rocksdb/port/win/io_win.h
Siying Dong 10a12b2a6f Add GPLv2 as an alternative license.
Summary: Closes https://github.com/facebook/rocksdb/pull/2226

Differential Revision: D4967547

Pulled By: siying

fbshipit-source-id: dd3b58ae1e7a106ab6bb6f37ab5c88575b125ab4
2017-07-20 17:18:30 -07:00

504 lines
16 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// This source code is also licensed under the GPLv2 license found in the
// COPYING file in the root directory of this source tree.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <stdint.h>
#include <mutex>
#include <string>
#include "rocksdb/Status.h"
#include "rocksdb/env.h"
#include "util/aligned_buffer.h"
#include <Windows.h>
namespace rocksdb {
namespace port {
std::string GetWindowsErrSz(DWORD err);
inline Status IOErrorFromWindowsError(const std::string& context, DWORD err) {
return ((err == ERROR_HANDLE_DISK_FULL) || (err == ERROR_DISK_FULL))
? Status::NoSpace(context, GetWindowsErrSz(err))
: Status::IOError(context, GetWindowsErrSz(err));
}
inline Status IOErrorFromLastWindowsError(const std::string& context) {
return IOErrorFromWindowsError(context, GetLastError());
}
inline Status IOError(const std::string& context, int err_number) {
return (err_number == ENOSPC)
? Status::NoSpace(context, strerror(err_number))
: Status::IOError(context, strerror(err_number));
}
// Note the below two do not set errno because they are used only here in this
// file
// on a Windows handle and, therefore, not necessary. Translating GetLastError()
// to errno
// is a sad business
inline int fsync(HANDLE hFile) {
if (!FlushFileBuffers(hFile)) {
return -1;
}
return 0;
}
SSIZE_T pwrite(HANDLE hFile, const char* src, size_t numBytes, uint64_t offset);
SSIZE_T pread(HANDLE hFile, char* src, size_t numBytes, uint64_t offset);
Status fallocate(const std::string& filename, HANDLE hFile, uint64_t to_size);
Status ftruncate(const std::string& filename, HANDLE hFile, uint64_t toSize);
size_t GetUniqueIdFromFile(HANDLE hFile, char* id, size_t max_size);
class WinFileData {
protected:
const std::string filename_;
HANDLE hFile_;
// If ture, the I/O issued would be direct I/O which the buffer
// will need to be aligned (not sure there is a guarantee that the buffer
// passed in is aligned).
const bool use_direct_io_;
public:
// We want this class be usable both for inheritance (prive
// or protected) and for containment so __ctor and __dtor public
WinFileData(const std::string& filename, HANDLE hFile, bool use_direct_io)
: filename_(filename), hFile_(hFile), use_direct_io_(use_direct_io) {}
virtual ~WinFileData() { this->CloseFile(); }
bool CloseFile() {
bool result = true;
if (hFile_ != NULL && hFile_ != INVALID_HANDLE_VALUE) {
result = ::CloseHandle(hFile_);
assert(result);
hFile_ = NULL;
}
return result;
}
const std::string& GetName() const { return filename_; }
HANDLE GetFileHandle() const { return hFile_; }
bool use_direct_io() const { return use_direct_io_; }
WinFileData(const WinFileData&) = delete;
WinFileData& operator=(const WinFileData&) = delete;
};
class WinSequentialFile : protected WinFileData, public SequentialFile {
// Override for behavior change when creating a custom env
virtual SSIZE_T PositionedReadInternal(char* src, size_t numBytes,
uint64_t offset) const;
public:
WinSequentialFile(const std::string& fname, HANDLE f,
const EnvOptions& options);
~WinSequentialFile();
WinSequentialFile(const WinSequentialFile&) = delete;
WinSequentialFile& operator=(const WinSequentialFile&) = delete;
virtual Status Read(size_t n, Slice* result, char* scratch) override;
virtual Status PositionedRead(uint64_t offset, size_t n, Slice* result,
char* scratch) override;
virtual Status Skip(uint64_t n) override;
virtual Status InvalidateCache(size_t offset, size_t length) override;
virtual bool use_direct_io() const override { return WinFileData::use_direct_io(); }
};
// mmap() based random-access
class WinMmapReadableFile : private WinFileData, public RandomAccessFile {
HANDLE hMap_;
const void* mapped_region_;
const size_t length_;
public:
// mapped_region_[0,length-1] contains the mmapped contents of the file.
