rocksdb/file/file_util.h

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
#pragma once
#include <string>
#include "file/filename.h"
#include "options/db_options.h"
#include "rocksdb/env.h"
Introduce a new storage specific Env API (#5761) Summary: The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc. This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO. The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before. This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection. The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761 Differential Revision: D18868376 Pulled By: anand1976 fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
2019-12-13 23:47:08 +01:00
#include "rocksdb/file_system.h"
Ingest SST files with checksum information (#6891) Summary: Application can ingest SST files with file checksum information, such that during ingestion, DB is able to check data integrity and identify of the SST file. The PR introduces generate_and_verify_file_checksum to IngestExternalFileOption to control if the ingested checksum information should be verified with the generated checksum. 1. If generate_and_verify_file_checksum options is *FALSE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enables the SST file checksum and the checksum function name matches the checksum function name in DB, we trust the ingested checksum, store it in Manifest. If the checksum function name does not match, we treat that as an error and fail the IngestExternalFile() call. 2. If generate_and_verify_file_checksum options is *TRUE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enable the SST file checksum, we will use the checksum generator from DB to calculate the checksum for each ingested SST files after they are copied or moved. Then, compare the checksum results with the ingested checksum information: _A)_ if the checksum function name does not match, _verification always report true_ and we store the DB generated checksum information in Manifest. _B)_ if the checksum function name mach, and checksum match, ingestion continues and stores the checksum information in the Manifest. Otherwise, terminate file ingestion and report file corruption. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6891 Test Plan: added unit test, pass make asan_check Reviewed By: pdillinger Differential Revision: D21935988 Pulled By: zhichao-cao fbshipit-source-id: 7b55f486632db467e76d72602218d0658aa7f6ed
2020-06-11 23:25:01 +02:00
#include "rocksdb/sst_file_writer.h"
#include "rocksdb/status.h"
#include "rocksdb/system_clock.h"
#include "rocksdb/types.h"
#include "trace_replay/io_tracer.h"
namespace ROCKSDB_NAMESPACE {
// use_fsync maps to options.use_fsync, which determines the way that
// the file is synced after copying.
extern IOStatus CopyFile(FileSystem* fs, const std::string& source,
const std::string& destination, uint64_t size,
bool use_fsync,
const std::shared_ptr<IOTracer>& io_tracer,
const Temperature temperature);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
2021-01-06 19:48:24 +01:00
inline IOStatus CopyFile(const std::shared_ptr<FileSystem>& fs,
const std::string& source,
const std::string& destination, uint64_t size,
bool use_fsync,
const std::shared_ptr<IOTracer>& io_tracer,
const Temperature temperature) {
return CopyFile(fs.get(), source, destination, size, use_fsync, io_tracer,
temperature);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
2021-01-06 19:48:24 +01:00
}
extern IOStatus CreateFile(FileSystem* fs, const std::string& destination,
const std::string& contents, bool use_fsync);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
2021-01-06 19:48:24 +01:00
inline IOStatus CreateFile(const std::shared_ptr<FileSystem>& fs,
const std::string& destination,
const std::string& contents, bool use_fsync) {
return CreateFile(fs.get(), destination, contents, use_fsync);
}
extern Status DeleteDBFile(const ImmutableDBOptions* db_options,
const std::string& fname,
const std::string& path_to_sync, const bool force_bg,
const bool force_fg);
