[column families] Support to create and drop column families
Summary: This diff provides basic implementations of CreateColumnFamily(), DropColumnFamily() and ListColumnFamilies(). It builds on top of https://reviews.facebook.net/D14733 It also includes a bug fix for DBImplReadOnly, where Get implementation would be redirected to DBImpl instead of DBImplReadOnly. Test Plan: Added unit test Reviewers: dhruba, haobo, kailiu CC: leveldb Differential Revision: https://reviews.facebook.net/D15021
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4
Makefile
4
Makefile
@ -51,6 +51,7 @@ VALGRIND_OPTS = --error-exitcode=$(VALGRIND_ERROR) --leak-check=full
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TESTS = \
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db_test \
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autovector_test \
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column_family_test \
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table_properties_collector_test \
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arena_test \
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auto_roll_logger_test \
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@ -230,6 +231,9 @@ arena_test: util/arena_test.o $(LIBOBJECTS) $(TESTHARNESS)
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autovector_test: util/autovector_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CXX) util/autovector_test.o $(LIBOBJECTS) $(TESTHARNESS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS) $(COVERAGEFLAGS)
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column_family_test: db/column_family_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CXX) db/column_family_test.o $(LIBOBJECTS) $(TESTHARNESS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS) $(COVERAGEFLAGS)
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table_properties_collector_test: db/table_properties_collector_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CXX) db/table_properties_collector_test.o $(LIBOBJECTS) $(TESTHARNESS) $(EXEC_LDFLAGS) -o $@ $(LDFLAGS) $(COVERAGEFLAGS)
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73
db/column_family_test.cc
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73
db/column_family_test.cc
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@ -0,0 +1,73 @@
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "db/db_impl.h"
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#include "rocksdb/db.h"
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#include "util/testharness.h"
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#include <algorithm>
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#include <vector>
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#include <string>
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namespace rocksdb {
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using namespace std;
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class ColumnFamilyTest {
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public:
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ColumnFamilyTest() {
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dbname_ = test::TmpDir() + "/column_family_test";
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db_options_.create_if_missing = true;
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options_.create_if_missing = true;
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DestroyDB(dbname_, options_);
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}
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void Close() {
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delete db_;
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db_ = nullptr;
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}
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void Open() {
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ASSERT_OK(DB::Open(options_, dbname_, &db_));
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}
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Options options_;
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ColumnFamilyOptions column_family_options_;
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DBOptions db_options_;
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string dbname_;
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DB* db_;
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};
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TEST(ColumnFamilyTest, AddDrop) {
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Open();
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ColumnFamilyHandle handles[4];
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ASSERT_OK(db_->CreateColumnFamily(column_family_options_, Slice("one"),
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&handles[0]));
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ASSERT_OK(db_->CreateColumnFamily(column_family_options_, Slice("two"),
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&handles[1]));
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ASSERT_OK(db_->CreateColumnFamily(column_family_options_, Slice("three"),
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&handles[2]));
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ASSERT_OK(db_->DropColumnFamily(handles[1]));
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ASSERT_OK(db_->CreateColumnFamily(column_family_options_, Slice("four"),
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&handles[3]));
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Close();
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Open(); // this will roll the manifest, column families should stay consistent
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Close();
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vector<string> families;
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DB::ListColumnFamilies(db_options_, dbname_, &families);
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sort(families.begin(), families.end());
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ASSERT_TRUE(families == vector<string>({"four", "one", "three"}));
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}
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} // namespace rocksdb
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int main(int argc, char** argv) {
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return rocksdb::test::RunAllTests();
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}
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@ -2856,6 +2856,26 @@ std::vector<Status> DBImpl::MultiGet(
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return statList;
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}
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Status DBImpl::CreateColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle) {
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VersionEdit edit(0);
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edit.AddColumnFamily(column_family.ToString());
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MutexLock l(&mutex_);
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++versions_->max_column_family_;
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handle->id = versions_->max_column_family_;
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edit.SetColumnFamily(handle->id);
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return versions_->LogAndApply(&edit, &mutex_);
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}
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Status DBImpl::DropColumnFamily(const ColumnFamilyHandle& column_family) {
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VersionEdit edit(0);
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edit.DropColumnFamily();
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edit.SetColumnFamily(column_family.id);
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MutexLock l(&mutex_);
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return versions_->LogAndApply(&edit, &mutex_);
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}
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bool DBImpl::KeyMayExist(const ReadOptions& options,
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const ColumnFamilyHandle& column_family,
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const Slice& key, std::string* value,
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@ -3776,14 +3796,14 @@ Status DB::Merge(const WriteOptions& opt,
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return Write(opt, &batch);
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}
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Status DB::OpenColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle) {
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return Status::NotSupported("working on it");
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// Default implementation -- returns not supported status
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Status DB::CreateColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle) {
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return Status::NotSupported("");
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}
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Status DB::DropColumnFamily(const ColumnFamilyHandle& column_family) {
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return Status::NotSupported("working on it");
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return Status::NotSupported("");
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}
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DB::~DB() { }
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@ -3866,10 +3886,25 @@ Status DB::OpenWithColumnFamilies(
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return Status::NotSupported("Working on it");
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}
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Status DB::ListColumnFamilies(
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const DBOptions& db_options, const std::string& name,
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const std::vector<std::string>* column_families) {
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// TODO
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Status DB::ListColumnFamilies(const DBOptions& db_options,
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const std::string& name,
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std::vector<std::string>* column_families) {
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Options options(db_options, ColumnFamilyOptions());
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InternalKeyComparator* icmp = new InternalKeyComparator(options.comparator);
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TableCache* table_cache = new TableCache(name, &options, EnvOptions(options),
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db_options.max_open_files - 10);
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VersionSet* version_set =
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new VersionSet(name, &options, EnvOptions(options), table_cache, icmp);
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version_set->Recover();
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column_families->clear();
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for (auto cf : version_set->column_families_) {
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column_families->push_back(cf.first);
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}
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delete version_set;
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delete table_cache;
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delete icmp;
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return Status::NotSupported("Working on it");
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}
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@ -61,6 +61,11 @@ class DBImpl : public DB {
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const std::vector<ColumnFamilyHandle>& column_family,
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const std::vector<Slice>& keys, std::vector<std::string>* values);
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virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle);
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virtual Status DropColumnFamily(const ColumnFamilyHandle& column_family);
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// Returns false if key doesn't exist in the database and true if it may.
