// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include #include #include #include "rocksdb/cache.h" #include "port/port.h" #include "util/autovector.h" #include "util/hash.h" #include "util/mutexlock.h" namespace rocksdb { Cache::~Cache() { } namespace { // LRU cache implementation // An entry is a variable length heap-allocated structure. // Entries are referenced by cache and/or by any external entity. // The cache keeps all its entries in table. Some elements // are also stored on LRU list. // // LRUHandle can be in these states: // 1. Referenced externally AND in hash table. // In that case the entry is *not* in the LRU. (refs > 1 && in_cache == true) // 2. Not referenced externally and in hash table. In that case the entry is // in the LRU and can be freed. (refs == 1 && in_cache == true) // 3. Referenced externally and not in hash table. In that case the entry is // in not on LRU and not in table. (refs >= 1 && in_cache == false) // // All newly created LRUHandles are in state 1. If you call LRUCache::Release // on entry in state 1, it will go into state 2. To move from state 1 to // state 3, either call LRUCache::Erase or LRUCache::Insert with the same key. // To move from state 2 to state 1, use LRUCache::Lookup. // Before destruction, make sure that no handles are in state 1. This means // that any successful LRUCache::Lookup/LRUCache::Insert have a matching // RUCache::Release (to move into state 2) or LRUCache::Erase (for state 3) struct LRUHandle { void* value; void (*deleter)(const Slice&, void* value); LRUHandle* next_hash; LRUHandle* next; LRUHandle* prev; size_t charge; // TODO(opt): Only allow uint32_t? size_t key_length; uint32_t refs; // a number of refs to this entry // cache itself is counted as 1 bool in_cache; // true, if this entry is referenced by the hash table uint32_t hash; // Hash of key(); used for fast sharding and comparisons char key_data[1]; // Beginning of key Slice key() const { // For cheaper lookups, we allow a temporary Handle object // to store a pointer to a key in "value". if (next == this) { return *(reinterpret_cast(value)); } else { return Slice(key_data, key_length); } } void Free() { assert((refs == 1 && in_cache) || (refs == 0 && !in_cache)); (*deleter)(key(), value); free(this); } }; // We provide our own simple hash table since it removes a whole bunch // of porting hacks and is also faster than some of the built-in hash // table implementations in some of the compiler/runtime combinations // we have tested. E.g., readrandom speeds up by ~5% over the g++ // 4.4.3's builtin hashtable. class HandleTable { public: HandleTable() : length_(0), elems_(0), list_(nullptr) { Resize(); } template void ApplyToAllCacheEntries(T func) { for (uint32_t i = 0; i < length_; i++) { LRUHandle* h = list_[i]; while (h != nullptr) { auto n = h->next_hash; assert(h->in_cache); func(h); h = n; } } } ~HandleTable() { ApplyToAllCacheEntries([](LRUHandle* h) { if (h->refs == 1) { h->Free(); } }); delete[] list_; } LRUHandle* Lookup(const Slice& key, uint32_t hash) { return *FindPointer(key, hash); } LRUHandle* Insert(LRUHandle* h) { LRUHandle** ptr = FindPointer(h->key(), h->hash); LRUHandle* old = *ptr; h->next_hash = (old == nullptr ? nullptr : old->next_hash); *ptr = h; if (old == nullptr) { ++elems_; if (elems_ > length_) { // Since each cache entry is fairly large, we aim for a small // average linked list length (<= 1). Resize(); } } return old; } LRUHandle* Remove(const Slice& key, uint32_t hash) { LRUHandle** ptr = FindPointer(key, hash); LRUHandle* result = *ptr; if (result != nullptr) { *ptr = result->next_hash; --elems_; } return result; } private: // The table consists of an array of buckets where each bucket is // a linked list of cache entries that hash into the bucket. uint32_t length_; uint32_t elems_; LRUHandle** list_; // Return a pointer to slot that points to a cache entry that // matches key/hash. If there is no such cache entry, return a // pointer to the trailing slot in the corresponding linked list. LRUHandle** FindPointer(const Slice& key, uint32_t hash) { LRUHandle** ptr = &list_[hash & (length_ - 1)]; while (*ptr != nullptr && ((*ptr)->hash != hash || key != (*ptr)->key())) { ptr = &(*ptr)->next_hash; } return ptr; } void Resize() { uint32_t new_length = 16; while (new_length < elems_ * 1.5) { new_length *= 2; } LRUHandle** new_list = new LRUHandle*[new_length]; memset(new_list, 0, sizeof(new_list[0]) * new_length); uint32_t count = 0; for (uint32_t i = 0; i < length_; i++) { LRUHandle* h = list_[i]; while (h != nullptr) { LRUHandle* next = h->next_hash; uint32_t hash = h->hash; LRUHandle** ptr = &new_list[hash & (new_length - 1)]; h->next_hash = *ptr; *ptr = h; h = next; count++; } } assert(elems_ == count); delete[] list_; list_ = new_list; length_ = new_length; } }; // A single shard of sharded cache. class LRUCache { public: LRUCache(); ~LRUCache(); // Separate from constructor so caller can easily make an array of LRUCache // if current usage is more than new capacity, the function will attempt to // free the needed space void SetCapacity(size_t capacity); // Like Cache methods, but with an extra "hash" parameter. Cache::Handle* Insert(const Slice& key, uint32_t hash, void* value, size_t charge, void (*deleter)(const Slice& key, void* value)); Cache::Handle* Lookup(const Slice& key, uint32_t hash); void Release(Cache::Handle* handle); void Erase(const Slice& key, uint32_t hash); // Although in some platforms the update of size_t is atomic, to make sure // GetUsage() works correctly under any platforms, we'll protect this // function with mutex. size_t GetUsage() const { MutexLock l(&mutex_); return usage_; } void ApplyToAllCacheEntries(void (*callback)(void*, size_t), bool thread_safe); private: void LRU_Remove(LRUHandle* e); void LRU_Append(LRUHandle* e); // Just reduce the reference count by 1. // Return true if last reference bool Unref(LRUHandle* e); // Free some space following strict LRU policy until enough space // to hold (usage_ + charge) is freed or the lru list is empty // This function is not thread safe - it needs to be executed while // holding the mutex_ void EvictFromLRU(size_t charge, autovector* deleted); // Initialized before use. size_t capacity_; // mutex_ protects the following state. // We don't count mutex_ as the cache's internal state so semantically we // don't mind mutex_ invoking the non-const actions. mutable port::Mutex mutex_; size_t usage_; // Dummy head of LRU list. // lru.prev is newest entry, lru.next is oldest entry. // LRU contains items which can be evicted, ie reference only by cache LRUHandle lru_; HandleTable table_; }; LRUCache::LRUCache() : usage_(0) { // Make empty circular linked list lru_.next = &lru_; lru_.prev = &lru_; } LRUCache::~LRUCache() {} bool LRUCache::Unref(LRUHandle* e) { assert(e->refs > 0); e->refs--; return e->refs == 0; } // Call deleter and free void LRUCache::ApplyToAllCacheEntries(void (*callback)(void*, size_t), bool thread_safe) { if (thread_safe) { mutex_.Lock(); } table_.ApplyToAllCacheEntries([callback](LRUHandle* h) { callback(h->value, h->charge); }); if (thread_safe) { mutex_.Unlock(); } } void LRUCache::LRU_Remove(LRUHandle* e) { assert(e->next != nullptr); assert(e->prev != nullptr); e->next->prev = e->prev; e->prev->next = e->next; e->prev = e->next = nullptr; } void LRUCache::LRU_Append(LRUHandle* e) { // Make "e" newest entry by inserting just before lru_ assert(e->next == nullptr); assert(e->prev == nullptr); e->next = &lru_; e->prev = lru_.prev; e->prev->next = e; e->next->prev = e; } void LRUCache::EvictFromLRU(size_t charge, autovector* deleted) { while (usage_ + charge > capacity_ && lru_.next != &lru_) { LRUHandle* old = lru_.next; assert(old->in_cache); assert(old->refs == 1); // LRU list contains elements which may be evicted LRU_Remove(old); table_.Remove(old->key(), old->hash); old->in_cache = false; Unref(old); usage_ -= old->charge; deleted->push_back(old); } } void LRUCache::SetCapacity(size_t capacity) { autovector last_reference_list; { MutexLock l(&mutex_); capacity_ = capacity; EvictFromLRU(0, &last_reference_list); } // we free the entries here outside of mutex for // performance reasons for (auto entry : last_reference_list) { entry->Free(); } } Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) { MutexLock l(&mutex_); LRUHandle* e = table_.Lookup(key, hash); if (e != nullptr) { assert(e->in_cache); if (e->refs == 1) { LRU_Remove(e); } e->refs++; } return reinterpret_cast(e); } void LRUCache::Release(Cache::Handle* handle) { LRUHandle* e = reinterpret_cast(handle); bool last_reference = false; { MutexLock l(&mutex_); last_reference = Unref(e); if (last_reference) { usage_ -= e->charge; } if (e->refs == 1 && e->in_cache) { // The item is still in cache, and nobody else holds a reference to it if (usage_ > capacity_) { // the cache is full // The LRU list must be empty since the cache is full assert(lru_.next == &lru_); // take this opportunity and remove the item table_.Remove(e->key(), e->hash); e->in_cache = false; Unref(e); usage_ -= e->charge; last_reference = true; } else { // put the item on the list to be potentially freed LRU_Append(e); } } } // free outside of mutex if (last_reference) { e->Free(); } } Cache::Handle* LRUCache::Insert( const Slice& key, uint32_t hash, void* value, size_t charge, void (*deleter)(const Slice& key, void* value)) { // Allocate