ad5325a736
Summary: * New public header unique_id.h and function GetUniqueIdFromTableProperties which computes a universally unique identifier based on table properties of table files from recent RocksDB versions. * Generation of DB session IDs is refactored so that they are guaranteed unique in the lifetime of a process running RocksDB. (SemiStructuredUniqueIdGen, new test included.) Along with file numbers, this enables SST unique IDs to be guaranteed unique among SSTs generated in a single process, and "better than random" between processes. See https://github.com/pdillinger/unique_id * In addition to public API producing 'external' unique IDs, there is a function for producing 'internal' unique IDs, with functions for converting between the two. In short, the external ID is "safe" for things people might do with it, and the internal ID enables more "power user" features for the future. Specifically, the external ID goes through a hashing layer so that any subset of bits in the external ID can be used as a hash of the full ID, while also preserving uniqueness guarantees in the first 128 bits (bijective both on first 128 bits and on full 192 bits). Intended follow-up: * Use the internal unique IDs in cache keys. (Avoid conflicts with https://github.com/facebook/rocksdb/issues/8912) (The file offset can be XORed into the third 64-bit value of the unique ID.) * Publish the external unique IDs in FileStorageInfo (https://github.com/facebook/rocksdb/issues/8968) Pull Request resolved: https://github.com/facebook/rocksdb/pull/8990 Test Plan: Unit tests added, and checking of unique ids in stress test. NOTE in stress test we do not generate nearly enough files to thoroughly stress uniqueness, but the test trims off pieces of the ID to check for uniqueness so that we can infer (with some assumptions) stronger properties in the aggregate. Reviewed By: zhichao-cao, mrambacher Differential Revision: D31582865 Pulled By: pdillinger fbshipit-source-id: 1f620c4c86af9abe2a8d177b9ccf2ad2b9f48243
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#include <cstdint>
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#include "table/unique_id_impl.h"
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#include "util/coding_lean.h"
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#include "util/hash.h"
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#include "util/string_util.h"
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namespace ROCKSDB_NAMESPACE {
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std::string EncodeSessionId(uint64_t upper, uint64_t lower) {
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std::string db_session_id(20U, '\0');
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char *buf = &db_session_id[0];
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// Preserving `lower` is slightly tricky. 36^12 is slightly more than
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// 62 bits, so we use 12 chars plus the bottom two bits of one more.
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// (A tiny fraction of 20 digit strings go unused.)
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uint64_t a = (upper << 2) | (lower >> 62);
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uint64_t b = lower & (UINT64_MAX >> 2);
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PutBaseChars<36>(&buf, 8, a, /*uppercase*/ true);
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PutBaseChars<36>(&buf, 12, b, /*uppercase*/ true);
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assert(buf == &db_session_id.back() + 1);
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return db_session_id;
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}
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Status DecodeSessionId(const std::string &db_session_id, uint64_t *upper,
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uint64_t *lower) {
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const size_t len = db_session_id.size();
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if (len == 0) {
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return Status::NotSupported("Missing db_session_id");
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}
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// Anything from 13 to 24 chars is reasonable. We don't have to limit to
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// exactly 20.
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if (len < 13) {
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return Status::NotSupported("Too short db_session_id");
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}
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if (len > 24) {
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return Status::NotSupported("Too long db_session_id");
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}
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uint64_t a = 0, b = 0;
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const char *buf = &db_session_id.front();
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bool success = ParseBaseChars<36>(&buf, len - 12U, &a);
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if (!success) {
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return Status::NotSupported("Bad digit in db_session_id");
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}
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success = ParseBaseChars<36>(&buf, 12U, &b);
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if (!success) {
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return Status::NotSupported("Bad digit in db_session_id");
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}
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assert(buf == &db_session_id.back() + 1);
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*upper = a >> 2;
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*lower = (b & (UINT64_MAX >> 2)) | (a << 62);
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return Status::OK();
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}
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Status GetSstInternalUniqueId(const std::string &db_id,
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const std::string &db_session_id,
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uint64_t file_number, UniqueId64x3 *out) {
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if (db_id.empty()) {
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return Status::NotSupported("Missing db_id");
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}
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if (file_number == 0) {
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return Status::NotSupported("Missing or bad file number");
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}
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if (db_session_id.empty()) {
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return Status::NotSupported("Missing db_session_id");
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}
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uint64_t session_upper = 0; // Assignment to appease clang-analyze
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uint64_t session_lower = 0; // Assignment to appease clang-analyze
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{
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Status s = DecodeSessionId(db_session_id, &session_upper, &session_lower);
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if (!s.ok()) {
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return s;
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}
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}
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// Exactly preserve session lower to ensure that session ids generated
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// during the same process lifetime are guaranteed unique.
