// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. #include #include "rocksdb/env.h" #include "util/thread_status_updater.h" #include "util/thread_status_util.h" namespace rocksdb { #ifndef NDEBUG // the delay for debugging purpose. static std::atomic operations_delay[ThreadStatus::NUM_OP_TYPES]; static std::atomic states_delay[ThreadStatus::NUM_STATE_TYPES]; void ThreadStatusUtil::TEST_SetStateDelay( const ThreadStatus::StateType state, int micro) { states_delay[state].store(micro, std::memory_order_relaxed); } void ThreadStatusUtil::TEST_StateDelay( const ThreadStatus::StateType state) { Env::Default()->SleepForMicroseconds( states_delay[state].load(std::memory_order_relaxed)); } void ThreadStatusUtil::TEST_SetOperationDelay( const ThreadStatus::OperationType operation, int micro) { operations_delay[operation].store(micro, std::memory_order_relaxed); } void ThreadStatusUtil::TEST_OperationDelay( const ThreadStatus::OperationType operation) { Env::Default()->SleepForMicroseconds( operations_delay[operation].load(std::memory_order_relaxed)); } #endif // !NDEBUG } // namespace rocksdb