rocksdb/db/flush_job.h
Igor Canadi 52d8347a91 EventLogger
Summary:
Here's my proposal for making our LOGs easier to read by machines.

The idea is to dump all events as JSON objects. JSON is easy to read by humans, but more importantly, it's easy to read by machines. That way, we can parse this, load into SQLite/mongo and then query or visualize.

I started with table_create and table_delete events, but if everybody agrees, I'll continue by adding more events (flush/compaction/etc etc)

Test Plan:
Ran db_bench. Observed:
2015/01/15-14:13:25.788019 1105ef000 EVENT_LOG_v1 {"time_micros": 1421360005788015, "event": "table_file_creation", "file_number": 12, "file_size": 1909699}
2015/01/15-14:13:25.956500 110740000 EVENT_LOG_v1 {"time_micros": 1421360005956498, "event": "table_file_deletion", "file_number": 12}

Reviewers: yhchiang, rven, dhruba, MarkCallaghan, lgalanis, sdong

Reviewed By: sdong

Subscribers: dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D31647
2015-03-13 10:15:54 -07:00

90 lines
2.8 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <atomic>
#include <deque>
#include <limits>
#include <set>
#include <utility>
#include <vector>
#include <string>
#include "db/dbformat.h"
#include "db/log_writer.h"
#include "db/snapshot.h"
#include "db/column_family.h"
#include "db/version_edit.h"
#include "db/memtable_list.h"
#include "port/port.h"
#include "rocksdb/db.h"
#include "rocksdb/env.h"
#include "rocksdb/memtablerep.h"
#include "rocksdb/transaction_log.h"
#include "util/autovector.h"
#include "util/event_logger.h"
#include "util/instrumented_mutex.h"
#include "util/stop_watch.h"
#include "util/thread_local.h"
#include "util/scoped_arena_iterator.h"
#include "db/internal_stats.h"
#include "db/write_controller.h"
#include "db/flush_scheduler.h"
#include "db/write_thread.h"
#include "db/job_context.h"
namespace rocksdb {
class MemTable;
class TableCache;
class Version;
class VersionEdit;
class VersionSet;
class Arena;
class FlushJob {
public:
// TODO(icanadi) make effort to reduce number of parameters here
// IMPORTANT: mutable_cf_options needs to be alive while FlushJob is alive
FlushJob(const std::string& dbname, ColumnFamilyData* cfd,
const DBOptions& db_options,
const MutableCFOptions& mutable_cf_options,
const EnvOptions& env_options, VersionSet* versions,
InstrumentedMutex* db_mutex, std::atomic<bool>* shutting_down,
SequenceNumber newest_snapshot, JobContext* job_context,
LogBuffer* log_buffer, Directory* db_directory,
Directory* output_file_directory, CompressionType output_compression,
Statistics* stats, EventLogger* event_logger);
~FlushJob() {}
Status Run(uint64_t* file_number = nullptr);
private:
Status WriteLevel0Table(const autovector<MemTable*>& mems, VersionEdit* edit,
uint64_t* filenumber);
const std::string& dbname_;
ColumnFamilyData* cfd_;
const DBOptions& db_options_;
const MutableCFOptions& mutable_cf_options_;
const EnvOptions& env_options_;
VersionSet* versions_;
InstrumentedMutex* db_mutex_;
std::atomic<bool>* shutting_down_;
SequenceNumber newest_snapshot_;
JobContext* job_context_;
LogBuffer* log_buffer_;
Directory* db_directory_;
Directory* output_file_directory_;
CompressionType output_compression_;
Statistics* stats_;
EventLogger* event_logger_;
};
} // namespace rocksdb