Summary:
Currently, deadlock cycles are held in std::unordered_map. The problem with it is that it allocates/deallocates memory on every insertion/deletion. This limits throughput since we're doing this expensive operation while holding a global mutex. Fix this by using a vector which caches memory instead.
Running the deadlock stress test, this change increased throughput from 39k txns/s -> 49k txns/s. The effect is more noticeable in MyRocks.
Closes https://github.com/facebook/rocksdb/pull/1545
Differential Revision: D4205662
Pulled By: lth
fbshipit-source-id: ff990e4