Use a priority queue to merge files.
Summary: Use a std::priority_queue in merger.cc instead of doing a o(n) search every time. Currently only the ForwardIteration uses a Priority Queue. Test Plan: make all check Reviewers: dhruba Reviewed By: dhruba CC: emayanke, zshao Differential Revision: https://reviews.facebook.net/D7629
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table/iter_heap.h
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63
table/iter_heap.h
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// Copyright 2008-present Facebook. All Rights Reserved.
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#ifndef STORAGE_LEVELDB_ITER_HEAP_H_
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#define STORAGE_LEVELDB_ITER_HEAP_H_
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#include <queue>
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#include "leveldb/comparator.h"
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#include "table/iterator_wrapper.h"
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namespace leveldb {
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// Return the max of two keys.
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class MaxIteratorComparator {
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public:
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MaxIteratorComparator(const Comparator* comparator) :
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comparator_(comparator) {}
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bool operator()(IteratorWrapper* a, IteratorWrapper* b) {
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return comparator_->Compare(a->key(), b->key()) <= 0;
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}
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private:
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const Comparator* comparator_;
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};
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// Return the max of two keys.
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class MinIteratorComparator {
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public:
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// if maxHeap is set comparator returns the max value.
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// else returns the min Value.
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// Can use to create a minHeap or a maxHeap.
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MinIteratorComparator(const Comparator* comparator) :
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comparator_(comparator) {}
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bool operator()(IteratorWrapper* a, IteratorWrapper* b) {
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return comparator_->Compare(a->key(), b->key()) > 0;
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}
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private:
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const Comparator* comparator_;
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};
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typedef std::priority_queue<
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IteratorWrapper*,
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std::vector<IteratorWrapper*>,
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MaxIteratorComparator> MaxIterHeap;
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typedef std::priority_queue<
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IteratorWrapper*,
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std::vector<IteratorWrapper*>,
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MinIteratorComparator> MinIterHeap;
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// Return's a new MaxHeap of IteratorWrapper's using the provided Comparator.
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MaxIterHeap NewMaxIterHeap(const Comparator* comparator) {
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return MaxIterHeap(MaxIteratorComparator(comparator));
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}
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// Return's a new MinHeap of IteratorWrapper's using the provided Comparator.
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MinIterHeap NewMinIterHeap(const Comparator* comparator) {
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return MinIterHeap(MinIteratorComparator(comparator));
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}
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_ITER_HEAP_H_
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@ -6,11 +6,13 @@
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#include "leveldb/comparator.h"
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#include "leveldb/iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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namespace leveldb {
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namespace {
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class MergingIterator : public Iterator {
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public:
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MergingIterator(const Comparator* comparator, Iterator** children, int n)
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@ -18,10 +20,17 @@ class MergingIterator : public Iterator {
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children_(new IteratorWrapper[n]),
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n_(n),
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current_(NULL),
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direction_(kForward) {
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direction_(kForward),
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maxHeap_(NewMaxIterHeap(comparator_)),
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minHeap_ (NewMinIterHeap(comparator_)) {
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (int i = 0; i < n; ++i) {
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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}
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virtual ~MergingIterator() {
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@ -33,24 +42,36 @@ class MergingIterator : public Iterator {
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}
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virtual void SeekToFirst() {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].SeekToFirst();
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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FindSmallest();
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direction_ = kForward;
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}
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virtual void SeekToLast() {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].SeekToLast();
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if (children_[i].Valid()) {
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maxHeap_.push(&children_[i]);
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}
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}
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FindLargest();
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direction_ = kReverse;
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}
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virtual void Seek(const Slice& target) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].Seek(target);
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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FindSmallest();
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direction_ = kForward;
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@ -65,6 +86,7 @@ class MergingIterator : public Iterator {
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// the smallest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kForward) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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IteratorWrapper* child = &children_[i];
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if (child != current_) {
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@ -73,24 +95,32 @@ class MergingIterator : public Iterator {
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comparator_->Compare(key(), child->key()) == 0) {
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child->Next();
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}
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if (child->Valid()) {
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minHeap_.push(child);
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}
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}
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}
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direction_ = kForward;
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}
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// as the current points to the current record. move the iterator forward.
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// and if it is valid add it to the heap.
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current_->Next();
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if (current_->Valid()){
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minHeap_.push(current_);
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}
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FindSmallest();
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}
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virtual void Prev() {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current_ children since current_ is
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// the largest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kReverse) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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IteratorWrapper* child = &children_[i];
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if (child != current_) {
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@ -102,12 +132,18 @@ class MergingIterator : public Iterator {
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// Child has no entries >= key(). Position at last entry.
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child->SeekToLast();
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}
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if (child->Valid()) {
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maxHeap_.push(child);
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}
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}
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}
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direction_ = kReverse;
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}
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current_->Prev();
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if (current_->Valid()) {
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maxHeap_.push(current_);
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}
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FindLargest();
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}
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@ -135,51 +171,47 @@ class MergingIterator : public Iterator {
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private:
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void FindSmallest();
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void FindLargest();
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void ClearHeaps();
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// We might want to use a heap in case there are lots of children.
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// For now we use a simple array since we expect a very small number
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// of children in leveldb.
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const Comparator* comparator_;
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IteratorWrapper* children_;
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int n_;
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IteratorWrapper* current_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MaxIterHeap maxHeap_;
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MinIterHeap minHeap_;
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};
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void MergingIterator::FindSmallest() {
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IteratorWrapper* smallest = NULL;
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for (int i = 0; i < n_; i++) {
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IteratorWrapper* child = &children_[i];
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if (child->Valid()) {
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if (smallest == NULL) {
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smallest = child;
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} else if (comparator_->Compare(child->key(), smallest->key()) < 0) {
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smallest = child;
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assert (direction_ == kForward);
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if (minHeap_.empty()) {
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current_ = NULL;
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} else {
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current_ = minHeap_.top();
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assert(current_->Valid());
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minHeap_.pop();
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}
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}
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}
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current_ = smallest;
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}
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void MergingIterator::FindLargest() {
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IteratorWrapper* largest = NULL;
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for (int i = n_-1; i >= 0; i--) {
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IteratorWrapper* child = &children_[i];
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if (child->Valid()) {
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if (largest == NULL) {
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largest = child;
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} else if (comparator_->Compare(child->key(), largest->key()) > 0) {
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largest = child;
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assert(direction_ == kReverse);
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if (maxHeap_.empty()) {
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current_ = NULL;
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} else {
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current_ = maxHeap_.top();
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assert(current_->Valid());
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maxHeap_.pop();
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}
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}
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}
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current_ = largest;
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void MergingIterator::ClearHeaps() {
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maxHeap_ = NewMaxIterHeap(comparator_);
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minHeap_ = NewMinIterHeap(comparator_);
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}
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} // namespace
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