rocksdb/db/write_thread.cc
Yi Wu 07bdcb91fe New WriteImpl to pipeline WAL/memtable write
Summary:
PipelineWriteImpl is an alternative approach to WriteImpl. In WriteImpl, only one thread is allow to write at the same time. This thread will do both WAL and memtable writes for all write threads in the write group. Pending writers wait in queue until the current writer finishes. In the pipeline write approach, two queue is maintained: one WAL writer queue and one memtable writer queue. All writers (regardless of whether they need to write WAL) will still need to first join the WAL writer queue, and after the house keeping work and WAL writing, they will need to join memtable writer queue if needed. The benefit of this approach is that
1. Writers without memtable writes (e.g. the prepare phase of two phase commit) can exit write thread once WAL write is finish. They don't need to wait for memtable writes in case of group commit.
2. Pending writers only need to wait for previous WAL writer finish to be able to join the write thread, instead of wait also for previous memtable writes.

Merging #2056 and #2058 into this PR.
Closes https://github.com/facebook/rocksdb/pull/2286

Differential Revision: D5054606

Pulled By: yiwu-arbug

fbshipit-source-id: ee5b11efd19d3e39d6b7210937b11cefdd4d1c8d
2017-05-19 14:26:42 -07:00

638 lines
23 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// This source code is also licensed under the GPLv2 license found in the
// COPYING file in the root directory of this source tree.
#include "db/write_thread.h"
#include <chrono>
#include <thread>
#include "db/column_family.h"
#include "port/port.h"
#include "util/random.h"
#include "util/sync_point.h"
namespace rocksdb {
WriteThread::WriteThread(const ImmutableDBOptions& db_options)
: max_yield_usec_(db_options.enable_write_thread_adaptive_yield
? db_options.write_thread_max_yield_usec
: 0),
slow_yield_usec_(db_options.write_thread_slow_yield_usec),
allow_concurrent_memtable_write_(
db_options.allow_concurrent_memtable_write),
enable_pipelined_write_(db_options.enable_pipelined_write),
newest_writer_(nullptr),
newest_memtable_writer_(nullptr),
last_sequence_(0) {}
uint8_t WriteThread::BlockingAwaitState(Writer* w, uint8_t goal_mask) {
// We're going to block. Lazily create the mutex. We guarantee
// propagation of this construction to the waker via the
// STATE_LOCKED_WAITING state. The waker won't try to touch the mutex
// or the condvar unless they CAS away the STATE_LOCKED_WAITING that
// we install below.
w->CreateMutex();
auto state = w->state.load(std::memory_order_acquire);
assert(state != STATE_LOCKED_WAITING);
if ((state & goal_mask) == 0 &&
w->state.compare_exchange_strong(state, STATE_LOCKED_WAITING)) {
// we have permission (and an obligation) to use StateMutex
std::unique_lock<std::mutex> guard(w->StateMutex());
w->StateCV().wait(guard, [w] {
return w->state.load(std::memory_order_relaxed) != STATE_LOCKED_WAITING;
});
state = w->state.load(std::memory_order_relaxed);
}
// else tricky. Goal is met or CAS failed. In the latter case the waker
// must have changed the state, and compare_exchange_strong has updated
// our local variable with the new one. At the moment WriteThread never
// waits for a transition across intermediate states, so we know that
// since a state change has occurred the goal must have been met.
assert((state & goal_mask) != 0);
return state;
}
uint8_t WriteThread::AwaitState(Writer* w, uint8_t goal_mask,
AdaptationContext* ctx) {
uint8_t state;
// On a modern Xeon each loop takes about 7 nanoseconds (most of which
// is the effect of the pause instruction), so 200 iterations is a bit
// more than a microsecond. This is long enough that waits longer than
// this can amortize the cost of accessing the clock and yielding.
for (uint32_t tries = 0; tries < 200; ++tries) {
state = w->state.load(std::memory_order_acquire);
if ((state & goal_mask) != 0) {
return state;
}
port::AsmVolatilePause();
}
// If we're only going to end up waiting a short period of time,
// it can be a lot more efficient to call std::this_thread::yield()
// in a loop than to block in StateMutex(). For reference, on my 4.0
// SELinux test server with support for syscall auditing enabled, the
// minimum latency between FUTEX_WAKE to returning from FUTEX_WAIT is
// 2.7 usec, and the average is more like 10 usec. That can be a big
// drag on RockDB's single-writer design. Of course, spinning is a
// bad idea if other threads are waiting to run or if we're going to
// wait for a long time. How do we decide?
