Fix GCC -Wshadow warnings in LevelDB's public header files, reported by Dustin. Add in-memory Env implementation (helpers/memenv/*). This enables users to create LevelDB databases in-memory. Initialize ShardedLRUCache::last_id_ to zero. This fixes a Valgrind warning. (Also delete port/sha1_* which were removed upstream some time ago.)
375 lines
8.9 KiB
C++
375 lines
8.9 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "helpers/memenv/memenv.h"
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#include "leveldb/env.h"
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#include "leveldb/status.h"
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#include "port/port.h"
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#include "util/mutexlock.h"
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#include <map>
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#include <string.h>
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#include <string>
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#include <vector>
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namespace leveldb {
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namespace {
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class FileState {
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public:
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// FileStates are reference counted. The initial reference count is zero
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// and the caller must call Ref() at least once.
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FileState() : refs_(0), size_(0) {}
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// Increase the reference count.
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void Ref() {
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MutexLock lock(&refs_mutex_);
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++refs_;
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}
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// Decrease the reference count. Delete if this is the last reference.
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void Unref() {
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bool do_delete = false;
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{
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MutexLock lock(&refs_mutex_);
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--refs_;
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assert(refs_ >= 0);
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if (refs_ <= 0) {
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do_delete = true;
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}
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}
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if (do_delete) {
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delete this;
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}
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}
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uint64_t Size() const { return size_; }
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Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const {
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if (offset > size_) {
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return Status::IOError("Offset greater than file size.");
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}
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const uint64_t available = size_ - offset;
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if (n > available) {
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n = available;
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}
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if (n == 0) {
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*result = Slice();
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return Status::OK();
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}
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size_t block = offset / kBlockSize;
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size_t block_offset = offset % kBlockSize;
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if (n <= kBlockSize - block_offset) {
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// The requested bytes are all in the first block.
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*result = Slice(blocks_[block] + block_offset, n);
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return Status::OK();
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}
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size_t bytes_to_copy = n;
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char* dst = scratch;
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while (bytes_to_copy > 0) {
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size_t avail = kBlockSize - block_offset;
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if (avail > bytes_to_copy) {
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avail = bytes_to_copy;
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}
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memcpy(dst, blocks_[block] + block_offset, avail);
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bytes_to_copy -= avail;
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dst += avail;
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block++;
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block_offset = 0;
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}
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*result = Slice(scratch, n);
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return Status::OK();
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}
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Status Append(const Slice& data) {
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const char* src = data.data();
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size_t src_len = data.size();
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while (src_len > 0) {
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size_t avail;
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size_t offset = size_ % kBlockSize;
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if (offset != 0) {
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// There is some room in the last block.
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avail = kBlockSize - offset;
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} else {
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// No room in the last block; push new one.
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blocks_.push_back(new char[kBlockSize]);
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avail = kBlockSize;
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}
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if (avail > src_len) {
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avail = src_len;
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}
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memcpy(blocks_.back() + offset, src, avail);
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src_len -= avail;
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src += avail;
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size_ += avail;
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}
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return Status::OK();
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}
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private:
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// Private since only Unref() should be used to delete it.
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~FileState() {
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for (std::vector<char*>::iterator i = blocks_.begin(); i != blocks_.end();
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++i) {
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delete [] *i;
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}
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}
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// No copying allowed.
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FileState(const FileState&);
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void operator=(const FileState&);
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port::Mutex refs_mutex_;
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int refs_; // Protected by refs_mutex_;
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// The following fields are not protected by any mutex. They are only mutable
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// while the file is being written, and concurrent access is not allowed
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// to writable files.
