Summary:
Easy thing goes first. This patch moves arena to internal dir; based
on which, the coming patch will deal with memtable_rep.
Test Plan: make check
Reviewers: haobo, sdong, dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15615
Summary:
@dhruba, I'm not sure where we need to sync the directory. I implemented the function in Env() and added the dir sync just after we close the newly created file in the builder.
Should I also add FsyncDir() to new files that get created by a compaction?
Test Plan: Confirmed that FsyncDir is returning Status::OK()
Reviewers: dhruba, haobo
Reviewed By: dhruba
CC: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D14751
Summary: Converting from length prefixed buffer back to internal key costs some CPU but it is not necessary. In this patch, internal keys are pass though the functions so that we don't need to convert back to it.
Test Plan: make all check
Reviewers: haobo, kailiu
Reviewed By: kailiu
CC: igor, leveldb
Differential Revision: https://reviews.facebook.net/D15393
Summary: By removing some includes form options.h and reply on forward declaration, we can more easily reason the dependencies.
Test Plan: make all check
Reviewers: kailiu, haobo, igor, dhruba
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15411
Summary: On a shutdown, freeing memory takes a long time. If we're shutting down, we don't really care about memory leaks. I added a call to Cache that will avoid freeing all objects in cache.
Test Plan:
I created a script to test the speedup and demonstrate how to use the call: https://phabricator.fb.com/P3864368
Clean shutdown took 7.2 seconds, while fast and dirty one took 6.3 seconds. Unfortunately, the speedup is not that big, but should be bigger with bigger block_cache. I have set up the capacity to 80GB, but the script filled up only ~7GB.
Reviewers: dhruba, haobo, MarkCallaghan, xjin
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15069
Summary:
A lot of our code implicitly assumes number_levels to be static. ReduceNumberOfLevels() breaks that assumption. For example, after calling ReduceNumberOfLevels(), DBImpl::NumberLevels() will be different from VersionSet::NumberLevels(). This is dangerous. Thankfully, it's not in public headers and is only used from LDB cmd tool. LDB tool is only using it statically, i.e. it never calls it with running DB instance. With this diff, we make it explicitly static. This way, we can assume number_levels to be immutable and not break assumption that lot of our code is relying upon. LDB tool can still use the method.
Also, I removed the method from a separate file since it breaks filename completition. version_se<TAB> now completes to "version_set." instead of "version_set" (without the dot). I don't see a big reason that the function should be in a different file.
Test Plan: reduce_levels_test
Reviewers: dhruba, haobo, kailiu, sdong
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15303
Summary: We have 3 versions of GetLengthPrefixedSlice() and one of them is no longer in use.
Test Plan: make
Reviewers: sdong, igor, haobo, dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15399
Summary:
For some reason, D15099 caused a big performance regression: https://fburl.com/16059000
After digging a bit, I figured out that the reason was that std::atomic_uint_fast64_t was allocated in an array. When I switched from an array to vector, the QPS returned to the previous level. I'm not sure why this is happening, but this diff seems to fix the performance regression.
Test Plan: I ran the regression script, observed the performance going back to normal
Reviewers: tnovak, kailiu, haobo
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15375
Summary:
This diff takes an even more aggressive way to inline the functions. A decent rule that I followed is "not inline a function if it is more than 10 lines long."
Normally optimizing code by inline is ugly and hard to control, but since one of our usecase has significant amount of CPU used in functions from coding.cc, I'd like to try this diff out.
Test Plan:
1. the size for some .o file increased a little bit, but most less than 1%. So I think the negative impact of inline is negligible.
2. As the regression test shows (ran for 10 times and I calculated the average number)
Metrics Befor After
========================================================================
rocksdb.build.fillseq.qps 426595 444515 (+4.6%)
rocksdb.build.memtablefillrandom.qps 121739 123110
rocksdb.build.memtablereadrandom.qps 1285103 1280520
rocksdb.build.overwrite.qps 125816 135570 (+9%)
rocksdb.build.readrandom_fillunique_random.qps 285995 296863
rocksdb.build.readrandom_memtable_sst.qps 1027132 1027279
rocksdb.build.readrandom.qps 1041427 1054665
rocksdb.build.readrandom_smallblockcache.qps 1028631 1038433
rocksdb.build.readwhilewriting.qps 918352 914629
Reviewers: haobo, sdong, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15291
Summary:
In my MacOS, the member variables are populated with random numbers after initialization.
This diff fixes it by fill these arrays with 0.
Test Plan: make && ./table_test
Reviewers: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15315
Summary: I'm separating code-cleanup part of https://reviews.facebook.net/D14517. This will make D14517 easier to understand and this diff easier to review.
Test Plan: make check
Reviewers: haobo, kailiu, sdong, dhruba, tnovak
Reviewed By: tnovak
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15099
Summary:
shared_ptr is slower than unique_ptr (which literally comes with no performance cost compare with raw pointers).
In memtable and memtable rep, we use shared_ptr when we'd actually should use unique_ptr.
According to igor's previous work, we are likely to make quite some performance gain from this diff.