//
// We break waiting into 3 categories: short-uncontended,
// short-contended, and long. If we had an oracle, then we would always
// spin for short-uncontended, always block for long, and our choice for
// short-contended might depend on whether we were trying to optimize
// RocksDB throughput or avoid being greedy with system resources.
//
// Bucketing into short or long is easy by measuring elapsed time.
// Differentiating short-uncontended from short-contended is a bit
// trickier, but not too bad. We could look for involuntary context
// switches using getrusage(RUSAGE_THREAD, ..), but it's less work
// (portability code and CPU) to just look for yield calls that take
// longer than we expect. sched_yield() doesn't actually result in any
// context switch overhead if there are no other runnable processes
// on the current core, in which case it usually takes less than
// a microsecond.
//
// There are two primary tunables here: the threshold between "short"
// and "long" waits, and the threshold at which we suspect that a yield
// is slow enough to indicate we should probably block. If these
// thresholds are chosen well then CPU-bound workloads that don't
// have more threads than cores will experience few context switches
// (voluntary or involuntary), and the total number of context switches
// (voluntary and involuntary) will not be dramatically larger (maybe
// 2x) than the number of voluntary context switches that occur when
// --max_yield_wait_micros=0.
//
// There's another constant, which is the number of slow yields we will
// tolerate before reversing our previous decision. Solitary slow
// yields are pretty common (low-priority small jobs ready to run),
// so this should be at least 2. We set this conservatively to 3 so
// that we can also immediately schedule a ctx adaptation, rather than
// waiting for the next update_ctx.
const size_t kMaxSlowYieldsWhileSpinning = 3;
bool update_ctx = false;
bool would_spin_again = false;
if (max_yield_usec_ > 0) {
update_ctx = Random::GetTLSInstance()->OneIn(256);
if (update_ctx || ctx->value.load(std::memory_order_relaxed) >= 0) {
// we're updating the adaptation statistics, or spinning has >
// 50% chance of being shorter than max_yield_usec_ and causing no
// involuntary context switches
auto spin_begin = std::chrono::steady_clock::now();
// this variable doesn't include the final yield (if any) that
// causes the goal to be met
size_t slow_yield_count = 0;
auto iter_begin = spin_begin;
while ((iter_begin - spin_begin) <=
std::chrono::microseconds(max_yield_usec_)) {
std::this_thread::yield();
state = w->state.load(std::memory_order_acquire);
if ((state & goal_mask) != 0) {
// success
would_spin_again = true;
break;
}
auto now = std::chrono::steady_clock::now();
if (now == iter_begin ||
now - iter_begin >= std::chrono::microseconds(slow_yield_usec_)) {
// conservatively count it as a slow yield if our clock isn't
// accurate enough to measure the yield duration
++slow_yield_count;
if (slow_yield_count >= kMaxSlowYieldsWhileSpinning) {
// Not just one ivcsw, but several. Immediately update ctx
// and fall back to blocking
update_ctx = true;
break;
}
}
iter_begin = now;
}
}
}
if ((state & goal_mask) == 0) {
state = BlockingAwaitState(w, goal_mask);
}
if (update_ctx) {
auto v = ctx->value.load(std::memory_order_relaxed);
// fixed point exponential decay with decay constant 1/1024, with +1
// and -1 scaled to avoid overflow for int32_t
v = v + (v / 1024) + (would_spin_again ? 1 : -1) * 16384;
ctx->value.store(v, std::memory_order_relaxed);
}
assert((state & goal_mask) != 0);
return state;
}
void WriteThread::SetState(Writer* w, uint8_t new_state) {
auto state = w->state.load(std::memory_order_acquire);
if (state == STATE_LOCKED_WAITING ||
!w->state.compare_exchange_strong(state, new_state)) {
assert(state == STATE_LOCKED_WAITING);
std::lock_guard<std::mutex> guard(w->StateMutex());
assert(w->state.load(std::memory_order_relaxed) != new_state);
w->state.store(new_state, std::memory_order_relaxed);
w->StateCV().notify_one();
}
}
bool WriteThread::LinkOne(Writer* w, std::atomic<Writer*>* newest_writer) {
assert(newest_writer != nullptr);
assert(w->state == STATE_INIT);
Writer* writers = newest_writer->load(std::memory_order_relaxed);
while (true) {
w->link_older = writers;
if (newest_writer->compare_exchange_weak(writers, w)) {
return (writers == nullptr);
}
}
}
bool WriteThread::LinkGroup(WriteGroup& write_group,
std::atomic<Writer*>* newest_writer) {
assert(newest_writer != nullptr);
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
Writer* w = last_writer;
while (true) {
// Unset link_newer pointers to make sure when we call
// CreateMissingNewerLinks later it create all missing links.