Ingest SST files with checksum information (#6891) Summary: Application can ingest SST files with file checksum information, such that during ingestion, DB is able to check data integrity and identify of the SST file. The PR introduces generate_and_verify_file_checksum to IngestExternalFileOption to control if the ingested checksum information should be verified with the generated checksum. 1. If generate_and_verify_file_checksum options is *FALSE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enables the SST file checksum and the checksum function name matches the checksum function name in DB, we trust the ingested checksum, store it in Manifest. If the checksum function name does not match, we treat that as an error and fail the IngestExternalFile() call. 2. If generate_and_verify_file_checksum options is *TRUE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enable the SST file checksum, we will use the checksum generator from DB to calculate the checksum for each ingested SST files after they are copied or moved. Then, compare the checksum results with the ingested checksum information: _A)_ if the checksum function name does not match, _verification always report true_ and we store the DB generated checksum information in Manifest. _B)_ if the checksum function name mach, and checksum match, ingestion continues and stores the checksum information in the Manifest. Otherwise, terminate file ingestion and report file corruption. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6891 Test Plan: added unit test, pass make asan_check Reviewed By: pdillinger Differential Revision: D21935988 Pulled By: zhichao-cao fbshipit-source-id: 7b55f486632db467e76d72602218d0658aa7f6ed
2020-06-11 23:25:01 +02:00
extern IOStatus GenerateOneFileChecksum(
FileSystem* fs, const std::string& file_path,
FileChecksumGenFactory* checksum_factory,
const std::string& requested_checksum_func_name, std::string* file_checksum,
Ingest SST files with checksum information (#6891) Summary: Application can ingest SST files with file checksum information, such that during ingestion, DB is able to check data integrity and identify of the SST file. The PR introduces generate_and_verify_file_checksum to IngestExternalFileOption to control if the ingested checksum information should be verified with the generated checksum. 1. If generate_and_verify_file_checksum options is *FALSE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enables the SST file checksum and the checksum function name matches the checksum function name in DB, we trust the ingested checksum, store it in Manifest. If the checksum function name does not match, we treat that as an error and fail the IngestExternalFile() call. 2. If generate_and_verify_file_checksum options is *TRUE*: *1)* if DB does not enable SST file checksum, the checksum information ingested will be ignored; *2)* if DB enable the SST file checksum, we will use the checksum generator from DB to calculate the checksum for each ingested SST files after they are copied or moved. Then, compare the checksum results with the ingested checksum information: _A)_ if the checksum function name does not match, _verification always report true_ and we store the DB generated checksum information in Manifest. _B)_ if the checksum function name mach, and checksum match, ingestion continues and stores the checksum information in the Manifest. Otherwise, terminate file ingestion and report file corruption. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6891 Test Plan: added unit test, pass make asan_check Reviewed By: pdillinger Differential Revision: D21935988 Pulled By: zhichao-cao fbshipit-source-id: 7b55f486632db467e76d72602218d0658aa7f6ed
2020-06-11 23:25:01 +02:00
std::string* file_checksum_func_name,
size_t verify_checksums_readahead_size, bool allow_mmap_reads,
Add rate limiter priority to ReadOptions (#9424) Summary: Users can set the priority for file reads associated with their operation by setting `ReadOptions::rate_limiter_priority` to something other than `Env::IO_TOTAL`. Rate limiting `VerifyChecksum()` and `VerifyFileChecksums()` is the motivation for this PR, so it also includes benchmarks and minor bug fixes to get that working. `RandomAccessFileReader::Read()` already had support for rate limiting compaction reads. I changed that rate limiting to be non-specific to compaction, but rather performed according to the passed in `Env::IOPriority`. Now the compaction read rate limiting is supported by setting `rate_limiter_priority = Env::IO_LOW` on its `ReadOptions`. There is no default value for the new `Env::IOPriority` parameter to `RandomAccessFileReader::Read()`. That means this PR goes through all callers (in some cases multiple layers up the call stack) to find a `ReadOptions` to provide the priority. There are TODOs for cases I believe it would be good to let user control the priority some day (e.g., file footer reads), and no TODO in cases I believe it doesn't matter (e.g., trace file reads). The API doc only lists the missing cases where a file read associated with a provided `ReadOptions` cannot be rate limited. For cases like file