Fix a member variables initialization order issue
Summary: In MacOS, I got issue with `Footer`'s default constructor, which initialized the magic number with some random number instead of 0. With investigation, I found we forgot to make the kInvalidTableMagicNumber to be static. As a result, kInvalidTableMagicNumber was assgined to `table_magic_number_` before it is initialized (which will be populated with random number). Test Plan: passed current unit tests; also passed the unit tests for the incoming diff which used the default footer. Reviewers: yhchiang CC: leveldb Differential Revision: https://reviews.facebook.net/D16077
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@ -109,7 +109,7 @@ class Footer {
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kEncodedLength = 2 * BlockHandle::kMaxEncodedLength + 8
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};
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const uint64_t kInvalidTableMagicNumber = 0;
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static const uint64_t kInvalidTableMagicNumber = 0;
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private:
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// Set the table_magic_number only when it was not previously
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