Dedup IsFileSectorAligned() to fix unity build. (#5812)
Summary: Unity build fails because of name conflict of IsFileSectorAligned() after recent refactoring. Consolidate the function. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5812 Test Plan: make unity. At least the failure goes away. Also "make all", "make release" and see no regression in normal cases. Differential Revision: D17411403 fbshipit-source-id: 09d5653471ae2c3a4d898e120a024f7dd08d9c9d
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@ -58,4 +58,9 @@ bool ReadOneLine(std::istringstream* iss, SequentialFile* seq_file,
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return *has_data || has_complete_line;
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}
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#ifndef NDEBUG
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bool IsFileSectorAligned(const size_t off, size_t sector_size) {
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return off % sector_size == 0;
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}
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#endif // NDEBUG
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} // namespace rocksdb
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@ -26,4 +26,7 @@ extern Status NewWritableFile(Env* env, const std::string& fname,
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bool ReadOneLine(std::istringstream* iss, SequentialFile* seq_file,
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std::string* output, bool* has_data, Status* result);
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#ifndef NDEBUG
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bool IsFileSectorAligned(const size_t off, size_t sector_size);
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#endif // NDEBUG
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} // namespace rocksdb
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@ -11,19 +11,11 @@
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#include <algorithm>
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#include <mutex>
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#include "file/read_write_util.h"
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#include "util/aligned_buffer.h"
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#include "util/rate_limiter.h"
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namespace rocksdb {
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#ifndef NDEBUG
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namespace {
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bool IsFileSectorAligned(const size_t off, size_t sector_size) {
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return off % sector_size == 0;
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}
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} // namespace
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#endif
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namespace {
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class ReadaheadRandomAccessFile : public RandomAccessFile {
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public:
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@ -12,6 +12,7 @@
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#include <algorithm>
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#include <mutex>
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#include "file/read_write_util.h"
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#include "monitoring/histogram.h"
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#include "monitoring/iostats_context_imp.h"
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#include "port/port.h"
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@ -21,15 +22,6 @@
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#include "util/rate_limiter.h"
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namespace rocksdb {
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#ifndef NDEBUG
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namespace {
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bool IsFileSectorAligned(const size_t off, size_t sector_size) {
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return off % sector_size == 0;
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}
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} // namespace
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#endif
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Status SequentialFileReader::Read(size_t n, Slice* result, char* scratch) {
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Status s;
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if (use_direct_io()) {
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