ingestion checksum calculation, there is no API to provide `ReadOptions` or `Env::IOPriority`, so I didn't count that as missing. Pull Request resolved: https://github.com/facebook/rocksdb/pull/9424 Test Plan: - new unit tests - new benchmarks on ~50MB database with 1MB/s read rate limit and 100ms refill interval; verified with strace reads are chunked (at 0.1MB per chunk) and spaced roughly 100ms apart. - setup command: `./db_bench -benchmarks=fillrandom,compact -db=/tmp/testdb -target_file_size_base=1048576 -disable_auto_compactions=true -file_checksum=true` - benchmarks command: `strace -ttfe pread64 ./db_bench -benchmarks=verifychecksum,verifyfilechecksums -use_existing_db=true -db=/tmp/testdb -rate_limiter_bytes_per_sec=1048576 -rate_limit_bg_reads=1 -rate_limit_user_ops=true -file_checksum=true` - crash test using IO_USER priority on non-validation reads with https://github.com/facebook/rocksdb/issues/9567 reverted: `python3 tools/db_crashtest.py blackbox --max_key=1000000 --write_buffer_size=524288 --target_file_size_base=524288 --level_compaction_dynamic_level_bytes=true --duration=3600 --rate_limit_bg_reads=true --rate_limit_user_ops=true --rate_limiter_bytes_per_sec=10485760 --interval=10` Reviewed By: hx235 Differential Revision: D33747386 Pulled By: ajkr fbshipit-source-id: a2d985e97912fba8c54763798e04f006ccc56e0c
2022-02-17 08:17:03 +01:00
std::shared_ptr<IOTracer>& io_tracer, RateLimiter* rate_limiter,
Env::IOPriority rate_limiter_priority);
Create a CustomEnv class; Add WinFileSystem; Make LegacyFileSystemWrapper private (#7703) Summary: This PR does the following: -> Creates a WinFileSystem class. This class is the Windows equivalent of the PosixFileSystem and will be used on Windows systems. -> Introduces a CustomEnv class. A CustomEnv is an Env that takes a FileSystem as constructor argument. I believe there will only ever be two implementations of this class (PosixEnv and WinEnv). There is still a CustomEnvWrapper class that takes an Env and a FileSystem and wraps the Env calls with the input Env but uses the FileSystem for the FileSystem calls -> Eliminates the public uses of the LegacyFileSystemWrapper. With this change in place, there are effectively the following patterns of Env: - "Base Env classes" (PosixEnv, WinEnv). These classes implement the core Env functions (e.g. Threads) and have a hard-coded input FileSystem. These classes inherit from CompositeEnv, implement the core Env functions (threads) and delegate the FileSystem-like calls to the input file system. - Wrapped Composite Env classes (MemEnv). These classes take in an Env and a FileSystem. The core env functions are re-directed to the wrapped env. The file system calls are redirected to the input file system - Legacy Wrapped Env classes. These classes take in an Env input (but no FileSystem). The core env functions are re-directed to the wrapped env. A "Legacy File System" is created using this env and the file system calls directed to the env itself. With these changes in place, the PosixEnv becomes a singleton -- there is only ever one created. Any other use of the PosixEnv is via another wrapped env. This cleans up some of the issues with the env construction and destruction. Additionally, there were places in the code that required had an Env when they required a FileSystem. Many of these places would wrap the Env with a LegacyFileSystemWrapper instead of using the env->GetFileSystem(). These places were changed, thereby removing layers of additional redirection (LegacyFileSystem --> Env --> Env::FileSystem). Pull Request resolved: https://github.com/facebook/rocksdb/pull/7703 Reviewed By: zhichao-cao Differential Revision: D25762190 Pulled By: anand1976 fbshipit-source-id: 1a088e97fc916f28ac69c149cd1dcad0ab31704b
2021-01-06 19:48:24 +01:00
inline IOStatus PrepareIOFromReadOptions(const ReadOptions& ro,
SystemClock* clock, IOOptions& opts) {
if (ro.deadline.count()) {
std::chrono::microseconds now =
std::chrono::microseconds(clock->NowMicros());
// Ensure there is atleast 1us available. We don't want to pass a value of
// 0 as that means no timeout
if (now >= ro.deadline) {
return IOStatus::TimedOut("Deadline exceeded");
}
opts.timeout = ro.deadline - now;
}
if (ro.io_timeout.count() &&
(!opts.timeout.count() || ro.io_timeout < opts.timeout)) {
opts.timeout = ro.io_timeout;
}
return IOStatus::OK();
}
// Test method to delete the input directory and all of its contents.
// This method is destructive and is meant for use only in tests!!!
Status DestroyDir(Env* env, const std::string& dir);
} // namespace ROCKSDB_NAMESPACE