// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // #ifdef GFLAGS #include "db_stress_tool/db_stress_common.h" #include rocksdb::DbStressEnvWrapper* FLAGS_env = nullptr; enum rocksdb::CompressionType FLAGS_compression_type_e = rocksdb::kSnappyCompression; enum rocksdb::ChecksumType FLAGS_checksum_type_e = rocksdb::kCRC32c; enum RepFactory FLAGS_rep_factory = kSkipList; std::vector sum_probs(100001); int64_t zipf_sum_size = 100000; namespace rocksdb { // Zipfian distribution is generated based on a pre-calculated array. // It should be used before start the stress test. // First, the probability distribution function (PDF) of this Zipfian follows // power low. P(x) = 1/(x^alpha). // So we calculate the PDF when x is from 0 to zipf_sum_size in first for loop // and add the PDF value togetger as c. So we get the total probability in c. // Next, we calculate inverse CDF of Zipfian and store the value of each in // an array (sum_probs). The rank is from 0 to zipf_sum_size. For example, for // integer k, its Zipfian CDF value is sum_probs[k]. // Third, when we need to get an integer whose probability follows Zipfian // distribution, we use a rand_seed [0,1] which follows uniform distribution // as a seed and search it in the sum_probs via binary search. When we find // the closest sum_probs[i] of rand_seed, i is the integer that in // [0, zipf_sum_size] following Zipfian distribution with parameter alpha. // Finally, we can scale i to [0, max_key] scale. // In order to avoid that hot keys are close to each other and skew towards 0, // we use Rando64 to shuffle it. void InitializeHotKeyGenerator(double alpha) { double c = 0; for (int64_t i = 1; i <= zipf_sum_size; i++) { c = c + (1.0 / std::pow(static_cast(i), alpha)); } c = 1.0 / c; sum_probs[0] = 0; for (int64_t i = 1; i <= zipf_sum_size; i++) { sum_probs[i] = sum_probs[i - 1] + c / std::pow(static_cast(i), alpha); } } // Generate one key that follows the Zipfian distribution. The skewness // is decided by the parameter alpha. Input is the rand_seed [0,1] and // the max of the key to be generated. If we directly return tmp_zipf_seed, // the closer to 0, the higher probability will be. To randomly distribute // the hot keys in [0, max_key], we use Random64 to shuffle it. int64_t GetOneHotKeyID(double rand_seed, int64_t max_key) { int64_t low = 1, mid, high = zipf_sum_size, zipf = 0; while (low <= high) { mid = std::floor((low + high) / 2); if (sum_probs[mid] >= rand_seed && sum_probs[mid - 1] < rand_seed) { zipf = mid; break; } else if (sum_probs[mid] >= rand_seed) { high = mid - 1; } else { low = mid + 1; } } int64_t tmp_zipf_seed = static_cast( std::floor(zipf * max_key / (static_cast(zipf_sum_size)))); Random64 rand_local(tmp_zipf_seed); return rand_local.Next() % max_key; } void PoolSizeChangeThread(void* v) { assert(FLAGS_compaction_thread_pool_adjust_interval > 0); ThreadState* thread = reinterpret_cast(v); SharedState* shared = thread->shared; while (true) { { MutexLock l(shared->GetMutex()); if (shared->ShoudStopBgThread()) { shared->SetBgThreadFinish(); shared->GetCondVar()->SignalAll(); return; } } auto thread_pool_size_base = FLAGS_max_background_compactions; auto thread_pool_size_var = FLAGS_compaction_thread_pool_variations; int new_thread_pool_size = thread_pool_size_base - thread_pool_size_var + thread->rand.Next() % (thread_pool_size_var * 2 + 1); if (new_thread_pool_size < 1) { new_thread_pool_size = 1; } FLAGS_env->SetBackgroundThreads(new_thread_pool_size, rocksdb::Env::Priority::LOW); // Sleep up to 3 seconds FLAGS_env->SleepForMicroseconds( thread->rand.Next() % FLAGS_compaction_thread_pool_adjust_interval * 1000 + 1); } } void PrintKeyValue(int cf, uint64_t key, const char* value, size_t sz) { if (!FLAGS_verbose) { return; } std::string tmp; tmp.reserve(sz * 2 + 16); char buf[4]; for (size_t i = 0; i < sz; i++) { snprintf(buf, 4, "%X", value[i]); tmp.append(buf); } fprintf(stdout, "[CF %d] %" PRIi64 " == > (%" ROCKSDB_PRIszt ") %s\n", cf, key, sz, tmp.c_str()); } // Note that if hot_key_alpha != 0, it generates the key based on Zipfian // distribution. Keys are randomly scattered to [0, FLAGS_max_key]. It does // not ensure the order of the keys being generated and the keys does not have // the active range which is related to FLAGS_active_width. int64_t GenerateOneKey(ThreadState* thread, uint64_t iteration) { const double completed_ratio = static_cast(iteration) / FLAGS_ops_per_thread; const int64_t base_key = static_cast( completed_ratio * (FLAGS_max_key - FLAGS_active_width)); int64_t rand_seed = base_key + thread->rand.Next() % FLAGS_active_width; int64_t cur_key = rand_seed; if (FLAGS_hot_key_alpha != 0) { // If set the Zipfian distribution Alpha to non 0, use Zipfian double float_rand = (static_cast(thread->rand.Next() % FLAGS_max_key)) / FLAGS_max_key; cur_key = GetOneHotKeyID(float_rand, FLAGS_max_key); } return cur_key; } // Note that if hot_key_alpha != 0, it generates the key based on Zipfian // distribution. Keys being generated are in random order. // If user want to generate keys based on uniform distribution, user needs to // set hot_key_alpha == 0. It will generate the random keys in increasing // order in the key array (ensure key[i] >= key[i+1]) and constrained in a // range related to FLAGS_active_width. std::vector GenerateNKeys(ThreadState* thread, int num_keys, uint64_t iteration) { const double completed_ratio = static_cast(iteration) / FLAGS_ops_per_thread; const int64_t base_key = static_cast( completed_ratio * (FLAGS_max_key - FLAGS_active_width)); std::vector keys; keys.reserve(num_keys); int64_t next_key = base_key + thread->rand.Next() % FLAGS_active_width; keys.push_back(next_key); for (int i = 1; i < num_keys; ++i) { // Generate the key follows zipfian distribution if (FLAGS_hot_key_alpha != 0) { double float_rand = (static_cast(thread->rand.Next() % FLAGS_max_key)) / FLAGS_max_key; next_key = GetOneHotKeyID(float_rand, FLAGS_max_key); } else { // This may result in some duplicate keys next_key = next_key + thread->rand.Next() % (FLAGS_active_width - (next_key - base_key)); } keys.push_back(next_key); } return keys; } size_t GenerateValue(uint32_t rand, char* v, size_t max_sz) { size_t value_sz = ((rand % kRandomValueMaxFactor) + 1) * FLAGS_value_size_mult; assert(value_sz <= max_sz && value_sz >= sizeof(uint32_t)); (void)max_sz; *((uint32_t*)v) = rand; for (size_t i = sizeof(uint32_t); i < value_sz; i++) { v[i] = (char)(rand ^ i); } v[value_sz] = '\0'; return value_sz; // the size of the value set. } } // namespace rocksdb #endif // GFLAGS