rocksdb/utilities/persistent_cache/persistent_cache_tier.h
Islam AbdelRahman 281fbdddc2 Temporarily remove PersistentCacheOptions from persistent_cache_tier.h to fix unity build
Summary:
PersistentCacheOptions class in persistent_cache_tier.h is not used any where yet in the code base
but it break the unity build because it have the same name as PersistentCacheOptions in table/persistent_cache_helper.h

Remove it temporarily, and the @krad can add it again with a different name when we start using it

Test Plan:
make unity_test -j64
make check -j64

Reviewers: kradhakrishnan, sdong

Reviewed By: sdong

Subscribers: andrewkr, dhruba

Differential Revision: https://reviews.facebook.net/D59349
2016-06-09 10:39:42 -07:00

150 lines
4.5 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#pragma once
#ifndef ROCKSDB_LITE
#include <limits>
#include <list>
#include <map>
#include <string>
#include <vector>
#include "rocksdb/env.h"
#include "rocksdb/persistent_cache.h"
#include "rocksdb/status.h"
#include "util/histogram.h"
// Persistent Cache
//
// Persistent cache is tiered key-value cache that can use persistent medium. It
// is a generic design and can leverage any storage medium -- disk/SSD/NVM/RAM.
// The code has been kept generic but significant benchmark/design/development
// time has been spent to make sure the cache performs appropriately for
// respective storage medium.
// The file defines
// PersistentCacheTier : Implementation that handles individual cache tier
// PersistentTieresCache : Implementation that handles all tiers as a logical
// unit
//
// PersistentTieredCache architecture:
// +--------------------------+ PersistentCacheTier that handles multiple tiers
// | +----------------+ |
// | | RAM | PersistentCacheTier that handles RAM (VolatileCacheImpl)
// | +----------------+ |
// | | next |
// | v |
// | +----------------+ |
// | | NVM | PersistentCacheTier implementation that handles NVM
// | +----------------+ (BlockCacheImpl)
// | | next |
// | V |
// | +----------------+ |
// | | LE-SSD | PersistentCacheTier implementation that handles LE-SSD
// | +----------------+ (BlockCacheImpl)
// | | |
// | V |
// | null |
// +--------------------------+
// |
// V
// null
namespace rocksdb {
// Persistent Cache Tier
//
// This a logical abstraction that defines a tier of the persistent cache. Tiers
// can be stacked over one another. PersistentCahe provides the basic definition
// for accessing/storing in the cache. PersistentCacheTier extends the interface
// to enable management and stacking of tiers.
class PersistentCacheTier : public PersistentCache {
public:
typedef std::shared_ptr<PersistentCacheTier> Tier;
typedef std::map<std::string, double> TierStats;
virtual ~PersistentCacheTier() {}
// Open the persistent cache tier
virtual Status Open();
// Close the persistent cache tier
virtual Status Close();
// Flush the pending writes
virtual void Flush();
// Reserve space up to 'size' bytes
virtual bool Reserve(const size_t size);
// Erase a key from the cache
virtual bool Erase(const Slice& key);
// Print stats to string recursively
virtual std::string PrintStats();
// Expose stats
virtual std::vector<TierStats> Stats() = 0;
// Insert to page cache
virtual Status Insert(const Slice& page_key, const char* data,
const size_t size) = 0;
// Lookup page cache by page identifier
virtual Status Lookup(const Slice& page_key, std::unique_ptr<char[]>* data,
size_t* size) = 0;
// Return a reference to next tier
virtual Tier& next_tier() { return next_tier_; }
// Set the value for next tier
virtual void set_next_tier(const Tier& tier) {
assert(!next_tier_);
next_tier_ = tier;
}
private:
Tier next_tier_; // next tier
};
// PersistentTieredCache
//
// Abstraction that helps you construct a tiers of persistent caches as a
// unified cache. The tier(s) of cache will act a single tier for management
// ease and support PersistentCache methods for accessing data.
class PersistentTieredCache : public PersistentCacheTier {
public:
virtual ~PersistentTieredCache();
Status Open() override;
Status Close() override;
void Flush() override;
bool Erase(const Slice& key) override;
std::string PrintStats() override;
Status Insert(const Slice& page_key, const char* data,
const size_t size) override;
Status Lookup(const Slice& page_key, std::unique_ptr<char[]>* data,
size_t* size) override;
void AddTier(const Tier& tier);
Tier& next_tier() override {
auto it = tiers_.end();
return (*it)->next_tier();
}
void set_next_tier(const Tier& tier) override {
auto it = tiers_.end();
(*it)->set_next_tier(tier);
}
protected:
std::list<Tier> tiers_; // list of tiers top-down
};
} // namespace rocksdb
#endif