WinMmapReadableFile(const std::string& fileName, HANDLE hFile, HANDLE hMap,
const void* mapped_region, size_t length);
~WinMmapReadableFile();
WinMmapReadableFile(const WinMmapReadableFile&) = delete;
WinMmapReadableFile& operator=(const WinMmapReadableFile&) = delete;
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const override;
virtual Status InvalidateCache(size_t offset, size_t length) override;
virtual size_t GetUniqueId(char* id, size_t max_size) const override;
};
// We preallocate and use memcpy to append new
// data to the file. This is safe since we either properly close the
// file before reading from it, or for log files, the reading code
// knows enough to skip zero suffixes.
class WinMmapFile : private WinFileData, public WritableFile {
private:
HANDLE hMap_;
const size_t page_size_; // We flush the mapping view in page_size
// increments. We may decide if this is a memory
// page size or SSD page size
const size_t
allocation_granularity_; // View must start at such a granularity
size_t reserved_size_; // Preallocated size
size_t mapping_size_; // The max size of the mapping object
// we want to guess the final file size to minimize the remapping
size_t view_size_; // How much memory to map into a view at a time
char* mapped_begin_; // Must begin at the file offset that is aligned with
// allocation_granularity_
char* mapped_end_;
char* dst_; // Where to write next (in range [mapped_begin_,mapped_end_])
char* last_sync_; // Where have we synced up to
uint64_t file_offset_; // Offset of mapped_begin_ in file
// Do we have unsynced writes?
bool pending_sync_;
// Can only truncate or reserve to a sector size aligned if
// used on files that are opened with Unbuffered I/O
Status TruncateFile(uint64_t toSize);
Status UnmapCurrentRegion();
Status MapNewRegion();
virtual Status PreallocateInternal(uint64_t spaceToReserve);
public:
WinMmapFile(const std::string& fname, HANDLE hFile, size_t page_size,
size_t allocation_granularity, const EnvOptions& options);
~WinMmapFile();
WinMmapFile(const WinMmapFile&) = delete;
WinMmapFile& operator=(const WinMmapFile&) = delete;
virtual Status Append(const Slice& data) override;
// Means Close() will properly take care of truncate
// and it does not need any additional information
virtual Status Truncate(uint64_t size) override;
virtual Status Close() override;
virtual Status Flush() override;
// Flush only data
virtual Status Sync() override;
/**
* Flush data as well as metadata to stable storage.
*/
virtual Status Fsync() override;
/**
* Get the size of valid data in the file. This will not match the
* size that is returned from the filesystem because we use mmap
* to extend file by map_size every time.
*/
virtual uint64_t GetFileSize() override;
virtual Status InvalidateCache(size_t offset, size_t length) override;
virtual Status Allocate(uint64_t offset, uint64_t len) override;
virtual size_t GetUniqueId(char* id, size_t max_size) const override;
};
class WinRandomAccessImpl {
protected:
WinFileData* file_base_;
bool read_ahead_;
const size_t compaction_readahead_size_;
const size_t random_access_max_buffer_size_;
mutable std::mutex buffer_mut_;
mutable AlignedBuffer buffer_;
mutable uint64_t
buffered_start_; // file offset set that is currently buffered
// Override for behavior change when creating a custom env
virtual SSIZE_T PositionedReadInternal(char* src, size_t numBytes,
uint64_t offset) const;
/*
* The function reads a requested amount of bytes into the specified aligned
* buffer Upon success the function sets the length of the buffer to the
* amount of bytes actually read even though it might be less than actually
* requested. It then copies the amount of bytes requested by the user (left)
* to the user supplied buffer (dest) and reduces left by the amount of bytes
* copied to the user buffer
*
* @user_offset [in] - offset on disk where the read was requested by the user
* @first_page_start [in] - actual page aligned disk offset that we want to
* read from
* @bytes_to_read [in] - total amount of bytes that will be read from disk
* which is generally greater or equal to the amount
* that the user has requested due to the
* either alignment requirements or read_ahead in
* effect.
* @left [in/out] total amount of bytes that needs to be copied to the user
* buffer. It is reduced by the amount of bytes that actually
* copied
* @buffer - buffer to use
* @dest - user supplied buffer
*/
SSIZE_T ReadIntoBuffer(uint64_t user_offset, uint64_t first_page_start,
size_t bytes_to_read, size_t& left,
AlignedBuffer& buffer, char* dest) const;
SSIZE_T ReadIntoOneShotBuffer(uint64_t user_offset, uint64_t first_page_start,
size_t bytes_to_read, size_t& left,
char* dest) const;
SSIZE_T ReadIntoInstanceBuffer(uint64_t user_offset,
uint64_t first_page_start,
size_t bytes_to_read, size_t& left,
char* dest) const;
WinRandomAccessImpl(WinFileData* file_base, size_t alignment,
const EnvOptions& options);
virtual ~WinRandomAccessImpl() {}
Status ReadImpl(uint64_t offset, size_t n, Slice* result,
char* scratch) const;
void HintImpl(RandomAccessFile::AccessPattern pattern);
size_t GetAlignment() const { return buffer_.Alignment(); }
public:
WinRandomAccessImpl(const WinRandomAccessImpl&) = delete;
WinRandomAccessImpl& operator=(const WinRandomAccessImpl&) = delete;
};
// pread() based random-access
class WinRandomAccessFile
: private WinFileData,
protected WinRandomAccessImpl, // Want to be able to override
// PositionedReadInternal
public RandomAccessFile {
public:
WinRandomAccessFile(const std::string& fname, HANDLE hFile, size_t alignment,
const EnvOptions& options);
~WinRandomAccessFile();
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const override;
virtual bool ShouldForwardRawRequest() const override;
virtual void EnableReadAhead() override;
virtual size_t GetUniqueId(char* id, size_t max_size) const override;
virtual void Hint(AccessPattern pattern) override;
virtual bool use_direct_io() const override { return WinFileData::use_direct_io(); }
virtual Status InvalidateCache(size_t offset, size_t length) override;
virtual size_t GetRequiredBufferAlignment() const override;
};
// This is a sequential write class. It has been mimicked (as others) after
// the original Posix class. We add support for unbuffered I/O on windows as
// well
// we utilize the original buffer as an alignment buffer to write directly to
// file with no buffering.
