Merge pull request #968 from yuslepukhin/one_shot_buffer
Enable per-request buffer allocation in RandomAccessFile
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b5750790e0
@ -1121,6 +1121,9 @@ struct DBOptions {
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// This option is currently honored only on Windows
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//
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// Default: 1 Mb
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//
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// Special value: 0 - means do not maintain per instance buffer. Allocate
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// per request buffer and avoid locking.
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size_t random_access_max_buffer_size;
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// This is the maximum buffer size that is used by WritableFileWriter.
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@ -766,6 +766,18 @@ class WinRandomAccessFile : public RandomAccessFile {
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return read;
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}
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void CalculateReadParameters(uint64_t offset, size_t bytes_requested,
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size_t& actual_bytes_toread,
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uint64_t& first_page_start) const {
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const size_t alignment = buffer_.Alignment();
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first_page_start = TruncateToPageBoundary(alignment, offset);
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const uint64_t last_page_start =
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TruncateToPageBoundary(alignment, offset + bytes_requested - 1);
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actual_bytes_toread = (last_page_start - first_page_start) + alignment;
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}
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public:
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WinRandomAccessFile(const std::string& fname, HANDLE hFile, size_t alignment,
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const EnvOptions& options)
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@ -797,66 +809,87 @@ class WinRandomAccessFile : public RandomAccessFile {
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const override {
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Status s;
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SSIZE_T r = -1;
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size_t left = n;
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char* dest = scratch;
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if (n == 0) {
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*result = Slice(scratch, 0);
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return s;
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}
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// When in unbuffered mode we need to do the following changes:
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// - use our own aligned buffer
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// - always read at the offset of that is a multiple of alignment
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if (!use_os_buffer_) {
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std::unique_lock<std::mutex> lock(buffer_mut_);
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// Let's see if at least some of the requested data is already
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// in the buffer
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if (offset >= buffered_start_ &&
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uint64_t first_page_start = 0;
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size_t actual_bytes_toread = 0;
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size_t bytes_requested = left;
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if (!read_ahead_ && random_access_max_buffer_size_ == 0) {
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CalculateReadParameters(offset, bytes_requested, actual_bytes_toread,
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first_page_start);
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assert(actual_bytes_toread > 0);
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r = ReadIntoOneShotBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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} else {
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std::unique_lock<std::mutex> lock(buffer_mut_);
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// Let's see if at least some of the requested data is already
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// in the buffer
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if (offset >= buffered_start_ &&
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offset < (buffered_start_ + buffer_.CurrentSize())) {
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size_t buffer_offset = offset - buffered_start_;
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r = buffer_.Read(dest, buffer_offset, left);
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assert(r >= 0);
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size_t buffer_offset = offset - buffered_start_;
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r = buffer_.Read(dest, buffer_offset, left);
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assert(r >= 0);
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left -= size_t(r);
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offset += r;
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dest += r;
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}
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// Still some left or none was buffered
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if (left > 0) {
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// Figure out the start/end offset for reading and amount to read
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const size_t alignment = buffer_.Alignment();
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const size_t first_page_start =
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TruncateToPageBoundary(alignment, offset);
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size_t bytes_requested = left;
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if (read_ahead_ && bytes_requested < compaction_readahead_size_) {
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bytes_requested = compaction_readahead_size_;
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left -= size_t(r);
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offset += r;
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dest += r;
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}
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const size_t last_page_start =
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TruncateToPageBoundary(alignment, offset + bytes_requested - 1);
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const size_t actual_bytes_toread =
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(last_page_start - first_page_start) + alignment;
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// Still some left or none was buffered
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if (left > 0) {
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// Figure out the start/end offset for reading and amount to read
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bytes_requested = left;
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if (buffer_.Capacity() < actual_bytes_toread) {
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// If we are in read-ahead mode or the requested size
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// exceeds max buffer size then use one-shot
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// big buffer otherwise reallocate main buffer
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if (read_ahead_ ||
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(actual_bytes_toread > random_access_max_buffer_size_)) {
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// Unlock the mutex since we are not using instance buffer
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lock.unlock();
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r = ReadIntoOneShotBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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} else {
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buffer_.AllocateNewBuffer(actual_bytes_toread);
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r = ReadIntoInstanceBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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if (read_ahead_ && bytes_requested < compaction_readahead_size_) {
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bytes_requested = compaction_readahead_size_;
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}
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CalculateReadParameters(offset, bytes_requested, actual_bytes_toread,
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first_page_start);
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assert(actual_bytes_toread > 0);
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if (buffer_.Capacity() < actual_bytes_toread) {
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// If we are in read-ahead mode or the requested size
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// exceeds max buffer size then use one-shot
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// big buffer otherwise reallocate main buffer
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if (read_ahead_ ||
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(actual_bytes_toread > random_access_max_buffer_size_)) {
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// Unlock the mutex since we are not using instance buffer
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lock.unlock();
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r = ReadIntoOneShotBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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}
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else {
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buffer_.AllocateNewBuffer(actual_bytes_toread);
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r = ReadIntoInstanceBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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}
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}
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else {
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buffer_.Clear();
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r = ReadIntoInstanceBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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}
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} else {
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buffer_.Clear();
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r = ReadIntoInstanceBuffer(offset, first_page_start,
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actual_bytes_toread, left, dest);
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}
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}
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} else {
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