bfaa1bd26c
Move thrift api from thrift/leveldb.thrift to thrift/if/leveldb.thrift Summary: Test Plan: Reviewers: CC: Task ID: # Blame Rev:
277 lines
8.2 KiB
C++
277 lines
8.2 KiB
C++
// Copyright (c) 2006- Facebook
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// Distributed under the Thrift Software License
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//
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// See accompanying file LICENSE or visit the Thrift site at:
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// http://developers.facebook.com/thrift/
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#ifndef THRIFT_SERVER_TEVENTWORKER_H_
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#define THRIFT_SERVER_TEVENTWORKER_H_ 1
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#include "thrift/lib/cpp/async/TAsyncServerSocket.h"
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#include "thrift/lib/cpp/async/TAsyncSSLSocket.h"
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#include "thrift/lib/cpp/async/TEventServer.h"
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#include "thrift/lib/cpp/async/TEventBase.h"
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#include "thrift/lib/cpp/async/TEventHandler.h"
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#include "thrift/lib/cpp/async/TNotificationQueue.h"
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#include "thrift/lib/cpp/server/TServer.h"
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#include <ext/hash_map>
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#include <list>
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#include <stack>
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namespace apache { namespace thrift { namespace async {
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// Forward declaration of classes
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class TAsyncProcessorFactory;
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class TEventConnection;
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class TEventServer;
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class TaskCompletionMessage;
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/**
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* TEventWorker drives the actual I/O for TEventServer connections.
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*
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* The TEventServer itself accepts incoming connections, then hands off each
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* connection to a TEventWorker running in another thread. There should
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* typically be around one TEventWorker thread per core.
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*/
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class TEventWorker :
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public apache::thrift::server::TServer,
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public TAsyncServerSocket::AcceptCallback,
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public TAsyncSSLSocket::HandshakeCallback,
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public TNotificationQueue<TaskCompletionMessage>::Consumer {
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private:
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/// Object that processes requests.
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boost::shared_ptr<TAsyncProcessorFactory> asyncProcessorFactory_;
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/// The mother ship.
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TEventServer* server_;
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/// An instance's TEventBase for I/O.
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TEventBase eventBase_;
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/// Our ID in [0:nWorkers).
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uint32_t workerID_;
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/// Pipe that task completion notifications are sent over
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TNotificationQueue<TaskCompletionMessage> notificationQueue_;
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/**
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* A stack of idle TEventConnection objects for reuse.
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* When we close a connection, we place it on this stack so that the
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* object can be reused later, rather than freeing the memory and
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* reallocating a new object later.
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*/
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std::stack<TEventConnection*> connectionStack_;
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/// Transport type to use
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TEventServer::TransportType transportType_;
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/**
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* Called when the connection is fully accepted (after SSL accept if needed)
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*/
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void finishConnectionAccepted(TAsyncSocket *asyncSock);
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/**
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* Create or reuse a TEventConnection initialized for the given socket FD.
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*
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* @param socket the FD of a freshly-connected socket.
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* @param address the peer address of the socket.
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* @return pointer to a TConenction object for that socket.
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*/
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TEventConnection* createConnection(
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boost::shared_ptr<TAsyncSocket> asyncSocket,
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const transport::TSocketAddress* address);
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/**
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* Handler called when a new connection may be available.
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*/
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void acceptConnections();
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void makeCompletionCallback();
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/**
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* Initialize our TEventBase to generate incoming connection events.
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* Note that this is called once before the main loop is executed and
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* sets up a READ event on the output of the listener's socktpair.
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*/
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void registerEvents();
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/**
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* Callback used when loop latency exceeds the requested threshold.
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*/
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void maxLatencyCob();
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typedef std::list<TEventConnection*> ConnectionList;
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// pointer hash functor
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static const uint64_t kPtrHashMult = 5700357409661599291LL;
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static const uint64_t kPtrHashShift = 3;
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template<typename T>
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struct hash { };
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template<typename T>
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struct hash<T*> {
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size_t operator()(T* p) const {
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return ((size_t)p ^ ((size_t)p >> kPtrHashShift)) * kPtrHashMult;
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}
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size_t operator()(const T* p) const {
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return ((size_t)p ^ ((size_t)p >> kPtrHashShift)) * kPtrHashMult;
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}
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};
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typedef __gnu_cxx::hash_map<const TEventConnection*,
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ConnectionList::iterator,
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hash<TEventConnection*> > ConnectionMap;
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/**
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* The list of active connections (used to allow the oldest connections
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* to be shed during overload).