w->link_newer = nullptr;
w->write_group = nullptr;
if (w == leader) {
break;
}
w = w->link_older;
}
Writer* newest = newest_writer->load(std::memory_order_relaxed);
while (true) {
leader->link_older = newest;
if (newest_writer->compare_exchange_weak(newest, last_writer)) {
return (newest == nullptr);
}
}
}
void WriteThread::CreateMissingNewerLinks(Writer* head) {
while (true) {
Writer* next = head->link_older;
if (next == nullptr || next->link_newer != nullptr) {
assert(next == nullptr || next->link_newer == head);
break;
}
next->link_newer = head;
head = next;
}
}
void WriteThread::CompleteLeader(WriteGroup& write_group) {
assert(write_group.size > 0);
Writer* leader = write_group.leader;
if (write_group.size == 1) {
write_group.leader = nullptr;
write_group.last_writer = nullptr;
} else {
assert(leader->link_newer != nullptr);
leader->link_newer->link_older = nullptr;
write_group.leader = leader->link_newer;
}
write_group.size -= 1;
SetState(leader, STATE_COMPLETED);
}
void WriteThread::CompleteFollower(Writer* w, WriteGroup& write_group) {
assert(write_group.size > 1);
assert(w != write_group.leader);
if (w == write_group.last_writer) {
w->link_older->link_newer = nullptr;
write_group.last_writer = w->link_older;
} else {
w->link_older->link_newer = w->link_newer;
w->link_newer->link_older = w->link_older;
}
write_group.size -= 1;
SetState(w, STATE_COMPLETED);
}
void WriteThread::JoinBatchGroup(Writer* w) {
static AdaptationContext ctx("JoinBatchGroup");
assert(w->batch != nullptr);
bool linked_as_leader = LinkOne(w, &newest_writer_);
if (linked_as_leader) {
SetState(w, STATE_GROUP_LEADER);
}
TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Wait", w);
if (!linked_as_leader) {
/**
* Wait util:
* 1) An existing leader pick us as the new leader when it finishes
* 2) An existing leader pick us as its follewer and
* 2.1) finishes the memtable writes on our behalf
* 2.2) Or tell us to finish the memtable writes in pralallel
* 3) (pipelined write) An existing leader pick us as its follower and
* finish book-keeping and WAL write for us, enqueue us as pending
* memtable writer, and
* 3.1) we become memtable writer group leader, or
* 3.2) an existing memtable writer group leader tell us to finish memtable
* writes in parallel.
*/
AwaitState(w, STATE_GROUP_LEADER | STATE_MEMTABLE_WRITER_LEADER |
STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED,
&ctx);
TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:DoneWaiting", w);
}
}
size_t WriteThread::EnterAsBatchGroupLeader(Writer* leader,
WriteGroup* write_group) {
assert(leader->link_older == nullptr);
assert(leader->batch != nullptr);
assert(write_group != nullptr);
size_t size = WriteBatchInternal::ByteSize(leader->batch);
// Allow the group to grow up to a maximum size, but if the
// original write is small, limit the growth so we do not slow
// down the small write too much.
size_t max_size = 1 << 20;
if (size <= (128 << 10)) {
max_size = size + (128 << 10);
}
leader->write_group = write_group;
write_group->leader = leader;
write_group->last_writer = leader;
write_group->size = 1;
Writer* newest_writer = newest_writer_.load(std::memory_order_acquire);
// This is safe regardless of any db mutex status of the caller. Previous
// calls to ExitAsGroupLeader either didn't call CreateMissingNewerLinks
// (they emptied the list and then we added ourself as leader) or had to
// explicitly wake us up (the list was non-empty when we added ourself,
// so we have already received our MarkJoined).
CreateMissingNewerLinks(newest_writer);
// Tricky. Iteration start (leader) is exclusive and finish
// (newest_writer) is inclusive. Iteration goes from old to new.
