Summary:
there is no need to return void*, as
std:🧵:thread(Func&& f, Args&&... args ) only requires `Func` to
be callable.
Signed-off-by: Kefu Chai <tchaikov@gmail.com>
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5709
Differential Revision: D16832894
fbshipit-source-id: a1e1b876fa8d55589ef5feb5b27f3a435068b747
Summary:
Savepoints are assumed to be used in a stack-wise fashion (only
the top element should be used), so they were stored by `WriteBatch`
in a member variable `save_points` using an std::stack.
Conceptually this is fine, but the implementation had a few issues:
- the `save_points_` instance variable was a plain pointer to a heap-
allocated `SavePoints` struct. The destructor of `WriteBatch` simply
deletes this pointer. However, the copy constructor of WriteBatch
just copied that pointer, meaning that copying a WriteBatch with
active savepoints will very likely have crashed before. Now a proper
copy of the savepoints is made in the copy constructor, and not just
a copy of the pointer
- `save_points_` was an std::stack, which defaults to `std::deque` for
the underlying container. A deque is a bit over the top here, as we
only need access to the most recent savepoint (i.e. stack.top()) but
never any elements at the front. std::deque is rather expensive to
initialize in common environments. For example, the STL implementation
shipped with GNU g++ will perform a heap allocation of more than 500
bytes to create an empty deque object. Although the `save_points_`
container is created lazily by RocksDB, moving from a deque to a plain
`std::vector` is much more memory-efficient. So `save_points_` is now
a vector.
- `save_points_` was changed from a plain pointer to an `std::unique_ptr`,
making ownership more explicit.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5192
Differential Revision: D15024074
Pulled By: maysamyabandeh
fbshipit-source-id: 5b128786d3789cde94e46465c9e91badd07a25d7
Summary:
Couple of very minor improvements (typos in comments, full qualification of class name, reordering members of a struct to make it smaller)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4564
Differential Revision: D10510183
Pulled By: maysamyabandeh
fbshipit-source-id: c7ddf9bfbf2db08cd31896c3fd93789d3fa68c8b
Summary:
Background activities like compaction can negatively affect
latency of higher-priority tasks like request processing. To avoid this,
rocksdb already lowers the IO priority of background threads on Linux
systems. While this takes care of typical IO-bound systems, it does not
help much when CPU (temporarily) becomes the bottleneck. This is
especially likely when using more expensive compression settings.
This patch adds an API to allow for lowering the CPU priority of
background threads, modeled on the IO priority API. Benchmarks (see
below) show significant latency and throughput improvements when CPU
bound. As a result, workloads with some CPU usage bursts should benefit
from lower latencies at a given utilization, or should be able to push
utilization higher at a given request latency target.
A useful side effect is that compaction CPU usage is now easily visible
in common tools, allowing for an easier estimation of the contribution
of compaction vs. request processing threads.
As with IO priority, the implementation is limited to Linux, degrading
to a no-op on other systems.
Closes https://github.com/facebook/rocksdb/pull/3763
Differential Revision: D7740096
Pulled By: gwicke
fbshipit-source-id: e5d32373e8dc403a7b0c2227023f9ce4f22b413c
Summary:
Previously threads were named "rocksdb:bg\<index in thread pool\>", so the first thread in all thread pools would be named "rocksdb:bg0". Users want to be able to distinguish threads used for flush (high-pri) vs regular compaction (low-pri) vs compaction to bottom-level (bottom-pri). So I changed the thread naming convention to include the thread-pool priority.
Closes https://github.com/facebook/rocksdb/pull/3702
Differential Revision: D7581415
Pulled By: ajkr
fbshipit-source-id: ce04482b6acd956a401ef22dc168b84f76f7d7c1
Summary:
added `ThreadType::BOTTOM_PRIORITY` which is used in the `ThreadStatus` object to indicate the thread is used for bottom-pri compactions. Previously there was a bug where we mislabeled such threads as `ThreadType::LOW_PRIORITY`.
Closes https://github.com/facebook/rocksdb/pull/3270
Differential Revision: D6559428
Pulled By: ajkr
fbshipit-source-id: 96b1a50a9c19492b1a5fd1b77cf7061a6f9f1d1c
Summary:
Previously the thread pool might be non-empty after joining since concurrent submissions could spawn new threads. This problem didn't affect our background flush/compaction thread pools because the `shutting_down_` flag prevented new jobs from being submitted during/after joining. But I wanted to be able to reuse the `ThreadPool` without such external synchronization.