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std::vector<char*> blocks_;
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uint64_t size_;
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enum { kBlockSize = 8 * 1024 };
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};
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class SequentialFileImpl : public SequentialFile {
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public:
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explicit SequentialFileImpl(FileState* file) : file_(file), pos_(0) {
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file_->Ref();
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}
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~SequentialFileImpl() {
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file_->Unref();
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}
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virtual Status Read(size_t n, Slice* result, char* scratch) {
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Status s = file_->Read(pos_, n, result, scratch);
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if (s.ok()) {
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pos_ += result->size();
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}
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return s;
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}
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virtual Status Skip(uint64_t n) {
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if (pos_ > file_->Size()) {
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return Status::IOError("pos_ > file_->Size()");
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}
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const size_t available = file_->Size() - pos_;
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if (n > available) {
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n = available;
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}
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pos_ += n;
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return Status::OK();
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}
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private:
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FileState* file_;
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size_t pos_;
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};
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class RandomAccessFileImpl : public RandomAccessFile {
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public:
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explicit RandomAccessFileImpl(FileState* file) : file_(file) {
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file_->Ref();
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}
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~RandomAccessFileImpl() {
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file_->Unref();
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}
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const {
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return file_->Read(offset, n, result, scratch);
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}
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private:
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FileState* file_;
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};
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class WritableFileImpl : public WritableFile {
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public:
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WritableFileImpl(FileState* file) : file_(file) {
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file_->Ref();
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}
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~WritableFileImpl() {
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file_->Unref();
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}
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virtual Status Append(const Slice& data) {
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return file_->Append(data);
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}
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virtual Status Close() { return Status::OK(); }
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virtual Status Flush() { return Status::OK(); }
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virtual Status Sync() { return Status::OK(); }
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private:
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FileState* file_;
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};
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class InMemoryEnv : public EnvWrapper {
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public:
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explicit InMemoryEnv(Env* base_env) : EnvWrapper(base_env) { }
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virtual ~InMemoryEnv() {
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for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
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i->second->Unref();
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}
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}
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// Partial implementation of the Env interface.
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virtual Status NewSequentialFile(const std::string& fname,
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SequentialFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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*result = NULL;
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return Status::IOError(fname, "File not found");
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}
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*result = new SequentialFileImpl(file_map_[fname]);
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return Status::OK();
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}
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virtual Status NewRandomAccessFile(const std::string& fname,
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RandomAccessFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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*result = NULL;
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return Status::IOError(fname, "File not found");
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}
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*result = new RandomAccessFileImpl(file_map_[fname]);
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return Status::OK();
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}
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virtual Status NewWritableFile(const std::string& fname,
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WritableFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) != file_map_.end()) {
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DeleteFileInternal(fname);
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}
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FileState* file = new FileState();
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file->Ref();
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file_map_[fname] = file;
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*result = new WritableFileImpl(file);
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return Status::OK();
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}
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virtual bool FileExists(const std::string& fname) {
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MutexLock lock(&mutex_);
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return file_map_.find(fname) != file_map_.end();
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}
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) {
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MutexLock lock(&mutex_);
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result->clear();
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for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
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const std::string& filename = i->first;
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if (filename.size() >= dir.size() + 1 && filename[dir.size()] == '/' &&
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Slice(filename).starts_with(Slice(dir))) {
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result->push_back(filename.substr(dir.size() + 1));
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}
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}
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return Status::OK();
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}
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void DeleteFileInternal(const std::string& fname) {
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if (file_map_.find(fname) == file_map_.end()) {
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return;
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}
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file_map_[fname]->Unref();
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file_map_.erase(fname);
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}
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virtual Status DeleteFile(const std::string& fname) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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return Status::IOError(fname, "File not found");
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}
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DeleteFileInternal(fname);
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return Status::OK();
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}
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virtual Status CreateDir(const std::string& dirname) {
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return Status::OK();
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}
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virtual Status DeleteDir(const std::string& dirname) {
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return Status::OK();
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}
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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return Status::IOError(fname, "File not found");
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}
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*file_size = file_map_[fname]->Size();
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return Status::OK();
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}
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virtual Status RenameFile(const std::string& src,
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const std::string& target) {
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MutexLock lock(&mutex_);
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if (file_map_.find(src) == file_map_.end()) {
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return Status::IOError(src, "File not found");
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}
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DeleteFileInternal(target);
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file_map_[target] = file_map_[src];
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file_map_.erase(src);
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return Status::OK();
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}
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virtual Status LockFile(const std::string& fname, FileLock** lock) {
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*lock = new FileLock;
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return Status::OK();
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}
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virtual Status UnlockFile(FileLock* lock) {
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delete lock;
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return Status::OK();
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}
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virtual Status GetTestDirectory(std::string* path) {
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*path = "/test";
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return Status::OK();
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}
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private:
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// Map from filenames to FileState objects, representing a simple file system.
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typedef std::map<std::string, FileState*> FileSystem;
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port::Mutex mutex_;
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FileSystem file_map_; // Protected by mutex_.
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};
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}
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Env* NewMemEnv(Env* base_env) {
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return new InMemoryEnv(base_env);
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}
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}
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