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// DBImpl also guarantees (in recent versions) that this is not zero,
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// so that we can guarantee unique ID is never all zeros. (Can't assert
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// that here because of testing and old versions.)
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// We put this first in anticipation of matching a small-ish set of cache
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// key prefixes to cover entries relevant to any DB.
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(*out)[0] = session_lower;
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// Hash the session upper (~39 bits entropy) and DB id (120+ bits entropy)
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// for very high global uniqueness entropy.
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// (It is possible that many DBs descended from one common DB id are copied
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// around and proliferate, in which case session id is critical, but it is
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// more common for different DBs to have different DB ids.)
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uint64_t db_a, db_b;
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Hash2x64(db_id.data(), db_id.size(), session_upper, &db_a, &db_b);
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// Xor in file number for guaranteed uniqueness by file number for a given
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// session and DB id. (Xor slightly better than + here. See
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// https://github.com/pdillinger/unique_id )
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(*out)[1] = db_a ^ file_number;
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// Extra (optional) global uniqueness
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(*out)[2] = db_b;
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return Status::OK();
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}
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namespace {
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// For InternalUniqueIdToExternal / ExternalUniqueIdToInternal we want all
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// zeros in first 128 bits to map to itself, so that excluding zero in
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// internal IDs (session_lower != 0 above) does the same for external IDs.
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// These values are meaningless except for making that work.
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constexpr uint64_t kHiOffsetForZero = 17391078804906429400U;
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constexpr uint64_t kLoOffsetForZero = 6417269962128484497U;
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} // namespace
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void InternalUniqueIdToExternal(UniqueId64x3 *in_out) {
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uint64_t hi, lo;
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BijectiveHash2x64((*in_out)[1] + kHiOffsetForZero,
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(*in_out)[0] + kLoOffsetForZero, &hi, &lo);
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(*in_out)[0] = lo;
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(*in_out)[1] = hi;
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(*in_out)[2] += lo + hi;
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}
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void ExternalUniqueIdToInternal(UniqueId64x3 *in_out) {
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uint64_t lo = (*in_out)[0];
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uint64_t hi = (*in_out)[1];
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(*in_out)[2] -= lo + hi;
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BijectiveUnhash2x64(hi, lo, &hi, &lo);
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(*in_out)[0] = lo - kLoOffsetForZero;
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(*in_out)[1] = hi - kHiOffsetForZero;
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}
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std::string EncodeUniqueIdBytes(const UniqueId64x3 &in) {
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std::string ret(24U, '\0');
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EncodeFixed64(&ret[0], in[0]);
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EncodeFixed64(&ret[8], in[1]);
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EncodeFixed64(&ret[16], in[2]);
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return ret;
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}
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Status GetUniqueIdFromTableProperties(const TableProperties &props,
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std::string *out_id) {
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UniqueId64x3 tmp{};
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Status s = GetSstInternalUniqueId(props.db_id, props.db_session_id,
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props.orig_file_number, &tmp);
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if (s.ok()) {
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InternalUniqueIdToExternal(&tmp);
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*out_id = EncodeUniqueIdBytes(tmp);
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} else {
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out_id->clear();
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}
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return s;
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}
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std::string UniqueIdToHumanString(const std::string &id) {
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// Not so efficient, but that's OK
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std::string str = Slice(id).ToString(/*hex*/ true);
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for (size_t i = 16; i < str.size(); i += 17) {
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str.insert(i, "-");
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}
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return str;
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}
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} // namespace ROCKSDB_NAMESPACE
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