rocksdb/util/thread_list_test.cc
Yueh-Hsuan Chiang 45bab305f9 Move GetThreadList() feature under Env.
Summary:
GetThreadList() feature depends on the thread creation and destruction, which is currently handled under Env.
This patch moves GetThreadList() feature under Env to better manage the dependency of GetThreadList() feature
on thread creation and destruction.

Renamed ThreadStatusImpl to ThreadStatusUpdater.  Add ThreadStatusUtil, which is a static class contains
utility functions for ThreadStatusUpdater.

Test Plan: run db_test, thread_list_test and db_bench and verify the life cycle of Env and ThreadStatusUpdater is properly managed.

Reviewers: igor, sdong

Reviewed By: sdong

Subscribers: ljin, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D30057
2014-12-22 12:20:17 -08:00

157 lines
4.5 KiB
C++

// Copyright (c) 2014, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
#include <mutex>
#include <condition_variable>
#include "util/thread_status_updater.h"
#include "util/testharness.h"
#include "rocksdb/db.h"
#if ROCKSDB_USING_THREAD_STATUS
namespace rocksdb {
class SleepingBackgroundTask {
public:
SleepingBackgroundTask(const void* db_key, const std::string& db_name,
const void* cf_key, const std::string& cf_name)
: db_key_(db_key), db_name_(db_name),
cf_key_(cf_key), cf_name_(cf_name),
should_sleep_(true), sleeping_count_(0) {
Env::Default()->GetThreadStatusUpdater()->NewColumnFamilyInfo(
db_key_, db_name_, cf_key_, cf_name_);
}
~SleepingBackgroundTask() {
Env::Default()->GetThreadStatusUpdater()->EraseDatabaseInfo(db_key_);
}
void DoSleep() {
Env::Default()->GetThreadStatusUpdater()->SetColumnFamilyInfoKey(cf_key_);
std::unique_lock<std::mutex> l(mutex_);
sleeping_count_++;
while (should_sleep_) {
bg_cv_.wait(l);
}
sleeping_count_--;
bg_cv_.notify_all();
Env::Default()->GetThreadStatusUpdater()->SetColumnFamilyInfoKey(0);
}
void WakeUp() {
std::unique_lock<std::mutex> l(mutex_);
should_sleep_ = false;
bg_cv_.notify_all();
}
void WaitUntilDone() {
std::unique_lock<std::mutex> l(mutex_);
while (sleeping_count_ > 0) {
bg_cv_.wait(l);
}
}
static void DoSleepTask(void* arg) {
reinterpret_cast<SleepingBackgroundTask*>(arg)->DoSleep();
}
private:
const void* db_key_;
const std::string db_name_;
const void* cf_key_;
const std::string cf_name_;
std::mutex mutex_;
std::condition_variable bg_cv_;
bool should_sleep_;
std::atomic<int> sleeping_count_;
};
class ThreadListTest {
public:
ThreadListTest() {
}
};
TEST(ThreadListTest, SimpleColumnFamilyInfoTest) {
Env* env = Env::Default();
const int kHighPriorityThreads = 3;
const int kLowPriorityThreads = 5;
const int kSleepingHighPriThreads = kHighPriorityThreads - 1;
const int kSleepingLowPriThreads = kLowPriorityThreads / 3;
env->SetBackgroundThreads(kHighPriorityThreads, Env::HIGH);
env->SetBackgroundThreads(kLowPriorityThreads, Env::LOW);
SleepingBackgroundTask sleeping_task(
reinterpret_cast<void*>(1234), "sleeping",
reinterpret_cast<void*>(5678), "pikachu");
for (int test = 0; test < kSleepingHighPriThreads; ++test) {
env->Schedule(&SleepingBackgroundTask::DoSleepTask,
&sleeping_task, Env::Priority::HIGH);
}
for (int test = 0; test < kSleepingLowPriThreads; ++test) {
env->Schedule(&SleepingBackgroundTask::DoSleepTask,
&sleeping_task, Env::Priority::LOW);
}
// make sure everything is scheduled.
env->SleepForMicroseconds(10000);
std::vector<ThreadStatus> thread_list;
// Verify the number of sleeping threads in each pool.
env->GetThreadList(&thread_list);
int sleeping_count[ThreadStatus::ThreadType::TOTAL] = {0};
for (auto thread_status : thread_list) {
if (thread_status.cf_name == "pikachu" &&
thread_status.db_name == "sleeping") {
sleeping_count[thread_status.thread_type]++;
}
}
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY],
kSleepingHighPriThreads);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY],
kSleepingLowPriThreads);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::USER_THREAD], 0);
sleeping_task.WakeUp();
sleeping_task.WaitUntilDone();
// Verify none of the threads are sleeping
env->GetThreadList(&thread_list);
for (int i = 0; i < ThreadStatus::ThreadType::TOTAL; ++i) {
sleeping_count[i] = 0;
}
for (auto thread_status : thread_list) {
if (thread_status.cf_name == "pikachu" &&
thread_status.db_name == "sleeping") {
sleeping_count[thread_status.thread_type]++;
}
}
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY], 0);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY], 0);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::USER_THREAD], 0);
}
} // namespace rocksdb
int main(int argc, char** argv) {
return rocksdb::test::RunAllTests();
}
#else
int main(int argc, char** argv) {
return 0;
}
#endif // ROCKSDB_USING_THREAD_STATUS