Closes https://github.com/facebook/rocksdb/pull/2953
Differential Revision: D5951920
Pulled By: ajkr
fbshipit-source-id: 0efec7d0056d36d1338367da75e8b0c089bbc973
Summary:
When we had a single thread pool for compactions, a thread could be busy for a long time (minutes) executing a compaction involving the bottom level. In multi-instance setups, the entire thread pool could be consumed by such bottom-level compactions. Then, top-level compactions (e.g., a few L0 files) would be blocked for a long time ("head-of-line blocking"). Such top-level compactions are critical to prevent compaction stalls as they can quickly reduce number of L0 files / sorted runs.
This diff introduces a bottom-priority queue for universal compactions including the bottom level. This alleviates the head-of-line blocking situation for fast, top-level compactions.
- Added `Env::Priority::BOTTOM` thread pool. This feature is only enabled if user explicitly configures it to have a positive number of threads.
- Changed `ThreadPoolImpl`'s default thread limit from one to zero. This change is invisible to users as we call `IncBackgroundThreadsIfNeeded` on the low-pri/high-pri pools during `DB::Open` with values of at least one. It is necessary, though, for bottom-pri to start with zero threads so the feature is disabled by default.
- Separated `ManualCompaction` into two parts in `PrepickedCompaction`. `PrepickedCompaction` is used for any compaction that's picked outside of its execution thread, either manual or automatic.
- Forward universal compactions involving last level to the bottom pool (worker thread's entry point is `BGWorkBottomCompaction`).
- Track `bg_bottom_compaction_scheduled_` so we can wait for bottom-level compactions to finish. We don't count them against the background jobs limits. So users of this feature will get an extra compaction for free.
Closes https://github.com/facebook/rocksdb/pull/2580
Differential Revision: D5422916
Pulled By: ajkr
fbshipit-source-id: a74bd11f1ea4933df3739b16808bb21fcd512333
Summary:
Previously users could set `max_background_flushes=0` to force rocksdb to use a single thread pool for both background flushes and compactions. That'll no longer be possible since I'm going to deprecate `max_background_flushes` and `max_background_compactions` in favor of a single option. This diff introduces a new way to force a single thread pool: when high-pri pool has zero threads, all background jobs will be submitted to low-pri pool.
Note the majority of the code change is adding `Env::GetBackgroundThreads()`, which is necessary to check whether the user has provided a zero-sized thread pool.
Closes https://github.com/facebook/rocksdb/pull/2204
Differential Revision: D4936256
Pulled By: ajkr
fbshipit-source-id: 929a07a0c0705f7766f5339cd013ff74e90d6e01
Summary:
Move some files under util/ to new directories env/, monitoring/ options/ and cache/
Closes https://github.com/facebook/rocksdb/pull/2090
Differential Revision: D4833681
Pulled By: siying
fbshipit-source-id: 2fd8bef
Summary:
introduce new methods into a public threadpool interface,
- allow submission of std::functions as they allow greater flexibility.
- add Joining methods to the implementation to join scheduled and submitted jobs with
an option to cancel jobs that did not start executing.
- Remove ugly `#ifdefs` between pthread and std implementation, make it uniform.
- introduce pimpl for a drop in replacement of the implementation
- Introduce rocksdb::port::Thread typedef which is a replacement for std::thread. On Posix Thread defaults as before std::thread.
- Implement WindowsThread that allocates memory in a more controllable manner than windows std::thread with a replaceable implementation.
- should be no functionality changes.
Closes https://github.com/facebook/rocksdb/pull/1823
Differential Revision: D4492902
Pulled By: siying
fbshipit-source-id: c74cb11
Summary: Fix two Windows build problems.
Test Plan: Build on Windows and run all Linux tests.
Reviewers: IslamAbdelRahman
Reviewed By: IslamAbdelRahman
Subscribers: leveldb, andrewkr, dhruba
Differential Revision: https://reviews.facebook.net/D63189
Summary:
This diff split ThreadPool to
-ThreadPool (abstract interface exposed in include/rocksdb/threadpool.h)
-ThreadPoolImpl (actual implementation in util/threadpool_imp.h)
This allow us to expose ThreadPool to the user so we can use it as an option later
Test Plan: existing unit tests
Reviewers: andrewkr, yiwu, yhchiang, sdong
Reviewed By: sdong
Subscribers: andrewkr, dhruba
Differential Revision: https://reviews.facebook.net/D62085