Test Plan: make check
Reviewers: dhruba, igor, sdong, haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15213
Summary:
With column families VersionSet will not have a constant number of levels (each CF can have different options), so we'll need to eliminate call to VersionSet::NumberLevels()
This diff decreases number of callsites, but we're not there yet. It associates number of levels with Version (each version is associated with single CF) instead of VersionSet.
I have also slightly changed how VersionSet keeps track of manifest size.
This diff also modifies constructor of Compaction such that it takes input_version and automatically Ref()s it. Before this was done outside of constructor.
In next diffs I will continue to decrease number of callsites of VersionSet::NumberLevels() and also references to current_
Test Plan: make check
Reviewers: haobo, dhruba, kailiu, sdong
Reviewed By: sdong
Differential Revision: https://reviews.facebook.net/D15171
Summary:
In latest leaf's, MayContainHash() consistently consumes 5%~7% CPU usage.
I checked the code and did an experiment with/without inlining this method.
In release mode, with `1024 * 1024 * 256` bits and `1024 * 512` entries, both call 2^30 MayContainHash() with distinctive parameters.
As the result showed, this patch reduced the running time from 9.127 sec to 7.891 sec.
Test Plan: make check
Reviewers: sdong, haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15177
Summary:
When doing CompactRange(), we should first flush the memtable and then calculate max_level_with_files. Also, we want to compact all the levels that have files, including level `max_level_with_files`.
This patch fixed the unit test.
Test Plan: Added a failing unit test and a fix, so it's not failing anymore.
Reviewers: dhruba, haobo, sdong
Reviewed By: haobo
CC: leveldb, xjin
Differential Revision: https://reviews.facebook.net/D14421
Summary: The application can set a callback function, which is applied on the previous value. And calculates the new value. This new value can be set, either inplace, if the previous value existed in memtable, and new value is smaller than previous value. Otherwise the new value is added normally.
Test Plan: fbmake. Added unit tests. All unit tests pass.
Reviewers: dhruba, haobo
Reviewed By: haobo
CC: sdong, kailiu, xinyaohu, sumeet, leveldb
Differential Revision: https://reviews.facebook.net/D14745
Summary:
Added an option (max_successive_merges) that can be used to specify the
maximum number of successive merge operations on a key in the memtable.
This can be used to improve performance of the "get" operation. If many
successive merge operations are performed on a key, the performance of "get"
operations on the key deteriorates, as the value has to be computed for each
"get" operation by applying all the successive merge operations.
FB Task ID: #3428853
Test Plan:
make all check
db_bench --benchmarks=readrandommergerandom
counter_stress_test
Reviewers: haobo, vamsi, dhruba, sdong
Reviewed By: haobo
CC: zshao
Differential Revision: https://reviews.facebook.net/D14991
Summary: Full list constructed for full iterator can be leaked. This was a bug introduced when I copy the full iterator codes from hash skip list to hash link list. This patch fixes it.
Test Plan: Run valgrind test against db_test and make sure the memory leak is fixed
Reviewers: kailiu, haobo
Reviewed By: kailiu
CC: igor, leveldb
Differential Revision: https://reviews.facebook.net/D15093
Summary: Currently, even if statistics is not enabled, StopWatch only for the stats still gets the time of the day, which is wasteful. This patch adds a new option to StopWatch to disable this get in this case.
Test Plan: make all check
Reviewers: dhruba, haobo, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14703
Conflicts:
db/db_impl.cc
Summary:
Implement a mem table, in which keys are hashed based on prefixes. In each bucket, entries are organized in a sorted linked list. It has the same thread safety guarantee as skip list.
The motivation is to optimize memory usage for the case that prefix hashing is primary way of seeking to the entry. Compared to hash skip list implementation, this implementation is more memory efficient, but inside each bucket, search is always linear. The target scenario is that there are only very limited number of records in each hash bucket.
Test Plan: Add a test case in db_test
Reviewers: haobo, kailiu, dhruba
Reviewed By: haobo
CC: igor, nkg-, leveldb
Differential Revision: https://reviews.facebook.net/D14979
Summary: Currently, even if statistics is not enabled, StopWatch only for the stats still gets the time of the day, which is wasteful. This patch adds a new option to StopWatch to disable this get in this case.
Test Plan: make all check
Reviewers: dhruba, haobo, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14703
Summary: Use two vectors for different types of memory allocation.
Test Plan: run all unit tests.
Reviewers: haobo, sdong
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15027
Summary: this diff only replace the cases when we need to frequently create vector with small amount of entries. This diff doesn't aim to improve performance of a specific area, but more like a small scale test for the autovector and see how it works in real life.
Test Plan:
make check
I also ran the performance tests, however there is no performance gain/loss. All performance numbers are pretty much the same before/after the change.
Reviewers: dhruba, haobo, sdong, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14985
Summary:
In some places we have NotFound status created with empty message, but it doesn't avoid a malloc. With this patch, the malloc is avoided for that case.
The motivation of it is that I found in db_bench readrandom test when all keys are not existing, about 4% of the total running time is spent on malloc of Status, plus a similar amount of CPU spent on free of them, which is not necessary.