the memory here outside of the mutex // If the cache is full, we'll have to release it // It shouldn't happen very often though. LRUHandle* e = reinterpret_cast(malloc(sizeof(LRUHandle) - 1 + key.size())); autovector last_reference_list; e->value = value; e->deleter = deleter; e->charge = charge; e->key_length = key.size(); e->hash = hash; e->refs = 2; // One from LRUCache, one for the returned handle e->next = e->prev = nullptr; e->in_cache = true; memcpy(e->key_data, key.data(), key.size()); { MutexLock l(&mutex_); // Free the space following strict LRU policy until enough space // is freed or the lru list is empty EvictFromLRU(charge, &last_reference_list); // insert into the cache // note that the cache might get larger than its capacity if not enough // space was freed LRUHandle* old = table_.Insert(e); usage_ += e->charge; if (old != nullptr) { old->in_cache = false; if (Unref(old)) { usage_ -= old->charge; // old is on LRU because it's in cache and its reference count // was just 1 (Unref returned 0) LRU_Remove(old); last_reference_list.push_back(old); } } } // we free the entries here outside of mutex for // performance reasons for (auto entry : last_reference_list) { entry->Free(); } return reinterpret_cast(e); } void LRUCache::Erase(const Slice& key, uint32_t hash) { LRUHandle* e; bool last_reference = false; { MutexLock l(&mutex_); e = table_.Remove(key, hash); if (e != nullptr) { last_reference = Unref(e); if (last_reference) { usage_ -= e->charge; } if (last_reference && e->in_cache) { LRU_Remove(e); } e->in_cache = false; } } // mutex not held here // last_reference will only be true if e != nullptr if (last_reference) { e->Free(); } } static int kNumShardBits = 4; // default values, can be overridden class ShardedLRUCache : public Cache { private: LRUCache* shards_; port::Mutex id_mutex_; port::Mutex capacity_mutex_; uint64_t last_id_; int num_shard_bits_; size_t capacity_; static inline uint32_t HashSlice(const Slice& s) { return Hash(s.data(), s.size(), 0); } uint32_t Shard(uint32_t hash) { // Note, hash >> 32 yields hash in gcc, not the zero we expect! return (num_shard_bits_ > 0) ? (hash >> (32 - num_shard_bits_)) : 0; } public: ShardedLRUCache(size_t capacity, int num_shard_bits) : last_id_(0), num_shard_bits_(num_shard_bits), capacity_(capacity) { int num_shards = 1 << num_shard_bits_; shards_ = new LRUCache[num_shards]; const size_t per_shard = (capacity + (num_shards - 1)) / num_shards; for (int s = 0; s < num_shards; s++) { shards_[s].SetCapacity(per_shard); } } virtual ~ShardedLRUCache() { delete[] shards_; } virtual void SetCapacity(size_t capacity) { int num_shards = 1 << num_shard_bits_; const size_t per_shard = (capacity + (num_shards - 1)) / num_shards; MutexLock l(&capacity_mutex_); for (int s = 0; s < num_shards; s++) { shards_[s].SetCapacity(per_shard); } capacity_ = capacity; } virtual Handle* Insert(const Slice& key, void* value, size_t charge, void (*deleter)(const Slice& key, void* value)) override { const uint32_t hash = HashSlice(key); return shards_[Shard(hash)].Insert(key, hash, value, charge, deleter); } virtual Handle* Lookup(const Slice& key) override { const uint32_t hash = HashSlice(key); return shards_[Shard(hash)].Lookup(key, hash); } virtual void Release(Handle* handle) override { LRUHandle* h = reinterpret_cast(handle); shards_[Shard(h->hash)].Release(handle); } virtual void Erase(const Slice& key) override { const uint32_t hash = HashSlice(key); shards_[Shard(hash)].Erase(key, hash); } virtual void* Value(Handle* handle) override { return reinterpret_cast(handle)->value; } virtual uint64_t NewId() override { MutexLock l(&id_mutex_); return ++(last_id_); } virtual size_t GetCapacity() const override { return capacity_; } virtual size_t GetUsage() const override { // We will not lock the cache when getting the usage from shards. // for (size_t i = 0; i < num_shard_bits_; ++i) int num_shards = 1 << num_shard_bits_; size_t usage = 0; for (int s = 0; s < num_shards; s++) { usage += shards_[s].GetUsage(); } return usage; } virtual void DisownData() override { shards_ = nullptr; } virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t), bool thread_safe) override { int num_shards = 1 << num_shard_bits_; for (int s = 0; s < num_shards; s++) { shards_[s].ApplyToAllCacheEntries(callback, thread_safe); } } }; } // end anonymous namespace shared_ptr NewLRUCache(size_t capacity) { return NewLRUCache(capacity, kNumShardBits); } shared_ptr NewLRUCache(size_t capacity, int num_shard_bits) { if (num_shard_bits >= 20) { return nullptr; // the cache cannot be sharded into too many fine pieces } return std::make_shared(capacity, num_shard_bits); } } // namespace rocksdb