2013-10-16 23:59:46 +02:00
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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2011-03-18 23:37:00 +01:00
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "util/testutil.h"
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2014-08-27 19:39:31 +02:00
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#include "port/port.h"
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Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
2015-07-18 01:16:11 +02:00
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#include "util/file_reader_writer.h"
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2011-03-18 23:37:00 +01:00
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#include "util/random.h"
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2013-10-04 06:49:15 +02:00
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namespace rocksdb {
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2011-03-18 23:37:00 +01:00
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namespace test {
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Slice RandomString(Random* rnd, int len, std::string* dst) {
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dst->resize(len);
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for (int i = 0; i < len; i++) {
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(*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~'
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}
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return Slice(*dst);
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}
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2014-09-09 07:24:40 +02:00
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extern std::string RandomHumanReadableString(Random* rnd, int len) {
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std::string ret;
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ret.resize(len);
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for (int i = 0; i < len; ++i) {
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ret[i] = static_cast<char>('a' + rnd->Uniform(26));
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}
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return ret;
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}
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2011-03-18 23:37:00 +01:00
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std::string RandomKey(Random* rnd, int len) {
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// Make sure to generate a wide variety of characters so we
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// test the boundary conditions for short-key optimizations.
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static const char kTestChars[] = {
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'\0', '\1', 'a', 'b', 'c', 'd', 'e', '\xfd', '\xfe', '\xff'
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};
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std::string result;
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for (int i = 0; i < len; i++) {
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result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
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}
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return result;
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}
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extern Slice CompressibleString(Random* rnd, double compressed_fraction,
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int len, std::string* dst) {
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int raw = static_cast<int>(len * compressed_fraction);
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if (raw < 1) raw = 1;
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std::string raw_data;
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RandomString(rnd, raw, &raw_data);
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// Duplicate the random data until we have filled "len" bytes
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dst->clear();
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2012-11-06 21:02:18 +01:00
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while (dst->size() < (unsigned int)len) {
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2011-03-18 23:37:00 +01:00
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dst->append(raw_data);
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}
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dst->resize(len);
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return Slice(*dst);
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}
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2014-08-27 19:39:31 +02:00
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namespace {
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class Uint64ComparatorImpl : public Comparator {
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public:
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Uint64ComparatorImpl() { }
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virtual const char* Name() const override {
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return "rocksdb.Uint64Comparator";
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}
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virtual int Compare(const Slice& a, const Slice& b) const override {
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assert(a.size() == sizeof(uint64_t) && b.size() == sizeof(uint64_t));
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const uint64_t* left = reinterpret_cast<const uint64_t*>(a.data());
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const uint64_t* right = reinterpret_cast<const uint64_t*>(b.data());
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if (*left == *right) {
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return 0;
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} else if (*left < *right) {
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return -1;
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} else {
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return 1;
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}
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}
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virtual void FindShortestSeparator(std::string* start,
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const Slice& limit) const override {
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return;
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}
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virtual void FindShortSuccessor(std::string* key) const override {
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return;
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}
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};
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} // namespace
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static port::OnceType once = LEVELDB_ONCE_INIT;
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static const Comparator* uint64comp;
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static void InitModule() {
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uint64comp = new Uint64ComparatorImpl;
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}
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const Comparator* Uint64Comparator() {
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port::InitOnce(&once, InitModule);
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return uint64comp;
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}
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Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
2015-07-18 01:16:11 +02:00
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WritableFileWriter* GetWritableFileWriter(WritableFile* wf) {
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unique_ptr<WritableFile> file(wf);
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return new WritableFileWriter(std::move(file), EnvOptions());
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}
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RandomAccessFileReader* GetRandomAccessFileReader(RandomAccessFile* raf) {
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unique_ptr<RandomAccessFile> file(raf);
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return new RandomAccessFileReader(std::move(file));
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}
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SequentialFileReader* GetSequentialFileReader(SequentialFile* se) {
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unique_ptr<SequentialFile> file(se);
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return new SequentialFileReader(std::move(file));
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}
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2011-10-31 18:22:06 +01:00
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} // namespace test
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2013-10-04 06:49:15 +02:00
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} // namespace rocksdb
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