// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // Simple hash function used for internal data structures #pragma once #include #include #include "rocksdb/slice.h" #include "util/murmurhash.h" namespace rocksdb { // Non-persistent hash. Only used for in-memory data structure // The hash results are applicable to change. extern uint64_t NPHash64(const char* data, size_t n, uint32_t seed); extern uint32_t Hash(const char* data, size_t n, uint32_t seed); inline uint32_t BloomHash(const Slice& key) { return Hash(key.data(), key.size(), 0xbc9f1d34); } inline uint64_t GetSliceNPHash64(const Slice& s) { return NPHash64(s.data(), s.size(), 0); } inline uint32_t GetSliceHash(const Slice& s) { return Hash(s.data(), s.size(), 397); } inline uint64_t NPHash64(const char* data, size_t n, uint32_t seed) { // Right now murmurhash2B is used. It should able to be freely // changed to a better hash, without worrying about backward // compatibility issue. return MURMUR_HASH(data, static_cast(n), static_cast(seed)); } // std::hash compatible interface. struct SliceHasher { uint32_t operator()(const Slice& s) const { return GetSliceHash(s); } }; } // namespace rocksdb