// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // This is used by the MemTable to allocate write buffer memory. It connects // to WriteBufferManager so we can track and enforce overall write buffer // limits. #pragma once #include #include "rocksdb/write_buffer_manager.h" #include "util/allocator.h" namespace rocksdb { class Logger; class MemTableAllocator : public Allocator { public: explicit MemTableAllocator(Allocator* allocator, WriteBufferManager* write_buffer_manager); ~MemTableAllocator(); // Allocator interface char* Allocate(size_t bytes) override; char* AllocateAligned(size_t bytes, size_t huge_page_size = 0, Logger* logger = nullptr) override; size_t BlockSize() const override; // Call when we're finished allocating memory so we can free it from // the write buffer's limit. void DoneAllocating(); private: Allocator* allocator_; WriteBufferManager* write_buffer_manager_; std::atomic bytes_allocated_; // No copying allowed MemTableAllocator(const MemTableAllocator&); void operator=(const MemTableAllocator&); }; } // namespace rocksdb