[RocksDB] Fix skiplist sequential insertion optimization
Summary: The original optimization missed updating links other than the lowest level. Test Plan: make check; perf_context_test Reviewers: dhruba Reviewed By: dhruba CC: leveldb, adsharma Differential Revision: https://reviews.facebook.net/D13119
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@ -107,6 +107,7 @@ class SkipList {
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// Used for optimizing sequential insert patterns
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Node* prev_[kMaxHeight];
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int prev_height_;
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inline int GetMaxHeight() const {
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return static_cast<int>(
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@ -267,6 +268,10 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOr
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Node* x = prev[0];
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Node* next = x->Next(0);
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if ((x == head_) || KeyIsAfterNode(key, x)) {
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// Adjust all relevant insertion points to the previous entry
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for (int i = 1; i < prev_height_; i++) {
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prev[i] = x;
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}
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return next;
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}
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}
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@ -275,6 +280,9 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOr
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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// Make sure the lists are sorted.
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// If x points to head_ or next points nullptr, it is trivially satisfied.
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assert((x == head_) || (next == nullptr) || KeyIsAfterNode(next->key, x));
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if (KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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@ -337,6 +345,7 @@ SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
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arena_(arena),
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head_(NewNode(0 /* any key will do */, kMaxHeight)),
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max_height_(reinterpret_cast<void*>(1)),
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prev_height_(1),
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rnd_(0xdeadbeef) {
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for (int i = 0; i < kMaxHeight; i++) {
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head_->SetNext(i, nullptr);
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@ -378,6 +387,7 @@ void SkipList<Key,Comparator>::Insert(const Key& key) {
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prev_[i]->SetNext(i, x);
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}
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prev_[0] = x;
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prev_height_ = height;
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}
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template<typename Key, class Comparator>
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