rocksdb/port/win/win_thread.cc
Xavier Deguillard 249f2b59a0 build: make it compile with @mode/win (#7406)
Summary:
While rocksdb can compile on both macOS and Linux with Buck, it couldn't be
compiled on Windows. The only way to compile it on Windows was with the CMake
build.

To keep the multi-platform complexity low, I've simply included all the Windows
bits in the TARGETS file, and added large #if blocks when not on Windows, the
same was done on the posix specific files.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7406

Test Plan:
On my devserver:
  buck test //rocksdb/...
On Windows:
  buck build mode/win //rocksdb/src:rocksdb_lib

Reviewed By: pdillinger

Differential Revision: D23874358

Pulled By: xavierd

fbshipit-source-id: 8768b5d16d7e8f44b5ca1e2483881ca4b24bffbe
2020-09-23 12:55:54 -07:00

184 lines
4.4 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#if defined(OS_WIN)
#include "port/win/win_thread.h"
#include <assert.h>
#include <process.h> // __beginthreadex
#include <windows.h>
#include <stdexcept>
#include <system_error>
#include <thread>
namespace ROCKSDB_NAMESPACE {
namespace port {
struct WindowsThread::Data {
std::function<void()> func_;
uintptr_t handle_;
Data(std::function<void()>&& func) :
func_(std::move(func)),
handle_(0) {
}
Data(const Data&) = delete;
Data& operator=(const Data&) = delete;
static unsigned int __stdcall ThreadProc(void* arg);
};
void WindowsThread::Init(std::function<void()>&& func) {
data_ = std::make_shared<Data>(std::move(func));
// We create another instance of std::shared_ptr to get an additional ref
// since we may detach and destroy this instance before the threadproc
// may start to run. We choose to allocate this additional ref on the heap
// so we do not need to synchronize and allow this thread to proceed
std::unique_ptr<std::shared_ptr<Data>> th_data(new std::shared_ptr<Data>(data_));
data_->handle_ = _beginthreadex(NULL,
0, // stack size
&Data::ThreadProc,
th_data.get(),
0, // init flag
&th_id_);
if (data_->handle_ == 0) {
throw std::system_error(std::make_error_code(
std::errc::resource_unavailable_try_again),
"Unable to create a thread");
}
th_data.release();
}
WindowsThread::WindowsThread() :
data_(nullptr),
th_id_(0)
{}
WindowsThread::~WindowsThread() {
// Must be joined or detached
// before destruction.
// This is the same as std::thread
if (data_) {
if (joinable()) {
assert(false);
std::terminate();
}
data_.reset();
}
}
WindowsThread::WindowsThread(WindowsThread&& o) noexcept :
WindowsThread() {
*this = std::move(o);
}
WindowsThread& WindowsThread::operator=(WindowsThread&& o) noexcept {
if (joinable()) {
assert(false);
std::terminate();
}
data_ = std::move(o.data_);
// Per spec both instances will have the same id
th_id_ = o.th_id_;
return *this;
}
bool WindowsThread::joinable() const {
return (data_ && data_->handle_ != 0);
}
WindowsThread::native_handle_type WindowsThread::native_handle() const {
return reinterpret_cast<native_handle_type>(data_->handle_);
}
unsigned WindowsThread::hardware_concurrency() {
return std::thread::hardware_concurrency();
}
void WindowsThread::join() {
if (!joinable()) {
assert(false);
throw std::system_error(
std::make_error_code(std::errc::invalid_argument),
"Thread is no longer joinable");
}
if (GetThreadId(GetCurrentThread()) == th_id_) {
assert(false);
throw std::system_error(
std::make_error_code(std::errc::resource_deadlock_would_occur),
"Can not join itself");
}
auto ret = WaitForSingleObject(reinterpret_cast<HANDLE>(data_->handle_),
INFINITE);
if (ret != WAIT_OBJECT_0) {
auto lastError = GetLastError();
assert(false);
throw std::system_error(static_cast<int>(lastError),
std::system_category(),
"WaitForSingleObjectFailed: thread join");
}
BOOL rc
#if defined(_MSC_VER)
= FALSE;
#else
__attribute__((__unused__));
#endif
rc = CloseHandle(reinterpret_cast<HANDLE>(data_->handle_));
assert(rc != 0);
data_->handle_ = 0;
}
bool WindowsThread::detach() {
if (!joinable()) {
assert(false);
throw std::system_error(
std::make_error_code(std::errc::invalid_argument),
"Thread is no longer available");
}
BOOL ret = CloseHandle(reinterpret_cast<HANDLE>(data_->handle_));
data_->handle_ = 0;
return (ret != 0);
}
void WindowsThread::swap(WindowsThread& o) {
data_.swap(o.data_);
std::swap(th_id_, o.th_id_);
}
unsigned int __stdcall WindowsThread::Data::ThreadProc(void* arg) {
auto ptr = reinterpret_cast<std::shared_ptr<Data>*>(arg);
std::unique_ptr<std::shared_ptr<Data>> data(ptr);
(*data)->func_();
return 0;
}
} // namespace port
} // namespace ROCKSDB_NAMESPACE
#endif