// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_DB_BUILDER_H_ #define STORAGE_LEVELDB_DB_BUILDER_H_ #include "include/status.h" namespace leveldb { struct Options; struct FileMetaData; class Env; class Iterator; class TableCache; class VersionEdit; // Build a Table file from the contents of *iter. The generated file // will be named according to meta->number. On success, the rest of // *meta will be filled with metadata about the generated table, and // large value refs and the added file information will be added to // *edit. If no data is present in *iter, meta->file_size will be set // to zero, and no Table file will be produced. extern Status BuildTable(const std::string& dbname, Env* env, const Options& options, TableCache* table_cache, Iterator* iter, FileMetaData* meta, VersionEdit* edit); } #endif // STORAGE_LEVELDB_DB_BUILDER_H_