rocksdb/util/hash.cc

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <string.h>
#include "util/coding.h"
#include "util/hash.h"
#include "util/util.h"
namespace rocksdb {
uint32_t Hash(const char* data, size_t n, uint32_t seed) {
// Similar to murmur hash
const uint32_t m = 0xc6a4a793;
const uint32_t r = 24;
const char* limit = data + n;
uint32_t h = static_cast<uint32_t>(seed ^ (n * m));
// Pick up four bytes at a time
while (data + 4 <= limit) {
uint32_t w = DecodeFixed32(data);
data += 4;
h += w;
h *= m;
h ^= (h >> 16);
}
// Pick up remaining bytes
switch (limit - data) {
// Note: The original hash implementation used data[i] << shift, which
// promotes the char to int and then performs the shift. If the char is
// negative, the shift is undefined behavior in C++. The hash algorithm is
// part of the format definition, so we cannot change it; to obtain the same
// behavior in a legal way we just cast to uint32_t, which will do
// sign-extension. To guarantee compatibility with architectures where chars
// are unsigned we first cast the char to int8_t.
case 3:
h += static_cast<uint32_t>(static_cast<int8_t>(data[2])) << 16;
FALLTHROUGH_INTENDED;
case 2:
h += static_cast<uint32_t>(static_cast<int8_t>(data[1])) << 8;
FALLTHROUGH_INTENDED;
case 1:
h += static_cast<uint32_t>(static_cast<int8_t>(data[0]));
h *= m;
h ^= (h >> r);
break;
}
return h;
}
} // namespace rocksdb