// No buffering requires that the provided buffer is aligned to the physical
// sector size (SSD page size) and
// that all SetFilePointer() operations to occur with such an alignment.
// We thus always write in sector/page size increments to the drive and leave
// the tail for the next write OR for Close() at which point we pad with zeros.
// No padding is required for
// buffered access.
class WinWritableImpl {
protected:
WinFileData* file_data_;
const uint64_t alignment_;
uint64_t filesize_; // How much data is actually written disk
uint64_t reservedsize_; // how far we have reserved space
virtual Status PreallocateInternal(uint64_t spaceToReserve);
WinWritableImpl(WinFileData* file_data, size_t alignment);
~WinWritableImpl() {}
uint64_t GetAlignement() const { return alignment_; }
Status AppendImpl(const Slice& data);
// Requires that the data is aligned as specified by
// GetRequiredBufferAlignment()
Status PositionedAppendImpl(const Slice& data, uint64_t offset);
Status TruncateImpl(uint64_t size);
Status CloseImpl();
Status SyncImpl();
uint64_t GetFileSizeImpl() {
// Double accounting now here with WritableFileWriter
// and this size will be wrong when unbuffered access is used
// but tests implement their own writable files and do not use
// WritableFileWrapper
// so we need to squeeze a square peg through
// a round hole here.
return filesize_;
}
Status AllocateImpl(uint64_t offset, uint64_t len);
public:
WinWritableImpl(const WinWritableImpl&) = delete;
WinWritableImpl& operator=(const WinWritableImpl&) = delete;
};
class WinWritableFile : private WinFileData,
protected WinWritableImpl,
public WritableFile {
public:
WinWritableFile(const std::string& fname, HANDLE hFile, size_t alignment,
size_t capacity, const EnvOptions& options);
~WinWritableFile();
virtual Status Append(const Slice& data) override;
// Requires that the data is aligned as specified by
// GetRequiredBufferAlignment()
virtual Status PositionedAppend(const Slice& data, uint64_t offset) override;
// Need to implement this so the file is truncated correctly
// when buffered and unbuffered mode
virtual Status Truncate(uint64_t size) override;
virtual Status Close() override;
// write out the cached data to the OS cache
// This is now taken care of the WritableFileWriter
virtual Status Flush() override;
virtual Status Sync() override;
virtual Status Fsync() override;
// Indicates if the class makes use of direct I/O
// Use PositionedAppend
virtual bool use_direct_io() const override;
virtual size_t GetRequiredBufferAlignment() const override;
virtual uint64_t GetFileSize() override;
virtual Status Allocate(uint64_t offset, uint64_t len) override;
virtual size_t GetUniqueId(char* id, size_t max_size) const override;
};
class WinRandomRWFile : private WinFileData,
protected WinRandomAccessImpl,
protected WinWritableImpl,
public RandomRWFile {
public:
WinRandomRWFile(const std::string& fname, HANDLE hFile, size_t alignment,
const EnvOptions& options);
~WinRandomRWFile() {}
// Indicates if the class makes use of direct I/O
// If false you must pass aligned buffer to Write()
virtual bool use_direct_io() const override;
// Use the returned alignment value to allocate aligned
// buffer for Write() when use_direct_io() returns true
virtual size_t GetRequiredBufferAlignment() const override;
// Used by the file_reader_writer to decide if the ReadAhead wrapper
// should simply forward the call and do not enact read_ahead buffering or
// locking.
// The implementation below takes care of reading ahead
virtual bool ShouldForwardRawRequest() const override;
// For cases when read-ahead is implemented in the platform dependent
// layer. This is when ShouldForwardRawRequest() returns true.
virtual void EnableReadAhead() override;
// Write bytes in `data` at offset `offset`, Returns Status::OK() on success.
// Pass aligned buffer when use_direct_io() returns true.
virtual Status Write(uint64_t offset, const Slice& data) override;
// Read up to `n` bytes starting from offset `offset` and store them in
// result, provided `scratch` size should be at least `n`.
// Returns Status::OK() on success.
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const override;
virtual Status Flush() override;
virtual Status Sync() override;
virtual Status Fsync() { return Sync(); }
virtual Status Close() override;
};
class WinDirectory : public Directory {
public:
WinDirectory() {}
virtual Status Fsync() override;
};
class WinFileLock : public FileLock {
public:
explicit WinFileLock(HANDLE hFile) : hFile_(hFile) {
assert(hFile != NULL);
assert(hFile != INVALID_HANDLE_VALUE);
}
~WinFileLock();
private:
HANDLE hFile_;
};
}
}