rocksdb/include/leveldb/compaction_filter.h

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// Copyright (c) 2013 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_INCLUDE_COMPACTION_FILTER_H_
#define STORAGE_LEVELDB_INCLUDE_COMPACTION_FILTER_H_
#include <string>
namespace leveldb {
class Slice;
// CompactionFilter allows an application to modify/delete a key-value at
// the time of compaction.
class CompactionFilter {
public:
virtual ~CompactionFilter() {}
// The compaction process invokes this
// method for kv that is being compacted. A return value
// of false indicates that the kv should be preserved in the
// output of this compaction run and a return value of true
// indicates that this key-value should be removed from the
// output of the compaction. The application can inspect
// the existing value of the key and make decision based on it.
//
// When the value is to be preserved, the application has the option
// to modify the existing_value and pass it back through new_value.
// value_changed needs to be set to true in this case.
virtual bool Filter(int level,
const Slice& key,
const Slice& existing_value,
std::string* new_value,
bool* value_changed) const = 0;
// Returns a name that identifies this compaction filter.
// The name will be printed to LOG file on start up for diagnosis.
virtual const char* Name() const = 0;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_COMPACTION_FILTER_H_