Writer* w = leader;
while (w != newest_writer) {
w = w->link_newer;
if (w->sync && !leader->sync) {
// Do not include a sync write into a batch handled by a non-sync write.
break;
}
if (w->no_slowdown != leader->no_slowdown) {
// Do not mix writes that are ok with delays with the ones that
// request fail on delays.
break;
}
if (!w->disable_wal && leader->disable_wal) {
// Do not include a write that needs WAL into a batch that has
// WAL disabled.
break;
}
if (w->batch == nullptr) {
// Do not include those writes with nullptr batch. Those are not writes,
// those are something else. They want to be alone
break;
}
if (w->callback != nullptr && !w->callback->AllowWriteBatching()) {
// dont batch writes that don't want to be batched
break;
}
auto batch_size = WriteBatchInternal::ByteSize(w->batch);
if (size + batch_size > max_size) {
// Do not make batch too big
break;
}
w->write_group = write_group;
size += batch_size;
write_group->last_writer = w;
write_group->size++;
}
return size;
}
void WriteThread::EnterAsMemTableWriter(Writer* leader,
WriteGroup* write_group) {
assert(leader != nullptr);
assert(leader->link_older == nullptr);
assert(leader->batch != nullptr);
assert(write_group != nullptr);
size_t size = WriteBatchInternal::ByteSize(leader->batch);
// Allow the group to grow up to a maximum size, but if the
// original write is small, limit the growth so we do not slow
// down the small write too much.
size_t max_size = 1 << 20;
if (size <= (128 << 10)) {
max_size = size + (128 << 10);
}
leader->write_group = write_group;
write_group->leader = leader;
write_group->size = 1;
Writer* last_writer = leader;
if (!allow_concurrent_memtable_write_ || !leader->batch->HasMerge()) {
Writer* newest_writer = newest_memtable_writer_.load();
CreateMissingNewerLinks(newest_writer);
Writer* w = leader;
while (w != newest_writer) {
w = w->link_newer;
if (w->batch == nullptr) {
break;
}
if (w->batch->HasMerge()) {
break;
}
if (!allow_concurrent_memtable_write_) {
auto batch_size = WriteBatchInternal::ByteSize(w->batch);
if (size + batch_size > max_size) {
// Do not make batch too big
break;
}
size += batch_size;
}
w->write_group = write_group;
last_writer = w;
write_group->size++;
}
}
write_group->last_writer = last_writer;
write_group->last_sequence =
last_writer->sequence + WriteBatchInternal::Count(last_writer->batch) - 1;
}
void WriteThread::ExitAsMemTableWriter(Writer* self, WriteGroup& write_group) {
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
Writer* newest_writer = last_writer;
if (!newest_memtable_writer_.compare_exchange_strong(newest_writer,
nullptr)) {
CreateMissingNewerLinks(newest_writer);
Writer* next_leader = last_writer->link_newer;
assert(next_leader != nullptr);
next_leader->link_older = nullptr;
SetState(next_leader, STATE_MEMTABLE_WRITER_LEADER);
}
Writer* w = leader;
while (true) {
if (!write_group.status.ok()) {
w->status = write_group.status;
}
Writer* next = w->link_newer;
if (w != leader) {
SetState(w, STATE_COMPLETED);
}
if (w == last_writer) {
break;
}
w = next;
}
// Note that leader has to exit last, since it owns the write group.
SetState(leader, STATE_COMPLETED);
}
void WriteThread::LaunchParallelMemTableWriters(WriteGroup* write_group) {
assert(write_group != nullptr);
write_group->running.store(write_group->size);
for (auto w : *write_group) {
SetState(w, STATE_PARALLEL_MEMTABLE_WRITER);
}
}
// This method is called by both the leader and parallel followers
bool WriteThread::CompleteParallelMemTableWriter(Writer* w) {
static AdaptationContext ctx("CompleteParallelMemTableWriter");
auto* write_group = w->write_group;
if (!w->status.ok()) {
std::lock_guard<std::mutex> guard(write_group->leader->StateMutex());
write_group->status = w->status;
}
if (write_group->running-- > 1) {
// we're not the last one
AwaitState(w, STATE_COMPLETED, &ctx);
return false;
}
// else we're the last parallel worker and should perform exit duties.
w->status = write_group->status;
return true;
}
void WriteThread::ExitAsBatchGroupFollower(Writer* w) {
auto* write_group = w->write_group;
assert(w->state == STATE_PARALLEL_MEMTABLE_WRITER);
assert(write_group->status.ok());
ExitAsBatchGroupLeader(*write_group, write_group->status);
assert(w->status.ok());
assert(w->state == STATE_COMPLETED);
SetState(write_group->leader, STATE_COMPLETED);
}
void WriteThread::ExitAsBatchGroupLeader(WriteGroup& write_group,
Status status) {
static AdaptationContext ctx("ExitAsBatchGroupLeader");
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
assert(leader->link_older == nullptr);
if (enable_pipelined_write_) {
// Notify writers don't write to memtable to exit.
