(
vstorage, mutable_cf_options, std::move(inputs),
vstorage->num_levels() - 1,
mutable_cf_options.MaxFileSizeForLevel(vstorage->num_levels() - 1),
/* max_grandparent_overlap_bytes */ LLONG_MAX, path_id,
GetCompressionType(ioptions_, vstorage->num_levels() - 1, 1),
/* grandparents */ {}, /* is manual */ false, score);
}
bool FIFOCompactionPicker::NeedsCompaction(const VersionStorageInfo* vstorage)
const {
const int kLevel0 = 0;
return vstorage->CompactionScore(kLevel0) >= 1;
}
Compaction* FIFOCompactionPicker::PickCompaction(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, LogBuffer* log_buffer) {
assert(vstorage->num_levels() == 1);
const int kLevel0 = 0;
const std::vector<FileMetaData*>& level_files = vstorage->LevelFiles(kLevel0);
uint64_t total_size = 0;
for (const auto& file : level_files) {
total_size += file->fd.file_size;
}
if (total_size <= ioptions_.compaction_options_fifo.max_table_files_size ||
level_files.size() == 0) {
// total size not exceeded
LogToBuffer(log_buffer,
"[%s] FIFO compaction: nothing to do. Total size %" PRIu64
", max size %" PRIu64 "\n",
cf_name.c_str(), total_size,
ioptions_.compaction_options_fifo.max_table_files_size);
return nullptr;
}
if (!level0_compactions_in_progress_.empty()) {
LogToBuffer(log_buffer,
"[%s] FIFO compaction: Already executing compaction. No need "
"to run parallel compactions since compactions are very fast",
cf_name.c_str());
return nullptr;
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
std::vector<CompactionInputFiles> inputs;
inputs.emplace_back();
inputs[0].level = 0;
// delete old files (FIFO)
for (auto ritr = level_files.rbegin(); ritr != level_files.rend(); ++ritr) {
auto f = *ritr;
total_size -= f->compensated_file_size;
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
inputs[0].files.push_back(f);
char tmp_fsize[16];
AppendHumanBytes(f->fd.GetFileSize(), tmp_fsize, sizeof(tmp_fsize));
LogToBuffer(log_buffer, "[%s] FIFO compaction: picking file %" PRIu64
" with size %s for deletion",
cf_name.c_str(), f->fd.GetNumber(), tmp_fsize);
if (total_size <= ioptions_.compaction_options_fifo.max_table_files_size) {
break;
}
}
Make Compaction class easier to use Summary: The goal of this diff is to make Compaction class easier to use. This should also make new compaction algorithms easier to write (like CompactFiles from @yhchiang and dynamic leveled and multi-leveled universal from @sdong). Here are couple of things demonstrating that Compaction class is hard to use: 1. we have two constructors of Compaction class 2. there's this thing called grandparents_, but it appears to only be setup for leveled compaction and not compactfiles 3. it's easy to introduce a subtle and dangerous bug like this: D36225 4. SetupBottomMostLevel() is hard to understand and it shouldn't be. See this comment: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction.cc#L236-L241. It also made it harder for @yhchiang to write CompactFiles, as evidenced by this: https://github.com/facebook/rocksdb/blob/afbafeaeaebfd27a0f3e992fee8e0c57d07658fa/db/compaction_picker.cc#L204-L210 The problem is that we create Compaction object, which holds a lot of state, and then pass it around to some functions. After those functions are done mutating, then we call couple of functions on Compaction object, like SetupBottommostLevel() and MarkFilesBeingCompacted(). It is very hard to see what's happening with all that Compaction's state while it's travelling across different functions. If you're writing a new PickCompaction() function you need to try really hard to understand what are all the functions you need to run on Compaction object and what state you need to setup. My proposed solution is to make important parts of Compaction immutable after construction. PickCompaction() should calculate compaction inputs and then pass them onto Compaction object once they are finalized. That makes it easy to create a new compaction -- just provide all the parameters to the constructor and you're done. No need to call confusing functions after you created your object. This diff doesn't fully achieve that goal, but it comes pretty close. Here are some of the changes: * have one Compaction constructor instead of two. * inputs_ is constant after construction * MarkFilesBeingCompacted() is now private to Compaction class and automatically called on construction/destruction. * SetupBottommostLevel() is gone. Compaction figures it out on its own based on the input. * CompactionPicker's functions are not passing around Compaction object anymore. They are only passing around the state that they need. Test Plan: make check make asan_check make valgrind_check Reviewers: rven, anthony, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, yhchiang, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D36687
2015-04-11 00:01:54 +02:00
Compaction* c = new Compaction(
vstorage, mutable_cf_options, std::move(inputs), 0, 0, 0, 0,
kNoCompression, {}, /* is manual */ false, vstorage->CompactionScore(0),
/* is deletion compaction */ true);
level0_compactions_in_progress_.insert(c);
return c;
}
Compaction* FIFOCompactionPicker::CompactRange(
const std::string& cf_name, const MutableCFOptions& mutable_cf_options,
VersionStorageInfo* vstorage, int input_level, int output_level,
uint32_t output_path_id, const InternalKey* begin, const InternalKey* end,
InternalKey** compaction_end) {
assert(input_level == 0);
assert(output_level == 0);
*compaction_end = nullptr;
LogBuffer log_buffer(InfoLogLevel::INFO_LEVEL, ioptions_.info_log);
Compaction* c =
PickCompaction(cf_name, mutable_cf_options, vstorage, &log_buffer);
log_buffer.FlushBufferToLog();
return c;
}
#endif // !ROCKSDB_LITE
} // namespace rocksdb