* Added new statistics and refactored to allow ioptions to be passed around as required to access environment and statistics pointers (and, as a convenient side effect, info_log pointer).
* Prevent incrementing compression counter when compression is turned off in options.
* Prevent incrementing compression counter when compression is turned off in options.
* Added two more supported compression types to test code in db_test.cc
* Prevent incrementing compression counter when compression is turned off in options.
* Added new StatsLevel that excludes compression timing.
* Fixed casting error in coding.h
* Fixed CompressionStatsTest for new StatsLevel.
* Removed unused variable that was breaking the Linux build
Summary:
I was investigating performance issues in the SstFileWriter and found all of the following:
- The SstFileWriter::Add() function created a local InternalKey every time it was called generating a allocation and free each time. Changed to have an InternalKey member variable that can be reset with the new InternalKey::Set() function.
- In SstFileWriter::Add() the smallest_key and largest_key values were assigned the result of a ToString() call, but it is simpler to just assign them directly from the user's key.
- The Slice class had no move constructor so each time one was returned from a function a new one had to be allocated, the old data copied to the new, and the old one was freed. I added the move constructor which also required a copy constructor and assignment operator.
- The BlockBuilder::CurrentSizeEstimate() function calculates the current estimate size, but was being called 2 or 3 times for each key added. I changed the class to maintain a running estimate (equal to the original calculation) so that the function can return an already calculated value.
- The code in BlockBuilder::Add() that calculated the shared bytes between the last key and the new key duplicated what Slice::difference_offset does, so I replaced it with the standard function.
- BlockBuilder::Add() had code to copy just the changed portion into the last key value (and asserted that it now matched the new key). It is more efficient just to copy the whole new key over.
- Moved this same code up into the 'if (use_delta_encoding_)' since the last key value is only needed when delta encoding is on.
- FlushBlockBySizePolicy::BlockAlmostFull calculated a standard deviation value each time it was called, but this information would only change if block_size of block_size_deviation changed, so I created a member variable to hold the value to avoid the calculation each time.
- Each PutVarint??() function has a buffer and calls std::string::append(). Two or three calls in a row could share a buffer and a single call to std::string::append().
Some of these will be helpful outside of the SstFileWriter. I'm not 100% the addition of the move constructor is appropriate as I wonder why this wasn't done before - maybe because of compiler compatibility? I tried it on gcc 4.8 and 4.9.
Test Plan: The changes should not affect the results so the existing tests should all still work and no new tests were added. The value of the changes was seen by manually testing the SstFileWriter class through MyRocks and adding timing code to identify problem areas.
Reviewers: sdong, IslamAbdelRahman
Reviewed By: IslamAbdelRahman
Subscribers: andrewkr, dhruba
Differential Revision: https://reviews.facebook.net/D59607
* conversion from 'size_t' to 'type', by add static_cast
Tested:
* by build solution on Windows, Linux locally,
* run tests
* build CI system successful
Summary:
We need to turn on -Wshorten-64-to-32 for mobile. See D1671432 (internal phabricator) for details.
This diff turns on the warning flag and fixes all the errors. There were also some interesting errors that I might call bugs, especially in plain table. Going forward, I think it makes sense to have this flag turned on and be very very careful when converting 64-bit to 32-bit variables.
Test Plan: compiles
Reviewers: ljin, rven, yhchiang, sdong
Reviewed By: yhchiang
Subscribers: bobbaldwin, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D28689
Summary: I was checking some functions in coding.h and coding.cc when I noticed these unused functions. Let's remove them.
Test Plan: compiles
Reviewers: sdong, ljin, yhchiang, dhruba
Reviewed By: dhruba
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D22077
Summary:
After evaluating options for JSON storage, I decided to implement our own. The reason is that we'll be able to optimize it better and we get to reduce unnecessary dependencies (which is what we'd get with folly).
I also plan to write a serializer/deserializer for JSONDocument with our own binary format similar to BSON. That way we'll store binary JSON format in RocksDB instead of the plain-text JSON. This means less storage and faster deserialization.
There are still some inefficiencies left here. I plan to optimize them after we develop a functioning DocumentDB. That way we can move and iterate faster.
Test Plan: added a unit test
Reviewers: dhruba, haobo, sdong, ljin, yhchiang
Reviewed By: haobo
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D18831
Summary: By removing some includes form options.h and reply on forward declaration, we can more easily reason the dependencies.
Test Plan: make all check
Reviewers: kailiu, haobo, igor, dhruba
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15411
Summary: We have 3 versions of GetLengthPrefixedSlice() and one of them is no longer in use.
Test Plan: make
Reviewers: sdong, igor, haobo, dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15399
Summary:
This diff takes an even more aggressive way to inline the functions. A decent rule that I followed is "not inline a function if it is more than 10 lines long."
Normally optimizing code by inline is ugly and hard to control, but since one of our usecase has significant amount of CPU used in functions from coding.cc, I'd like to try this diff out.