Test Plan: make all check
Reviewers: dhruba, haobo, igor
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14691
Summary:
A vector that leverages pre-allocated stack-based array to achieve better
performance for array with small amount of items.
Test Plan:
Added tests for both correctness and performance
Here is the performance benchmark between vector and autovector
Please note that in the test "Creation and Insertion Test", the test case were designed with the motivation described below:
* no element inserted: internal array of std::vector may not really get
initialize.
* one element inserted: internal array of std::vector must have
initialized.
* kSize elements inserted. This shows the most time we'll spend if we
keep everything in stack.
* 2 * kSize elements inserted. The internal vector of
autovector must have been initialized.
Note: kSize is the capacity of autovector
=====================================================
Creation and Insertion Test
=====================================================
created 100000 vectors:
each was inserted with 0 elements
total time elapsed: 128000 (ns)
created 100000 autovectors:
each was inserted with 0 elements
total time elapsed: 3641000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 0 elements
total time elapsed: 9896000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 1 elements
total time elapsed: 11089000 (ns)
created 100000 autovectors:
each was inserted with 1 elements
total time elapsed: 5008000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 1 elements
total time elapsed: 24271000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 4 elements
total time elapsed: 39369000 (ns)
created 100000 autovectors:
each was inserted with 4 elements
total time elapsed: 10121000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 4 elements
total time elapsed: 28473000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 8 elements
total time elapsed: 75013000 (ns)
created 100000 autovectors:
each was inserted with 8 elements
total time elapsed: 18237000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 8 elements
total time elapsed: 42464000 (ns)
-----------------------------------
created 100000 vectors:
each was inserted with 16 elements
total time elapsed: 102319000 (ns)
created 100000 autovectors:
each was inserted with 16 elements
total time elapsed: 76724000 (ns)
created 100000 VectorWithReserveSizes:
each was inserted with 16 elements
total time elapsed: 68285000 (ns)
-----------------------------------
=====================================================
Sequence Access Test
=====================================================
performed 100000 sequence access against vector
size: 4
total time elapsed: 198000 (ns)
performed 100000 sequence access against autovector
size: 4
total time elapsed: 306000 (ns)
-----------------------------------
performed 100000 sequence access against vector
size: 8
total time elapsed: 565000 (ns)
performed 100000 sequence access against autovector
size: 8
total time elapsed: 512000 (ns)
-----------------------------------
performed 100000 sequence access against vector
size: 16
total time elapsed: 1076000 (ns)
performed 100000 sequence access against autovector
size: 16
total time elapsed: 1070000 (ns)
-----------------------------------
Reviewers: dhruba, haobo, sdong, chip
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14655
Summary:
Some changes to PlainTable format:
(1) support variable key length
(2) use user defined slice transformer to extract prefixes
(3) Run some test cases against PlainTable in db_test and table_test
Test Plan: test db_test
Reviewers: haobo, kailiu
CC: dhruba, igor, leveldb, nkg-
Differential Revision: https://reviews.facebook.net/D14457
Summary:
By disassemble the function, we found that the atomic variables do invoke the `lock` that locks the memory bus.
As a tradeoff, we protect the GetUsage by mutex and leave usage_ as plain size_t.
Test Plan: passed `cache_test`
Reviewers: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14667
Summary: make release complains signed unsigned comparison.
Test Plan: make release
Reviewers: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14661
Summary: This diff will help us to figure out the memory usage for the cache part.
Test Plan: added a new memory usage test for cache
Reviewers: haobo, sdong, dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14559
Summary:
I have ran a get benchmark where all the data is in the cache and observed that most of the time is spent on waiting for lock in LRUCache.
This is an effort to optimize LRUCache.
Test Plan:
The data was loaded with fillseq. Then, I ran a benchmark:
/db_bench --db=/tmp/rocksdb_stat_bench --num=1000000 --benchmarks=readrandom --statistics=1 --use_existing_db=1 --threads=16 --disable_seek_compaction=1 --cache_size=20000000000 --cache_numshardbits=8 --table_cache_numshardbits=8
I ran the benchmark three times. Here are the results:
AFTER THE PATCH: 798072, 803998, 811807
BEFORE THE PATCH: 782008, 815593, 763017
Reviewers: dhruba, haobo, kailiu
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14571
Summary: as title
Test Plan: dynamic_bloom_test
Reviewers: dhruba, sdong, kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14385
Summary: This will allow us to access constant via `DB::GetOptions().table_cache.GetCapacity()` or `DB::GetOptions().block_cache.GetCapacity()` since GetOptions() is also constant method.
Summary: So fflush() takes a lock which is heavyweight. I added flush_pending_, but more importantly, I removed LogFlush() from foreground threads.
Test Plan: ./db_test
Reviewers: dhruba, haobo
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14535
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
Summary:
This will help me a lot! When we hit an assertion in unittest, we get the whole stack trace now.
Also, changed stack trace a bit, we now include actual demangled C++ class::function symbols!
Test Plan: Added ASSERT_TRUE(false) to a test, observed a stack trace
Reviewers: haobo, dhruba, kailiu
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14499