// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_INCLUDE_DB_H_ #define STORAGE_LEVELDB_INCLUDE_DB_H_ #include #include #include #include "leveldb/iterator.h" #include "leveldb/options.h" #include "leveldb/types.h" #include "leveldb/transaction_log_iterator.h" namespace leveldb { // Update Makefile if you change these static const int kMajorVersion = 1; static const int kMinorVersion = 5; struct Options; struct ReadOptions; struct WriteOptions; struct FlushOptions; class WriteBatch; // Abstract handle to particular state of a DB. // A Snapshot is an immutable object and can therefore be safely // accessed from multiple threads without any external synchronization. class Snapshot { protected: virtual ~Snapshot(); }; // A range of keys struct Range { Slice start; // Included in the range Slice limit; // Not included in the range Range() { } Range(const Slice& s, const Slice& l) : start(s), limit(l) { } }; // A DB is a persistent ordered map from keys to values. // A DB is safe for concurrent access from multiple threads without // any external synchronization. class DB { public: // Open the database with the specified "name". // Stores a pointer to a heap-allocated database in *dbptr and returns // OK on success. // Stores NULL in *dbptr and returns a non-OK status on error. // Caller should delete *dbptr when it is no longer needed. static Status Open(const Options& options, const std::string& name, DB** dbptr); // Open the database for read only. All DB interfaces // that modify data, like put/delete, will return error. // If the db is opened in read only mode, then no compactions // will happen. static Status OpenForReadOnly(const Options& options, const std::string& name, DB** dbptr, bool no_log_recory = true, bool error_if_log_file_exist = false); DB() { } virtual ~DB(); // Set the database entry for "key" to "value". Returns OK on success, // and a non-OK status on error. // Note: consider setting options.sync = true. virtual Status Put(const WriteOptions& options, const Slice& key, const Slice& value) = 0; // Remove the database entry (if any) for "key". Returns OK on // success, and a non-OK status on error. It is not an error if "key" // did not exist in the database. // Note: consider setting options.sync = true. virtual Status Delete(const WriteOptions& options, const Slice& key) = 0; // Apply the specified updates to the database. // Returns OK on success, non-OK on failure. // Note: consider setting options.sync = true. virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0; // If the database contains an entry for "key" store the // corresponding value in *value and return OK. // // If there is no entry for "key" leave *value unchanged and return // a status for which Status::IsNotFound() returns true. // // May return some other Status on an error. virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) = 0; // Return a heap-allocated iterator over the contents of the database. // The result of NewIterator() is initially invalid (caller must // call one of the Seek methods on the iterator before using it). // // Caller should delete the iterator when it is no longer needed. // The returned iterator should be deleted before this db is deleted. virtual Iterator* NewIterator(const ReadOptions& options) = 0; // Return a handle to the current DB state. Iterators created with // this handle will all observe a stable snapshot of the current DB // state. The caller must call ReleaseSnapshot(result) when the // snapshot is no longer needed. virtual const Snapshot* GetSnapshot() = 0; // Release a previously acquired snapshot. The caller must not // use "snapshot" after this call. virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0; // DB implementations can export properties about their state // via this method. If "property" is a valid property understood by this // DB implementation, fills "*value" with its current value and returns // true. Otherwise returns false. // // // Valid property names include: // // "leveldb.num-files-at-level" - return the number of files at level , // where is an ASCII representation of a level number (e.g. "0"). // "leveldb.stats" - returns a multi-line string that describes statistics // about the internal operation of the DB. // "leveldb.sstables" - returns a multi-line string that describes all // of the sstables that make up the db contents. virtual bool GetProperty(const Slice& property, std::string* value) = 0; // For each i in [0,n-1], store in "sizes[i]", the approximate // file system space used by keys in "[range[i].start .. range[i].limit)". // // Note that the returned sizes measure file system space usage, so // if the user data compresses by a factor of ten, the returned // sizes will be one-tenth the size of the corresponding user data size. // // The results may not include the sizes of recently written data. virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes) = 0; // Compact the underlying storage for the key range [*begin,*end]. // In particular, deleted and overwritten versions are discarded, // and the data is rearranged to reduce the cost of operations // needed to access the data. This operation should typically only // be invoked by users who understand the underlying implementation. // // begin==NULL is treated as a key before all keys in the database. // end==NULL is treated as a key after all keys in the database. // Therefore the following call will compact the entire database: // db->CompactRange(NULL, NULL); virtual void CompactRange(const Slice* begin, const Slice* end) = 0; // Number of levels used for this DB. virtual int NumberLevels() = 0; // Maximum level to which a new compacted memtable is pushed if it // does not create overlap. virtual int MaxMemCompactionLevel() = 0; // Number of files in level-0 that would stop writes. virtual int Level0StopWriteTrigger() = 0; // Flush all mem-table data. virtual Status Flush(const FlushOptions& options) = 0; // Prevent file deletions. Compactions will continue to occur, // but no obsolete files will be deleted. Calling this multiple // times have the same effect as calling it once. virtual Status DisableFileDeletions() = 0; // Allow compactions to delete obselete files. virtual Status EnableFileDeletions() = 0; // Retrieve the list of all files in the database. The files are // relative to the dbname and are not absolute paths. This list // can be used to generate a backup. The valid size of the manifest // file is returned in manifest_file_size. The manifest file is // an ever growing file, but only the portion specified // by manifest_file_size is valid for this snapshot. virtual Status GetLiveFiles(std::vector&, uint64_t* manifest_file_size) = 0; // Return's an iterator for all writes since the sequence number // Status::ok if iterator is valid. // The iterator internally holds references to the available log files. // It automatically takes care of closing a file with no-updates left, and // opening the next one. // If the sequence number is non existent. it returns an iterator at a seq_no // just greater than the requested seq_no. // Must set WAL_ttl_seconds to a large value to use this api. // else the WAL files will get // cleared aggressively and the iterator might keep getting invalid before // an update is read. virtual Status GetUpdatesSince(SequenceNumber seq_number, TransactionLogIterator** iter) = 0; private: // No copying allowed DB(const DB&); void operator=(const DB&); }; // Destroy the contents of the specified database. // Be very careful using this method. Status DestroyDB(const std::string& name, const Options& options); // If a DB cannot be opened, you may attempt to call this method to // resurrect as much of the contents of the database as possible. // Some data may be lost, so be careful when calling this function // on a database that contains important information. Status RepairDB(const std::string& dbname, const Options& options); } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_DB_H_