// Copyright (c) 2006- Facebook // Distributed under the Thrift Software License // // See accompanying file LICENSE or visit the Thrift site at: // http://developers.facebook.com/thrift/ #ifndef THRIFT_ASYNC_TEVENTBASE_H_ #define THRIFT_ASYNC_TEVENTBASE_H_ 1 #include "thrift/lib/cpp/Thrift.h" #include "thrift/lib/cpp/async/TAsyncTimeout.h" #include "thrift/lib/cpp/server/TServer.h" #include "thrift/lib/cpp/transport/TTransportUtils.h" #include "thrift/lib/cpp/concurrency/ThreadManager.h" #include #include #include #include #include #include #include #include #include #include #include // libevent #include #include namespace apache { namespace thrift { namespace async { typedef std::tr1::function Cob; template class TNotificationQueue; /** * This class is a wrapper for all asynchronous I/O processing functionality * used in thrift. * * TEventBase provides a main loop that notifies TEventHandler callback objects * when I/O is ready on a file descriptor, and notifies TAsyncTimeout objects * when a specified timeout has expired. More complex, higher-level callback * mechanisms can then be built on top of TEventHandler and TAsyncTimeout. * * A TEventBase object can only drive an event loop for a single thread. To * take advantage of multiple CPU cores, most asynchronous I/O servers have one * thread per CPU, and use a separate TEventBase for each thread. * * In general, most TEventBase methods may only be called from the thread * running the TEventBase's loop. There are a few exceptions to this rule, for * methods that are explicitly intended to allow communication with a * TEventBase from other threads. When it is safe to call a method from * another thread it is explicitly listed in the method comments. */ class TEventBase : private boost::noncopyable { public: /** * A callback interface to use with runInLoop() * * Derive from this class if you need to delay some code execution until the * next iteration of the event loop. This allows you to schedule code to be * invoked from the top-level of the loop, after your immediate callers have * returned. * * If a LoopCallback object is destroyed while it is scheduled to be run in * the next loop iteration, it will automatically be cancelled. */ class LoopCallback { public: virtual ~LoopCallback() {} virtual void runLoopCallback() THRIFT_NOEXCEPT = 0; void cancelLoopCallback() { hook_.unlink(); } bool isLoopCallbackScheduled() const { return hook_.is_linked(); } private: typedef boost::intrusive::list_member_hook< boost::intrusive::link_mode > ListHook; ListHook hook_; typedef boost::intrusive::list< LoopCallback, boost::intrusive::member_hook, boost::intrusive::constant_time_size > List; // TEventBase needs access to LoopCallbackList (and therefore to hook_) friend class TEventBase; }; /** * Create a new TEventBase object. */ TEventBase(); /** * Create a new TEventBase object that will use the specified libevent * event_base object to drive the event loop. * * The TEventBase will take ownership of this event_base, and will call * event_base_free(evb) when the TEventBase is destroyed. */ explicit TEventBase(event_base* evb); ~TEventBase(); /** * Runs the event loop. * * loop() will loop waiting for I/O or timeouts and invoking TEventHandler * and TAsyncTimeout callbacks as their events become ready. loop() will * only return when there are no more events remaining to process, or after * terminateLoopSoon() has been called. * * loop() may be called again to restart event processing after a previous * call to loop() or loopForever() has returned. * * Returns true if the loop completed normally (if it processed all * outstanding requests, or if terminateLoopSoon() was called). If an error * occurs waiting for events, false will be returned. */ bool loop(); /** * Runs the event loop. * * loopForever() behaves like loop(), except that it keeps running even if * when there are no more user-supplied TEventHandlers or TAsyncTimeouts * registered. It will only return after terminateLoopSoon() has been * called. * * This is useful for callers that want to wait for other threads to call * runInEventBaseThread(), even when there are no other scheduled events. * * loopForever() may be called again to restart event processing after a * previous call to loop() or loopForever() has returned. * * Throws a TLibraryException if an error occurs. */ void