Summary:
Two things:
1. Use hash-based index for data column family
2. Use Get() instead of Iterator Seek() when DB is opened read-only
Test Plan: added read-only test in unit test
Reviewers: yinwang
Reviewed By: yinwang
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D22323
Summary:
I will move compression related options in a separate diff since this
diff is already pretty lengthy.
I guess I will also need to change JNI accordingly :(
Test Plan: make all check
Reviewers: yhchiang, igor, sdong
Reviewed By: igor
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D21915
Summary: We need to start compression at level 1, while OptimizeForLevelComapaction() only sets up rocksdb to start compressing at level 2. I also adjusted some other things.
Test Plan: compiles
Reviewers: yinwang
Reviewed By: yinwang
Differential Revision: https://reviews.facebook.net/D22203
Summary:
Add WriteBatchWithIndex so that a user can query data out of a WriteBatch, to support MongoDB's read-its-own-write.
WriteBatchWithIndex uses a skiplist to store the binary index. The index stores the offset of the entry in the write batch. When searching for a key, the key for the entry is read by read the entry from the write batch from the offset.
Define a new iterator class for querying data out of WriteBatchWithIndex. A user can create an iterator of the write batch for one column family, seek to a key and keep calling Next() to see next entries.
I will add more unit tests if people are OK about this API.
Test Plan:
make all check
Add unit tests.
Reviewers: yhchiang, igor, MarkCallaghan, ljin
Reviewed By: ljin
Subscribers: dhruba, leveldb, xjin
Differential Revision: https://reviews.facebook.net/D21381
* Script for building the unity.cc file via Makefile
* Unity executable Makefile target for testing builds
* Source code changes to fix compilation of unity build
Summary:
Since we have enough memory to hold all primary keys loaded from spatial index, it is better if we first load all of them (store them in unordered_set for deduplication) and then query on primary key column family one by one.
We need to dedup all IDs, so we'll end up storing all of them in memory even with the current approach.
Test Plan: ./spatial_db_test is happy
Reviewers: yinwang
Reviewed By: yinwang
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D20949
Summary: This will help debugging
Test Plan: ran, observed output
Reviewers: yinwang
Reviewed By: yinwang
Differential Revision: https://reviews.facebook.net/D20937
Summary: I changed SpatialDB API so that we only specify list of indexes when we create the database. That way, whoever is querying the DB doesn't need to know the full list of indexes and their options.
Test Plan: spatial_db_test
Reviewers: yinwang
Reviewed By: yinwang
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D20571
Summary:
This diff is adding spatial index support to RocksDB.
When creating the DB user specifies a list of spatial indexes. Spatial indexes can cover different areas and have different resolution (i.e. number of tiles). This is useful for supporting different zoom levels.
Each element inserted into SpatialDB has:
* a bounding box, which determines how will the element be indexed
* string blob, which will usually be WKB representation of the polygon (http://en.wikipedia.org/wiki/Well-known_text)
* feature set, which is a map of key-value pairs, where value can be int, double, bool, null or a string. FeatureSet will be a set of tags associated with geo elements (for example, 'road': 'highway' and similar)
* a list of indexes to insert the element in. For example, small river element will be inserted in index for high zoom level, while country border will be inserted in all indexes (including the index for low zoom level).
Each query is executed on single spatial index. Query guarantees that it will return all elements intersecting the specified bounding box, but it might also return some extra non-intersecting elements.
Test Plan: Added bunch of unit tests in spatial_db_test
Reviewers: dhruba, yinwang
Reviewed By: yinwang
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D20361
Summary:
All public headers need to be under `include/rocksdb` directory. Otherwise, clients include our header files like this:
#include <rocksdb/db.h>
#include <utilities/backupable_db.h> // still our public header!
Also, internally, we include:
#include "utilities/backupable/backupable_db.h" // internal header
#include "utilities/backupable_db.h" // public header
which is confusing.
This way, when we install rocksdb as a system library, we can just copy `include/rocksdb` directory to system's header files. We can't really copy `utilities` directory to system's header files.
Test Plan: compiles
Reviewers: dhruba, ljin, yhchiang, sdong
Reviewed By: sdong
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D20409
Summary:
This is a rough sketch of our new document API. Would like to get some thoughts and comments about the high-level architecture and API.
I didn't optimize for performance at all. Leaving some low-hanging fruit so that we can be happy when we fix them! :)
Currently, bunch of features are not supported at all. Indexes can be only specified when creating database. There is no query planner whatsoever. This will all be added in due time.
Test Plan: Added a simple unit test
Reviewers: haobo, yhchiang, dhruba, sdong, ljin
Reviewed By: ljin
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D18747
Summary:
A generic rate limiter that can be shared by threads and rocksdb
instances. Will use this to smooth out write traffic generated by
compaction and flush. This will help us get better p99 behavior on flash
storage.
Test Plan:
unit test output
==== Test RateLimiterTest.Rate
request size [1 - 1023], limit 10 KB/sec, actual rate: 10.374969 KB/sec, elapsed 2002265
request size [1 - 2047], limit 20 KB/sec, actual rate: 20.771242 KB/sec, elapsed 2002139
request size [1 - 4095], limit 40 KB/sec, actual rate: 41.285299 KB/sec, elapsed 2202424
request size [1 - 8191], limit 80 KB/sec, actual rate: 81.371605 KB/sec, elapsed 2402558
request size [1 - 16383], limit 160 KB/sec, actual rate: 162.541268 KB/sec, elapsed 3303500
Reviewers: yhchiang, igor, sdong
Reviewed By: sdong
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D19359
Summary:
After evaluating options for JSON storage, I decided to implement our own. The reason is that we'll be able to optimize it better and we get to reduce unnecessary dependencies (which is what we'd get with folly).
