rocksdb/port/win/win_logger.cc
mrambacher 12f1137355 Add a SystemClock class to capture the time functions of an Env (#7858)
Summary:
Introduces and uses a SystemClock class to RocksDB.  This class contains the time-related functions of an Env and these functions can be redirected from the Env to the SystemClock.

Many of the places that used an Env (Timer, PerfStepTimer, RepeatableThread, RateLimiter, WriteController) for time-related functions have been changed to use SystemClock instead.  There are likely more places that can be changed, but this is a start to show what can/should be done.  Over time it would be nice to migrate most (if not all) of the uses of the time functions from the Env to the SystemClock.

There are several Env classes that implement these functions.  Most of these have not been converted yet to SystemClock implementations; that will come in a subsequent PR.  It would be good to unify many of the Mock Timer implementations, so that they behave similarly and be tested similarly (some override Sleep, some use a MockSleep, etc).

Additionally, this change will allow new methods to be introduced to the SystemClock (like https://github.com/facebook/rocksdb/issues/7101 WaitFor) in a consistent manner across a smaller number of classes.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7858

Reviewed By: pdillinger

Differential Revision: D26006406

Pulled By: mrambacher

fbshipit-source-id: ed10a8abbdab7ff2e23d69d85bd25b3e7e899e90
2021-01-25 22:09:11 -08:00

196 lines
5.4 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Logger implementation that can be shared by all environments
// where enough posix functionality is available.
#if defined(OS_WIN)
#include "port/win/win_logger.h"
#include <fcntl.h>
#include <stdio.h>
#include <time.h>
#include <algorithm>
#include <atomic>
#include "monitoring/iostats_context_imp.h"
#include "port/sys_time.h"
#include "port/win/env_win.h"
#include "port/win/io_win.h"
#include "rocksdb/env.h"
#include "rocksdb/system_clock.h"
namespace ROCKSDB_NAMESPACE {
namespace port {
WinLogger::WinLogger(uint64_t (*gettid)(),
const std::shared_ptr<SystemClock>& clock, HANDLE file,
const InfoLogLevel log_level)
: Logger(log_level),
file_(file),
gettid_(gettid),
log_size_(0),
last_flush_micros_(0),
clock_(clock),
flush_pending_(false) {
assert(file_ != NULL);
assert(file_ != INVALID_HANDLE_VALUE);
}
void WinLogger::DebugWriter(const char* str, int len) {
assert(file_ != INVALID_HANDLE_VALUE);
DWORD bytesWritten = 0;
BOOL ret = WriteFile(file_, str, len, &bytesWritten, NULL);
if (ret == FALSE) {
std::string errSz = GetWindowsErrSz(GetLastError());
fprintf(stderr, "%s", errSz.c_str());
}
}
WinLogger::~WinLogger() { CloseInternal(); }
Status WinLogger::CloseImpl() {
return CloseInternal();
}
Status WinLogger::CloseInternal() {
Status s;
if (INVALID_HANDLE_VALUE != file_) {
BOOL ret = FlushFileBuffers(file_);
if (ret == 0) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("Failed to flush LOG on Close() ", lastError);
}
ret = CloseHandle(file_);
// On error the return value is zero
if (ret == 0 && s.ok()) {
auto lastError = GetLastError();
s = IOErrorFromWindowsError("Failed to flush LOG on Close() ", lastError);
}
file_ = INVALID_HANDLE_VALUE;
closed_ = true;
}
return s;
}
void WinLogger::Flush() {
assert(file_ != INVALID_HANDLE_VALUE);
if (flush_pending_) {
flush_pending_ = false;
// With Windows API writes go to OS buffers directly so no fflush needed
// unlike with C runtime API. We don't flush all the way to disk
// for perf reasons.
}
last_flush_micros_ = clock_->NowMicros();
}
void WinLogger::Logv(const char* format, va_list ap) {
IOSTATS_TIMER_GUARD(logger_nanos);
assert(file_ != INVALID_HANDLE_VALUE);
const uint64_t thread_id = (*gettid_)();
// We try twice: the first time with a fixed-size stack allocated buffer,
// and the second time with a much larger dynamically allocated buffer.
char buffer[500];
std::unique_ptr<char[]> largeBuffer;
for (int iter = 0; iter < 2; ++iter) {
char* base;
int bufsize;
if (iter == 0) {
bufsize = sizeof(buffer);
base = buffer;
} else {
bufsize = 30000;
largeBuffer.reset(new char[bufsize]);
base = largeBuffer.get();
}
char* p = base;
char* limit = base + bufsize;
struct timeval now_tv;
gettimeofday(&now_tv, nullptr);
const time_t seconds = now_tv.tv_sec;
struct tm t;
localtime_s(&t, &seconds);
p += snprintf(p, limit - p, "%04d/%02d/%02d-%02d:%02d:%02d.%06d %llx ",
t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour,
t.tm_min, t.tm_sec, static_cast<int>(now_tv.tv_usec),
static_cast<long long unsigned int>(thread_id));
// Print the message
if (p < limit) {
va_list backup_ap;
va_copy(backup_ap, ap);
int done = vsnprintf(p, limit - p, format, backup_ap);
if (done > 0) {
p += done;
} else {
continue;
}
va_end(backup_ap);
}
// Truncate to available space if necessary
if (p >= limit) {
if (iter == 0) {
continue; // Try again with larger buffer
} else {
p = limit - 1;
}
}
// Add newline if necessary
if (p == base || p[-1] != '\n') {
*p++ = '\n';
}
assert(p <= limit);
const size_t write_size = p - base;
DWORD bytesWritten = 0;
BOOL ret = WriteFile(file_, base, static_cast<DWORD>(write_size),
&bytesWritten, NULL);
if (ret == FALSE) {
std::string errSz = GetWindowsErrSz(GetLastError());
fprintf(stderr, "%s", errSz.c_str());
}
flush_pending_ = true;
assert((bytesWritten == write_size) || (ret == FALSE));
if (bytesWritten > 0) {
log_size_ += write_size;
}
uint64_t now_micros =
static_cast<uint64_t>(now_tv.tv_sec) * 1000000 + now_tv.tv_usec;
if (now_micros - last_flush_micros_ >= flush_every_seconds_ * 1000000) {
flush_pending_ = false;
// With Windows API writes go to OS buffers directly so no fflush needed
// unlike with C runtime API. We don't flush all the way to disk
// for perf reasons.
last_flush_micros_ = now_micros;
}
break;
}
}
size_t WinLogger::GetLogFileSize() const { return log_size_; }
}
} // namespace ROCKSDB_NAMESPACE
#endif