loopForever(); /** * Causes the event loop to exit soon. * * This will cause an existing call to loop() or loopForever() to stop event * processing and return, even if there are still events remaining to be * processed. * * It is safe to call terminateLoopSoon() from another thread to cause loop() * to wake up and return in the TEventBase loop thread. terminateLoopSoon() * may also be called from the loop thread itself (for example, a * TEventHandler or TAsyncTimeout callback may call terminateLoopSoon() to * cause the loop to exit after the callback returns.) * * Note that the caller is responsible for ensuring that cleanup of all event * callbacks occurs properly. Since terminateLoopSoon() causes the loop to * exit even when there are pending events present, there may be remaining * callbacks present waiting to be invoked. If the loop is later restarted * pending events will continue to be processed normally, however if the * TEventBase is destroyed after calling terminateLoopSoon() it is the * caller's responsibility to ensure that cleanup happens properly even if * some outstanding events are never processed. */ void terminateLoopSoon(); /** * Adds the given callback to a queue of things run after the current pass * through the event loop completes. Note that if this callback calls * runInLoop() the new callback won't be called until the main event loop * has gone through a cycle. * * This method may only be called from the TEventBase's thread. This * essentially allows an event handler to schedule an additional callback to * be invoked after it returns. * * Use runInEventBaseThread() to schedule functions from another thread. */ void runInLoop(LoopCallback* callback); /** * Convenience function to call runInLoop() with a tr1::function. * * This creates a LoopCallback object to wrap the tr1::function, and invoke * the tr1::function when the loop callback fires. This is slightly more * expensive than defining your own LoopCallback, but more convenient in * areas that aren't performance sensitive where you just want to use * tr1::bind. (tr1::bind is fairly slow on even by itself.) * * This method may only be called from the TEventBase's thread. This * essentially allows an event handler to schedule an additional callback to * be invoked after it returns. * * Use runInEventBaseThread() to schedule functions from another thread. */ void runInLoop(const Cob& c); /** * Run the specified function in the TEventBase's thread. * * This method is thread-safe, and may be called from another thread. * * If runInEventBaseThread() is called when the TEventBase loop is not * running, the function call will be delayed until the next time the loop is * started. * * If runInEventBaseThread() returns true the function has successfully been * scheduled to run in the loop thread. However, if the loop is terminated * (and never later restarted) before it has a chance to run the requested * function, the function may never be run at all. The caller is responsible * for handling this situation correctly if they may terminate the loop with * outstanding runInEventBaseThread() calls pending. * * If two calls to runInEventBaseThread() are made from the same thread, the * functions will always be run in the order that they were scheduled. * Ordering between functions scheduled from separate threads is not * guaranteed. * * @param fn The function to run. The function must not throw any * exceptions. * @param arg An argument to pass to the function. * * @return Returns true if the function was successfully scheduled, or false * if there was an error scheduling the function. */ template bool runInEventBaseThread(void (*fn)(T*), T* arg) { return runInEventBaseThread(reinterpret_cast(fn), reinterpret_cast(arg)); } bool runInEventBaseThread(void (*fn)(void*), void* arg); /** * Run the specified function in the TEventBase's thread * * This version of runInEventBaseThread() takes a tr1::function object. * Note that this is less efficient than the version that takes a plain * function pointer and void* argument, as it has to allocate memory to copy * the tr1::function object. * * If the TEventBase loop is terminated before it has a chance to run this * function, the allocated memory will be leaked. The caller is responsible * for ensuring that the TEventBase loop is not terminated before this * function can run. * * The