rocksdb/util/hash_map.h
Manuel Ung e63350e726 Use more efficient hash map for deadlock detection
Summary:
Currently, deadlock cycles are held in std::unordered_map. The problem with it is that it allocates/deallocates memory on every insertion/deletion. This limits throughput since we're doing this expensive operation while holding a global mutex. Fix this by using a vector which caches memory instead.

Running the deadlock stress test, this change increased throughput from 39k txns/s -> 49k txns/s. The effect is more noticeable in MyRocks.
Closes https://github.com/facebook/rocksdb/pull/1545

Differential Revision: D4205662

Pulled By: lth

fbshipit-source-id: ff990e4
2016-11-19 11:39:15 -08:00

68 lines
1.9 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. This
// source code is licensed under the BSD-style license found in the LICENSE
// file in the root directory of this source tree. An additional grant of
// patent rights can be found in the PATENTS file in the same directory.
//
#pragma once
#include <algorithm>
#include <array>
#include <utility>
#include "util/autovector.h"
namespace rocksdb {
// This is similar to std::unordered_map, except that it tries to avoid
// allocating or deallocating memory as much as possible. With
// std::unordered_map, an allocation/deallocation is made for every insertion
// or deletion because of the requirement that iterators remain valid even
// with insertions or deletions. This means that the hash chains will be
// implemented as linked lists.
//
// This implementation uses autovector as hash chains insteads.
//
template <typename K, typename V, size_t size = 128>
class HashMap {
std::array<autovector<std::pair<K, V>, 1>, size> table_;
public:
bool Contains(K key) {
auto& bucket = table_[key % size];
auto it = std::find_if(
bucket.begin(), bucket.end(),
[key](const std::pair<K, V>& p) { return p.first == key; });
return it != bucket.end();
}
void Insert(K key, V value) {
auto& bucket = table_[key % size];
bucket.push_back({key, value});
}
void Delete(K key) {
auto& bucket = table_[key % size];
auto it = std::find_if(
bucket.begin(), bucket.end(),
[key](const std::pair<K, V>& p) { return p.first == key; });
if (it != bucket.end()) {
auto last = bucket.end() - 1;
if (it != last) {
*it = *last;
}
bucket.pop_back();
}
}
V& Get(K key) {
auto& bucket = table_[key % size];
auto it = std::find_if(
bucket.begin(), bucket.end(),
[key](const std::pair<K, V>& p) { return p.first == key; });
return it->second;
}
};
} // namespace rocksdb