Fix make unity build compiler warning about "stats" shadowing global variable
Summary: Fix the make unity build. The local stats variable name was shadowing a global stats variable. Test Plan: Run the build OPT=-DTRAVIS V=1 make unity Reviewers: sdong, igor Reviewed By: igor Subscribers: dhruba Differential Revision: https://reviews.facebook.net/D36285
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@ -86,7 +86,7 @@ void PrintLevelStats(char* buf, size_t len, const std::string& name,
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static const std::string rocksdb_prefix = "rocksdb.";
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static const std::string num_files_at_level_prefix = "num-files-at-level";
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static const std::string stats = "stats";
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static const std::string allstats = "stats";
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static const std::string sstables = "sstables";
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static const std::string cfstats = "cfstats";
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static const std::string dbstats = "dbstats";
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@ -118,7 +118,7 @@ static const std::string base_level = "base-level";
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const std::string DB::Properties::kNumFilesAtLevelPrefix =
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rocksdb_prefix + num_files_at_level_prefix;
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const std::string DB::Properties::kStats = rocksdb_prefix + stats;
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const std::string DB::Properties::kStats = rocksdb_prefix + allstats;
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const std::string DB::Properties::kSSTables = rocksdb_prefix + sstables;
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const std::string DB::Properties::kCFStats = rocksdb_prefix + cfstats;
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const std::string DB::Properties::kDBStats = rocksdb_prefix + dbstats;
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@ -172,7 +172,7 @@ DBPropertyType GetPropertyType(const Slice& property, bool* is_int_property,
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return kNumFilesAtLevel;
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} else if (in == levelstats) {
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return kLevelStats;
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} else if (in == stats) {
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} else if (in == allstats) {
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return kStats;
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} else if (in == cfstats) {
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return kCFStats;
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