[rocksdb] do not trim range for level0 in manual compaction
Summary: https://code.google.com/p/leveldb/issues/detail?can=1&q=178&colspec=ID%20Type%20Status%20Priority%20Milestone%20Owner%20Summary&id=178 Ported the solution as is to RocksDB. Test Plan: moved the unit test as manual_compaction_test Reviewers: dhruba Reviewed By: dhruba CC: leveldb Differential Revision: https://reviews.facebook.net/D11331
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6
Makefile
6
Makefile
@ -62,7 +62,8 @@ TESTS = \
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auto_roll_logger_test \
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filelock_test \
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merge_test \
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redis_test
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redis_test \
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manual_compaction_test
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TOOLS = \
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sst_dump \
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@ -247,6 +248,9 @@ $(MEMENVLIBRARY) : $(MEMENVOBJECTS)
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memenv_test : helpers/memenv/memenv_test.o $(MEMENVLIBRARY) $(LIBRARY) $(TESTHARNESS)
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$(CXX) helpers/memenv/memenv_test.o $(MEMENVLIBRARY) $(LIBRARY) $(TESTHARNESS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS)
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manual_compaction_test: util/manual_compaction_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CXX) util/manual_compaction_test.o $(LIBOBJECTS) $(TESTHARNESS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS)
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leveldb_shell: tools/shell/ShellContext.o tools/shell/ShellState.o tools/shell/LeveldbShell.o tools/shell/DBClientProxy.o tools/shell/ShellContext.h tools/shell/ShellState.h tools/shell/DBClientProxy.h $(LIBOBJECTS)
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$(CXX) tools/shell/ShellContext.o tools/shell/ShellState.o tools/shell/LeveldbShell.o tools/shell/DBClientProxy.o $(LIBOBJECTS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS)
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@ -2227,16 +2227,23 @@ Compaction* VersionSet::CompactRange(
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return nullptr;
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}
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// Avoid compacting too much in one shot in case the range is large.
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const uint64_t limit = MaxFileSizeForLevel(level) *
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// But we cannot do this for level-0 since level-0 files can overlap
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// and we must not pick one file and drop another older file if the
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// two files overlap.
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if (level > 0) {
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const uint64_t limit = MaxFileSizeForLevel(level) *
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options_->source_compaction_factor;
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uint64_t total = 0;
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for (size_t i = 0; i < inputs.size(); i++) {
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uint64_t s = inputs[i]->file_size;
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total += s;
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if (total >= limit) {
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inputs.resize(i + 1);
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break;
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uint64_t total = 0;
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for (size_t i = 0; i < inputs.size(); ++i) {
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uint64_t s = inputs[i]->file_size;
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total += s;
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if (total >= limit) {
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inputs.resize(i + 1);
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break;
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}
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}
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}
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88
util/manual_compaction_test.cc
Normal file
88
util/manual_compaction_test.cc
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@ -0,0 +1,88 @@
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// Test for issue 178: a manual compaction causes deleted data to reappear.
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#include <iostream>
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#include <sstream>
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#include <cstdlib>
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#include "leveldb/db.h"
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#include "leveldb/write_batch.h"
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#include "util/testharness.h"
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namespace {
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const int kNumKeys = 1100000;
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std::string Key1(int i) {
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char buf[100];
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snprintf(buf, sizeof(buf), "my_key_%d", i);
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return buf;
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}
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std::string Key2(int i) {
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return Key1(i) + "_xxx";
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}
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class ManualCompactionTest { };
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TEST(ManualCompactionTest, Test) {
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// Get rid of any state from an old run.
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std::string dbpath = leveldb::test::TmpDir() + "/leveldb_cbug_test";
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DestroyDB(dbpath, leveldb::Options());
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// Open database. Disable compression since it affects the creation
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// of layers and the code below is trying to test against a very
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// specific scenario.
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leveldb::DB* db;
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leveldb::Options db_options;
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db_options.create_if_missing = true;
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db_options.compression = leveldb::kNoCompression;
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ASSERT_OK(leveldb::DB::Open(db_options, dbpath, &db));
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// create first key range
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leveldb::WriteBatch batch;
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for (int i = 0; i < kNumKeys; i++) {
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batch.Put(Key1(i), "value for range 1 key");
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}
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch));
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// create second key range
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batch.Clear();
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for (int i = 0; i < kNumKeys; i++) {
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batch.Put(Key2(i), "value for range 2 key");
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}
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch));
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// delete second key range
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batch.Clear();
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for (int i = 0; i < kNumKeys; i++) {
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batch.Delete(Key2(i));
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}
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch));
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// compact database
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std::string start_key = Key1(0);
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std::string end_key = Key1(kNumKeys - 1);
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leveldb::Slice least(start_key.data(), start_key.size());
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leveldb::Slice greatest(end_key.data(), end_key.size());
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// commenting out the line below causes the example to work correctly
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db->CompactRange(&least, &greatest);
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// count the keys
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leveldb::Iterator* iter = db->NewIterator(leveldb::ReadOptions());
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int num_keys = 0;
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for (iter->SeekToFirst(); iter->Valid(); iter->Next()) {
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num_keys++;
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}
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delete iter;
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ASSERT_EQ(kNumKeys, num_keys) << "Bad number of keys";
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// close database
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delete db;
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DestroyDB(dbpath, leveldb::Options());
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}
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} // anonymous namespace
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int main(int argc, char** argv) {
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return leveldb::test::RunAllTests();
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}
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