Test Plan:
1. the size for some .o file increased a little bit, but most less than 1%. So I think the negative impact of inline is negligible.
2. As the regression test shows (ran for 10 times and I calculated the average number)
Metrics Befor After
========================================================================
rocksdb.build.fillseq.qps 426595 444515 (+4.6%)
rocksdb.build.memtablefillrandom.qps 121739 123110
rocksdb.build.memtablereadrandom.qps 1285103 1280520
rocksdb.build.overwrite.qps 125816 135570 (+9%)
rocksdb.build.readrandom_fillunique_random.qps 285995 296863
rocksdb.build.readrandom_memtable_sst.qps 1027132 1027279
rocksdb.build.readrandom.qps 1041427 1054665
rocksdb.build.readrandom_smallblockcache.qps 1028631 1038433
rocksdb.build.readwhilewriting.qps 918352 914629
Reviewers: haobo, sdong, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15291
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
Summary: In our project, when writing to the database, we want to form the value as the concatenation of a small header and a larger payload. It's a shame to have to copy the payload just so we can give RocksDB API a linear view of the value. Since RocksDB makes a copy internally, it's easy to support gather writes.
Test Plan: write_batch_test, new test case
Reviewers: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13947
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary:
This patch adds three new MemTableRep's: UnsortedRep, PrefixHashRep, and VectorRep.
UnsortedRep stores keys in an std::unordered_map of std::sets. When an iterator is requested, it dumps the keys into an std::set and iterates over that.
VectorRep stores keys in an std::vector. When an iterator is requested, it creates a copy of the vector and sorts it using std::sort. The iterator accesses that new vector.
PrefixHashRep stores keys in an unordered_map mapping prefixes to ordered sets.
I also added one API change. I added a function MemTableRep::MarkImmutable. This function is called when the rep is added to the immutable list. It doesn't do anything yet, but it seems like that could be useful. In particular, for the vectorrep, it means we could elide the extra copy and just sort in place. The only reason I haven't done that yet is because the use of the ArenaAllocator complicates things (I can elaborate on this if needed).
Test Plan:
make -j32 check
./db_stress --memtablerep=vector
./db_stress --memtablerep=unsorted
./db_stress --memtablerep=prefixhash --prefix_size=10
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D12117
Summary:
Added function to `RandomAccessFile` to generate an unique ID for that file. Currently only `PosixRandomAccessFile` has this behaviour implemented and only on Linux.
Changed how key is generated in `Table::BlockReader`.
Added tests to check whether the unique ID is stable, unique and not a prefix of another unique ID. Added tests to see that `Table` uses the cache more efficiently.
Test Plan: make check
Reviewers: chip, vamsi, dhruba
Reviewed By: chip
CC: leveldb
Differential Revision: https://reviews.facebook.net/D8145
Summary: Added BitStreamPutInt() and BitStreamGetInt() which take a stream of chars and can write integers of arbitrary bit sizes to that stream at arbitrary positions. There are also convenience versions of these functions that take std::strings and leveldb::Slices.
Test Plan: make check
Reviewers: sheki, vamsi, dhruba, emayanke
Reviewed By: vamsi
CC: leveldb
Differential Revision: https://reviews.facebook.net/D7071
- Replace raw slice comparison with a call to user comparator.
Added test for custom comparators.
- Fix end of namespace comments.
- Fixed bug in picking inputs for a level-0 compaction.
When finding overlapping files, the covered range may expand
as files are added to the input set. We now correctly expand
the range when this happens instead of continuing to use the
old range. For example, suppose L0 contains files with the
following ranges:
F1: a .. d
F2: c .. g
F3: f .. j
and the initial compaction target is F3. We used to search
for range f..j which yielded {F2,F3}. However we now expand
the range as soon as another file is added. In this case,
when F2 is added, we expand the range to c..j and restart the
search. That picks up file F1 as well.
This change fixes a bug related to deleted keys showing up
incorrectly after a compaction as described in Issue 44.
(Sync with upstream @25072954)
- Added DB::CompactRange() method.
Changed manual compaction code so it breaks up compactions of
big ranges into smaller compactions.
Changed the code that pushes the output of memtable compactions
to higher levels to obey the grandparent constraint: i.e., we
must never have a single file in level L that overlaps too
much data in level L+1 (to avoid very expensive L-1 compactions).
Added code to pretty-print internal keys.
- Fixed bug where we would not detect overlap with files in
level-0 because we were incorrectly using binary search
on an array of files with overlapping ranges.
Added "leveldb.sstables" property that can be used to dump
all of the sstables and ranges that make up the db state.
- Removing post_write_snapshot support. Email to leveldb mailing
list brought up no users, just confusion from one person about
what it meant.
- Fixing static_cast char to unsigned on BIG_ENDIAN platforms.
Fixes Issue 35 and Issue 36.
- Comment clarification to address leveldb Issue 37.
- Change license in posix_logger.h to match other files.
- A build problem where uint32 was used instead of uint32_t.
Sync with upstream @24408625