for (Writer* w = last_writer; w != leader;) {
Writer* next = w->link_older;
w->status = status;
if (!w->ShouldWriteToMemtable()) {
CompleteFollower(w, write_group);
}
w = next;
}
if (!leader->ShouldWriteToMemtable()) {
CompleteLeader(write_group);
}
// Link the ramaining of the group to memtable writer list.
if (write_group.size > 0) {
if (LinkGroup(write_group, &newest_memtable_writer_)) {
// The leader can now be different from current writer.
SetState(write_group.leader, STATE_MEMTABLE_WRITER_LEADER);
}
}
// Reset newest_writer_ and wake up the next leader.
Writer* newest_writer = last_writer;
if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) {
Writer* next_leader = newest_writer;
while (next_leader->link_older != last_writer) {
next_leader = next_leader->link_older;
assert(next_leader != nullptr);
}
next_leader->link_older = nullptr;
SetState(next_leader, STATE_GROUP_LEADER);
}
AwaitState(leader, STATE_MEMTABLE_WRITER_LEADER |
STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED,
&ctx);
} else {
Writer* head = newest_writer_.load(std::memory_order_acquire);
if (head != last_writer ||
!newest_writer_.compare_exchange_strong(head, nullptr)) {
// Either w wasn't the head during the load(), or it was the head
// during the load() but somebody else pushed onto the list before
// we did the compare_exchange_strong (causing it to fail). In the
// latter case compare_exchange_strong has the effect of re-reading
// its first param (head). No need to retry a failing CAS, because
// only a departing leader (which we are at the moment) can remove
// nodes from the list.
assert(head != last_writer);
// After walking link_older starting from head (if not already done)
// we will be able to traverse w->link_newer below. This function
// can only be called from an active leader, only a leader can
// clear newest_writer_, we didn't, and only a clear newest_writer_
// could cause the next leader to start their work without a call
// to MarkJoined, so we can definitely conclude that no other leader
// work is going on here (with or without db mutex).
CreateMissingNewerLinks(head);
assert(last_writer->link_newer->link_older == last_writer);
last_writer->link_newer->link_older = nullptr;
// Next leader didn't self-identify, because newest_writer_ wasn't
// nullptr when they enqueued (we were definitely enqueued before them
// and are still in the list). That means leader handoff occurs when
// we call MarkJoined
SetState(last_writer->link_newer, STATE_GROUP_LEADER);
}
// else nobody else was waiting, although there might already be a new
// leader now
while (last_writer != leader) {
last_writer->status = status;
// we need to read link_older before calling SetState, because as soon
// as it is marked committed the other thread's Await may return and
// deallocate the Writer.
auto next = last_writer->link_older;
SetState(last_writer, STATE_COMPLETED);
last_writer = next;
}
}
}
void WriteThread::EnterUnbatched(Writer* w, InstrumentedMutex* mu) {
static AdaptationContext ctx("EnterUnbatched");
assert(w != nullptr && w->batch == nullptr);
mu->Unlock();
bool linked_as_leader = LinkOne(w, &newest_writer_);
if (!linked_as_leader) {
TEST_SYNC_POINT("WriteThread::EnterUnbatched:Wait");
// Last leader will not pick us as a follower since our batch is nullptr
AwaitState(w, STATE_GROUP_LEADER, &ctx);
}
if (enable_pipelined_write_) {
WaitForMemTableWriters();
}
mu->Lock();
}
void WriteThread::ExitUnbatched(Writer* w) {
assert(w != nullptr);
Writer* newest_writer = w;
if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) {
CreateMissingNewerLinks(newest_writer);
Writer* next_leader = w->link_newer;
assert(next_leader != nullptr);
next_leader->link_older = nullptr;
SetState(next_leader, STATE_GROUP_LEADER);
}
}
void WriteThread::WaitForMemTableWriters() {
static AdaptationContext ctx("WaitForMemTableWriters");
assert(enable_pipelined_write_);
if (newest_memtable_writer_.load() == nullptr) {
return;
}
Writer w;
if (!LinkOne(&w, &newest_memtable_writer_)) {
AwaitState(&w, STATE_MEMTABLE_WRITER_LEADER, &ctx);
}
newest_memtable_writer_.store(nullptr);
}
} // namespace rocksdb