45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
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// Copyright (c) 2014, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// WriteBuffer is for managing memory allocation for one or more MemTables.
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#pragma once
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namespace rocksdb {
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class WriteBuffer {
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public:
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explicit WriteBuffer(size_t _buffer_size)
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: buffer_size_(_buffer_size), memory_used_(0) {}
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~WriteBuffer() {}
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size_t memory_usage() const { return memory_used_; }
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size_t buffer_size() const { return buffer_size_; }
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// Should only be called from write thread
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bool ShouldFlush() const {
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return buffer_size() > 0 && memory_usage() >= buffer_size();
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}
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// Should only be called from write thread
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void ReserveMem(size_t mem) { memory_used_ += mem; }
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void FreeMem(size_t mem) { memory_used_ -= mem; }
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private:
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const size_t buffer_size_;
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size_t memory_used_;
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// No copying allowed
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WriteBuffer(const WriteBuffer&);
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void operator=(const WriteBuffer&);
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};
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} // namespace rocksdb
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