function must not throw any exceptions. */ bool runInEventBaseThread(const std::tr1::function& fn); /** * Runs the given Cob at some time after the specified number of * milliseconds. (No guarantees exactly when.) * * @return true iff the cob was successfully registered. */ bool runAfterDelay(const Cob& c, int milliseconds); /** * Set the maximum desired latency in us and provide a callback which will be * called when that latency is exceeded. */ void setMaxLatency(int64_t maxLatency, const Cob& maxLatencyCob) { maxLatency_ = maxLatency; maxLatencyCob_ = maxLatencyCob; } /** * Set smoothing coefficient for loop load average; # of milliseconds * for exp(-1) (1/2.71828...) decay. */ void setLoadAvgMsec(uint32_t ms); /** * Get the average loop time in microseconds (an exponentially-smoothed ave) */ double getAvgLoopTime() const { return avgLoopTime_; } /** * Verify that current thread is the TEventBase thread, if the TEventBase is * running. * * This is primarily intended for debugging, to assert that functions that * register or unregister events are only ever invoked in the TEventBase's * thread. */ bool isInEventBaseThread() const { return !running_ || pthread_equal(loopThread_, pthread_self()); } // --------- interface to underlying libevent base ------------ // Avoid using these functions if possible. These functions are not // guaranteed to always be present if we ever provide alternative TEventBase // implementations that do not use libevent internally. event_base* getLibeventBase() const { return evb_; } static const char* getLibeventVersion() { return event_get_version(); } static const char* getLibeventMethod() { return event_get_method(); } private: // --------- libevent callbacks (not for client use) ------------ /** * Called after a delay to break out of an idle event loop. We need to * use this instead of event_base_loopexit() since the latter installs * an event within libevent which is queued until it expires. Installing * our own timed event lets us delete it when another event causes the * loop to exit earlier.. */ static void loopTimerCallback(int fd, short which, void* arg); static void runTr1FunctionPtr(std::tr1::function* fn); // small object used as a callback arg with enough info to execute the // appropriate client-provided Cob class CobTimeout : public TAsyncTimeout { public: CobTimeout(TEventBase* b, const Cob& c) : TAsyncTimeout(b), cob_(c) {} virtual void timeoutExpired() THRIFT_NOEXCEPT; private: Cob cob_; public: typedef boost::intrusive::list_member_hook< boost::intrusive::link_mode > ListHook; ListHook hook; typedef boost::intrusive::list< CobTimeout, boost::intrusive::member_hook, boost::intrusive::constant_time_size > List; }; typedef LoopCallback::List LoopCallbackList; class FunctionRunner; // executes any callbacks queued by runInLoop() void runLoopCallbacks(); void initNotificationQueue(); CobTimeout::List pendingCobTimeouts_; LoopCallbackList loopCallbacks_; // stop_ is set by terminateLoopSoon() and is used by the main loop // to determine if it should exit bool stop_; // running_ is set to true while loop() is running bool running_; // The ID of the thread running the main loop. // Only valid while running_ is true. pthread_t loopThread_; // pointer to underlying event_base class doing the heavy lifting event_base* evb_; // A notification queue for runInEventBaseThread() to use // to send function requests to the TEventBase thread. std::unique_ptr>> queue_; std::unique_ptr fnRunner_; // limit for latency in microseconds (0 disables) int64_t maxLatency_; // smoothed loop time used to invoke latency callbacks; differs from // avgLoopTime_ in that it's scaled down after triggering a callback // to reduce spamminess double maxLatencyLoopTime_; // exponentially-smoothed average loop time for latency-limiting double avgLoopTime_; // set to true if the event_base_loop(EVLOOP_ONCE) returned because // the loop timeout fired, rather than because it found events to process bool loopTimedOut_; // factor used for exponential smoothing of load average double expCoeff_; // callback called when latency limit is exceeded Cob maxLatencyCob_; // we'll wait this long before running deferred callbacks if the event // loop is idle. static const int kDEFAULT_IDLE_WAIT_USEC = 20000; // 20ms }; }}} // apache::thrift::async #endif // #ifndef THRIFT_ASYNC_TEVENTBASE_H_