I also plan to write a serializer/deserializer for JSONDocument with our own binary format similar to BSON. That way we'll store binary JSON format in RocksDB instead of the plain-text JSON. This means less storage and faster deserialization.
There are still some inefficiencies left here. I plan to optimize them after we develop a functioning DocumentDB. That way we can move and iterate faster.
Test Plan: added a unit test
Reviewers: dhruba, haobo, sdong, ljin, yhchiang
Reviewed By: haobo
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D18831
Summary: added a new option to BackupEngine: if share_files_with_checksum is set to true, sst files are stored in shared_checksum/ and are identified by the triple (file name, checksum, file size) instead of just the file name. This option is targeted at distributed databases that want to backup their primary replica.
Test Plan: unit tests and tested backup and restore on a distributed rocksdb
Reviewers: igor
Reviewed By: igor
Differential Revision: https://reviews.facebook.net/D18393
Summary:
Our valgrind tests are failing because ttl_test is kind of flakey. This diff should fix valgrind issue and make ttl_test less flakey and much faster.
Instead of relying on Env::Default() for getting current time, I expose `Env*` to all TTL functions that are interested in time. That way, I can insert a custom test Env which is then used to provide exactly the times we need. That way, we don't need to sleep anymore -- we control the time.
Test Plan: ttl_test in normal and valgrind run
Reviewers: dhruba, haobo, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D18399
Summary:
This enables user to add a TTL column family to normal DB.
Next step should be to expand StackableDB and create StackableColumnFamily, such that users can for example add geo-spatial column families to normal DB.
Test Plan: added a test
Reviewers: dhruba, haobo, ljin
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D18201
Summary: Read-only BackupEngine can connect to the same backup directory that is already running BackupEngine. That enables some interesting use-cases (i.e. restoring replica from primary's backup directory)
Test Plan: added a unit test
Reviewers: dhruba, haobo, ljin
Reviewed By: ljin
CC: leveldb
Differential Revision: https://reviews.facebook.net/D18297
Summary:
This will enable people using TTL DB to do so with multiple column families. They can also specify different TTLs for each one.
TODO: Implement CreateColumnFamily() in TTL world.
Test Plan: Added a very simple sanity test.
Reviewers: dhruba, haobo, ljin, sdong, yhchiang
Reviewed By: haobo
CC: leveldb, alberts
Differential Revision: https://reviews.facebook.net/D17859
Summary:
Introducing RocksDBLite! Removes all the non-essential features and reduces the binary size. This effort should help our adoption on mobile.
Binary size when compiling for IOS (`TARGET_OS=IOS m static_lib`) is down to 9MB from 15MB (without stripping)
Test Plan: compiles :)
Reviewers: dhruba, haobo, ljin, sdong, yhchiang
Reviewed By: yhchiang
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17835
Summary: Compiling for iOS has by default turned on -Wmissing-prototypes, which causes rocksdb to fail compiling. This diff turns on -Wmissing-prototypes in our compile options and cleans up all functions with missing prototypes.
Test Plan: compiles
Reviewers: dhruba, haobo, ljin, sdong
Reviewed By: ljin
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17649
Summary: Fix some signed and unsigned comparisons to make some other build script happy.
Test Plan: Build and run those changed tests
Reviewers: ljin, igor, haobo
Reviewed By: igor
CC: yhchiang, dhruba, kailiu, leveldb
Differential Revision: https://reviews.facebook.net/D17463
Summary: The previous change D15087 changed existing compaction filter, which makes the commonly used class not backward compatible. Revert the older interface. Use a new interface for V2 instead.
Test Plan: make all check
Reviewers: haobo, yhchiang, igor
CC: danguo, dhruba, ljin, igor, leveldb
Differential Revision: https://reviews.facebook.net/D17223
Summary:
This patch stores gps locations in rocksdb.
Each object is uniquely identified by an id. Each object has
a gps (latitude, longitude) associated with it. The geodb
supports looking up an object either by its gps location
or by its id. There is a method to retrieve all objects
within a circular radius centered at a specified gps location.
Test Plan: Simple unit-test attached.
Reviewers: leveldb, haobo
Reviewed By: haobo
CC: leveldb, tecbot, haobo
Differential Revision: https://reviews.facebook.net/D15567
Summary:
This diff adds a new CompactionFilterV2 API that roll up the
decisions of kv pairs during compactions. These kv pairs must share the
same key prefix. They are buffered inside the db.
typedef std::vector<Slice> SliceVector;
virtual std::vector<bool> Filter(int level,
const SliceVector& keys,
const SliceVector& existing_values,
std::vector<std::string>* new_values,
std::vector<bool>* values_changed
) const = 0;
Application can override the Filter() function to operate
on the buffered kv pairs. More details in the inline documentation.
Test Plan:
make check. Added unit tests to make sure Keep, Delete,
Change all works.
Reviewers: haobo
CCs: leveldb
Differential Revision: https://reviews.facebook.net/D15087
Summary:
* PartialMerge api now takes a list of operands instead of two operands.
* Add min_pertial_merge_operands to Options, indicating the minimum
number of operands to trigger partial merge.
* This diff is based on Schalk's previous diff (D14601), but it also
includes necessary changes such as updating the pure C api for
partial merge.
Test Plan:
* make check all
* develop tests for cases where partial merge takes more than two
operands.
TODOs (from Schalk):
* Add test with min_partial_merge_operands > 2.
* Perform benchmarks to measure the performance improvements (can probably
use results of task #2837810.)
* Add description of problem to doc/index.html.
* Change wiki pages to reflect the interface changes.
Reviewers: haobo, igor, vamsi
Reviewed By: haobo
CC: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D16815