526e3b9763
Summary: In the current trace replay, all the queries are serialized and called by single threads. It may not simulate the original application query situations closely. The multi-threads replay is implemented in this PR. Users can set the number of threads to replay the trace. The queries generated according to the trace records are scheduled in the thread pool job queue. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5934 Test Plan: test with make check and real trace replay. Differential Revision: D17998098 Pulled By: zhichao-cao fbshipit-source-id: 87eecf6f7c17a9dc9d7ab29dd2af74f6f60212c8
190 lines
5.8 KiB
C++
190 lines
5.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include "rocksdb/env.h"
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#include "rocksdb/options.h"
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#include "rocksdb/trace_reader_writer.h"
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namespace rocksdb {
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// This file contains Tracer and Replayer classes that enable capturing and
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// replaying RocksDB traces.
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class ColumnFamilyHandle;
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class ColumnFamilyData;
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class DB;
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class DBImpl;
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class Slice;
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class WriteBatch;
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extern const std::string kTraceMagic;
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const unsigned int kTraceTimestampSize = 8;
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const unsigned int kTraceTypeSize = 1;
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const unsigned int kTracePayloadLengthSize = 4;
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const unsigned int kTraceMetadataSize =
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kTraceTimestampSize + kTraceTypeSize + kTracePayloadLengthSize;
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// Supported Trace types.
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enum TraceType : char {
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kTraceBegin = 1,
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kTraceEnd = 2,
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kTraceWrite = 3,
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kTraceGet = 4,
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kTraceIteratorSeek = 5,
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kTraceIteratorSeekForPrev = 6,
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// Block cache related types.
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kBlockTraceIndexBlock = 7,
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kBlockTraceFilterBlock = 8,
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kBlockTraceDataBlock = 9,
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kBlockTraceUncompressionDictBlock = 10,
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kBlockTraceRangeDeletionBlock = 11,
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// All trace types should be added before kTraceMax
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kTraceMax,
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};
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// TODO: This should also be made part of public interface to help users build
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// custom TracerReaders and TraceWriters.
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//
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// The data structure that defines a single trace.
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struct Trace {
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uint64_t ts; // timestamp
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TraceType type;
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std::string payload;
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void reset() {
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ts = 0;
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type = kTraceMax;
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payload.clear();
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}
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};
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class TracerHelper {
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public:
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// Encode a trace object into the given string.
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static void EncodeTrace(const Trace& trace, std::string* encoded_trace);
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// Decode a string into the given trace object.
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static Status DecodeTrace(const std::string& encoded_trace, Trace* trace);
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};
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// Tracer captures all RocksDB operations using a user-provided TraceWriter.
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// Every RocksDB operation is written as a single trace. Each trace will have a
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// timestamp and type, followed by the trace payload.
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class Tracer {
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public:
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Tracer(Env* env, const TraceOptions& trace_options,
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std::unique_ptr<TraceWriter>&& trace_writer);
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~Tracer();
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// Trace all write operations -- Put, Merge, Delete, SingleDelete, Write
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Status Write(WriteBatch* write_batch);
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// Trace Get operations.
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Status Get(ColumnFamilyHandle* cfname, const Slice& key);
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// Trace Iterators.
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Status IteratorSeek(const uint32_t& cf_id, const Slice& key);
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Status IteratorSeekForPrev(const uint32_t& cf_id, const Slice& key);
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// Returns true if the trace is over the configured max trace file limit.
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// False otherwise.
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bool IsTraceFileOverMax();
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// Writes a trace footer at the end of the tracing
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Status Close();
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private:
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// Write a trace header at the beginning, typically on initiating a trace,
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// with some metadata like a magic number, trace version, RocksDB version, and
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// trace format.
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Status WriteHeader();
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// Write a trace footer, typically on ending a trace, with some metadata.
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Status WriteFooter();
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// Write a single trace using the provided TraceWriter to the underlying
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// system, say, a filesystem or a streaming service.
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Status WriteTrace(const Trace& trace);
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// Helps in filtering and sampling of traces.
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// Returns true if a trace should be skipped, false otherwise.
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bool ShouldSkipTrace(const TraceType& type);
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Env* env_;
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TraceOptions trace_options_;
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std::unique_ptr<TraceWriter> trace_writer_;
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uint64_t trace_request_count_;
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};
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// Replayer helps to replay the captured RocksDB operations, using a user
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// provided TraceReader.
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// The Replayer is instantiated via db_bench today, on using "replay" benchmark.
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class Replayer {
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public:
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Replayer(DB* db, const std::vector<ColumnFamilyHandle*>& handles,
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std::unique_ptr<TraceReader>&& reader);
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~Replayer();
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// Replay all the traces from the provided trace stream, taking the delay
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// between the traces into consideration.
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Status Replay();
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// Replay the provide trace stream, which is the same as Replay(), with
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// multi-threads. Queries are scheduled in the thread pool job queue.
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// User can set the number of threads in the thread pool.
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Status MultiThreadReplay(uint32_t threads_num);
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// Enables fast forwarding a replay by reducing the delay between the ingested
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// traces.
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// fast_forward : Rate of replay speedup.
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// If 1, replay the operations at the same rate as in the trace stream.
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// If > 1, speed up the replay by this amount.
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Status SetFastForward(uint32_t fast_forward);
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private:
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Status ReadHeader(Trace* header);
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Status ReadFooter(Trace* footer);
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Status ReadTrace(Trace* trace);
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// The background function for MultiThreadReplay to execute Get query
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// based on the trace records.
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static void BGWorkGet(void* arg);
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// The background function for MultiThreadReplay to execute WriteBatch
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// (Put, Delete, SingleDelete, DeleteRange) based on the trace records.
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static void BGWorkWriteBatch(void* arg);
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// The background function for MultiThreadReplay to execute Iterator (Seek)
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// based on the trace records.
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static void BGWorkIterSeek(void* arg);
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// The background function for MultiThreadReplay to execute Iterator
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// (SeekForPrev) based on the trace records.
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static void BGWorkIterSeekForPrev(void* arg);
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DBImpl* db_;
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Env* env_;
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std::unique_ptr<TraceReader> trace_reader_;
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std::unordered_map<uint32_t, ColumnFamilyHandle*> cf_map_;
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uint32_t fast_forward_;
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};
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// The passin arg of MultiThreadRepkay for each trace record.
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struct ReplayerWorkerArg {
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DB* db;
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Trace trace_entry;
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std::unordered_map<uint32_t, ColumnFamilyHandle*>* cf_map;
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WriteOptions woptions;
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ReadOptions roptions;
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};
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} // namespace rocksdb
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