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*/
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ConnectionList activeConnectionList_;
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/**
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* A hash map used to map connections to their place in the connection list
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*/
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ConnectionMap activeConnectionMap_;
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// Max number of active connections
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int32_t maxNumActiveConnections_;
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public:
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/**
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* TEventWorker is the actual server object for existing connections.
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* One or more of these should be created by TEventServer (one per
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* CPU core is recommended).
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*
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* @param processorFactory a TAsyncProcessorFactory object as
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* obtained from the generated Thrift code (the user service
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* is integrated through this).
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* @param inputProtocolFactory the TProtocolFactory class supporting
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* inbound Thrift requests.
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* @param outputProtocolFactory the TProtocolFactory class supporting
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* responses (if any) after processing completes.
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* @param server the TEventServer which created us.
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* @param workerID the ID assigned to this worker
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*/
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TEventWorker(boost::shared_ptr<TAsyncProcessorFactory> processorFactory,
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boost::shared_ptr<apache::thrift::server::TDuplexProtocolFactory>
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protocolFactory,
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TEventServer* server,
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uint32_t workerID) :
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TServer(boost::shared_ptr<apache::thrift::server::TProcessor>()),
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asyncProcessorFactory_(processorFactory),
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server_(server),
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eventBase_(),
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workerID_(workerID),
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transportType_(TEventServer::FRAMED),
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maxNumActiveConnections_(0) {
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setDuplexProtocolFactory(protocolFactory);
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transportType_ = server->getTransportType();
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if (transportType_ == TEventServer::FRAMED) {
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// do the dynamic cast once rather than per connection
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if (dynamic_cast<apache::thrift::protocol::THeaderProtocolFactory*>(
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protocolFactory.get())) {
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transportType_ = TEventServer::HEADER;
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}
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}
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}
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/**
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* Destroy a TEventWorker. We've use boost::scoped_ptr<> to take care
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* of freeing up memory, so nothing to be done here but release the
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* connection stack.
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*/
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virtual ~TEventWorker();
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/**
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* Get my TAsyncProcessorFactory object.
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*
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* @returns pointer to my TAsyncProcessorFactory object.
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*/
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boost::shared_ptr<TAsyncProcessorFactory> getAsyncProcessorFactory() {
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return asyncProcessorFactory_;
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}
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/**
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* Get my TEventBase object.
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*
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* @returns pointer to my TEventBase object.
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*/
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TEventBase* getEventBase() {
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return &eventBase_;
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}
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/**
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* Get underlying server.
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*
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* @returns pointer to TEventServer
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*/
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TEventServer* getServer() const {
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return server_;
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}
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/**
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* Get my numeric worker ID (for diagnostics).
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*
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* @return integer ID of this worker
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*/
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int32_t getID() {
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return workerID_;
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}
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void setMaxNumActiveConnections(int32_t numActiveConnections) {
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maxNumActiveConnections_ = numActiveConnections;
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}
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int32_t getMaxNumActiveConnections() const {
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return maxNumActiveConnections_;
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}
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/**
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* Dispose of a TEventConnection object.
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* Will add to a pool of these objects or destroy as necessary.
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*
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* @param connection a now-idle connection.
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*/
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void returnConnection(TEventConnection* connection);
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/**
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* Cause a completion callback for the requested connection to occur
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* within that connection's context.
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*
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* @param msg task completion message
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* @return true if notification was sent, false if it failed.
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*/
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bool notifyCompletion(TaskCompletionMessage &&msg);
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/**
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* Task completed (called in this worker's thread)
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*/
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void messageAvailable(TaskCompletionMessage &&msg);
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virtual void connectionAccepted(int fd,
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const transport::TSocketAddress& clientAddr)
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THRIFT_NOEXCEPT;
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virtual void acceptError(const std::exception& ex) THRIFT_NOEXCEPT;
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virtual void acceptStopped() THRIFT_NOEXCEPT;
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/**
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* TAsyncSSLSocket::HandshakeCallback interface
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*/
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void handshakeSuccess(TAsyncSSLSocket *sock) THRIFT_NOEXCEPT;
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void handshakeError(TAsyncSSLSocket *sock,
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const transport::TTransportException& ex) THRIFT_NOEXCEPT;
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/**
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* Enter event loop and serve.
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*/
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void serve();
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/**
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* Exit event loop.
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*/
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void shutdown();
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};
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}}} // apache::thrift::async
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#endif // #ifndef THRIFT_SERVER_TEVENTWORKER_H_
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