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// If value_found is not passed in as null, then return the value if found in
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// memory. On return, if value was found, then value_found will be set to true
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@ -52,8 +52,9 @@ DBImplReadOnly::~DBImplReadOnly() {
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}
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// Implementations of the DB interface
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Status DBImplReadOnly::Get(const ReadOptions& options, const Slice& key,
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std::string* value) {
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Status DBImplReadOnly::Get(const ReadOptions& options,
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const ColumnFamilyHandle& column_family,
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const Slice& key, std::string* value) {
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Status s;
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MemTable* mem = GetMemTable();
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Version* current = versions_->current();
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virtual ~DBImplReadOnly();
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// Implementations of the DB interface
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using DBImpl::Get;
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using DB::Get;
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virtual Status Get(const ReadOptions& options,
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const Slice& key,
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const ColumnFamilyHandle& column_family, const Slice& key,
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std::string* value);
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// TODO: Implement ReadOnly MultiGet?
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@ -1466,6 +1466,23 @@ Status VersionSet::Recover() {
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builder.Apply(&edit);
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}
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if (edit.is_column_family_add_) {
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assert(column_families_.find(edit.column_family_name_) ==
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column_families_.end());
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column_families_.insert(
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{edit.column_family_name_, edit.column_family_});
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column_family_data_.insert(
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{edit.column_family_, ColumnFamilyData(edit.column_family_name_)});
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max_column_family_ = std::max(max_column_family_, edit.column_family_);
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}
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if (edit.is_column_family_drop_) {
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auto cf = column_family_data_.find(edit.column_family_);
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assert(cf != column_family_data_.end());
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column_families_.erase(cf->second.name);
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column_family_data_.erase(cf);
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}
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if (edit.has_log_number_) {
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log_number = edit.log_number_;
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have_log_number = true;
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@ -1827,6 +1844,19 @@ void VersionSet::UpdateFilesBySize(Version* v) {
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Status VersionSet::WriteSnapshot(log::Writer* log) {
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// TODO: Break up into multiple records to reduce memory usage on recovery?
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// Save column families
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for (auto cf : column_families_) {
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VersionEdit edit(0);
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edit.AddColumnFamily(cf.first);
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edit.SetColumnFamily(cf.second);
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std::string record;
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edit.EncodeTo(&record);
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Status s = log->AddRecord(record);
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if (!s.ok()) {
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return s;
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}
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}
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// Save metadata
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VersionEdit edit(NumberLevels());
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edit.SetComparatorName(icmp_.user_comparator()->Name());
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void GetObsoleteFiles(std::vector<FileMetaData*>* files);
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// column family metadata
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struct ColumnFamilyData {
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std::string name;
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explicit ColumnFamilyData(const std::string& name) : name(name) {}
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};
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std::unordered_map<std::string, uint32_t> column_families_;
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std::unordered_map<uint32_t, ColumnFamilyData> column_family_data_;
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uint32_t max_column_family_;
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private:
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class Builder;
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struct ManifestWriter;
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@ -505,10 +514,6 @@ class VersionSet {
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// generates a increasing version number for every new version
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uint64_t current_version_number_;
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// column family metadata
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std::unordered_map<std::string, ColumnFamilyHandle> column_families_;
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uint32_t max_column_family_id_;
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// Queue of writers to the manifest file
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std::deque<ManifestWriter*> manifest_writers_;
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// and return the list of all column families in that DB
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// through column_families argument. The ordering of
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// column families in column_families is unspecified.
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static Status ListColumnFamilies(
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const DBOptions& db_options, const std::string& name,
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const std::vector<std::string>* column_families);
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static Status ListColumnFamilies(const DBOptions& db_options,
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const std::string& name,
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std::vector<std::string>* column_families);
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DB() { }
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virtual ~DB();
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// Open a column_family and return the handle of column family
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// through the argument handle
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// If the column family already exists in the Database,
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// it will open it and make it available for the client to query.
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// If the column family does not exist, the function will create
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// and persist it.
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Status OpenColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle);
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// Create a column_family and return the handle of column family
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// through the argument handle.
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virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
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const Slice& column_family,
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ColumnFamilyHandle* handle);
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// Drop a column family specified by column_family handle.
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// All data related to the column family will be deleted before
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// the function returns.
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// Calls referring to the dropped column family will fail.
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Status DropColumnFamily(const ColumnFamilyHandle& column_family);
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virtual Status DropColumnFamily(const ColumnFamilyHandle& column_family);
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// Set the database entry for "key" to "value".
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// Returns OK on success, and a non-OK status on error.
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