0376869f05
Summary: As title. This is part of an fb-internal task. First, remove all `using namespace` statements if applicable. Next, utilize multiple build platforms and see if anything is broken. Should anything become broken, fix the compilation errors with as little extra change as possible. Pull Request resolved: https://github.com/facebook/rocksdb/pull/9369 Test Plan: internal build and make check make clean && make static_lib && cd examples && make all Reviewed By: pdillinger Differential Revision: D33517260 Pulled By: riversand963 fbshipit-source-id: 3fc4ce6402a073421dfd9a9b2d1c79441dca7a40
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#if defined(OS_WIN)
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#include <mutex>
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#include "port/win/env_win.h"
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#include "rocksdb/env.h"
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#include "test_util/sync_point.h"
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#include "util/compression_context_cache.h"
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#include "util/thread_local.h"
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namespace ROCKSDB_NAMESPACE {
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namespace port {
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// We choose not to destroy the env because joining the threads from the
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// system loader
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// which destroys the statics (same as from DLLMain) creates a system loader
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// dead-lock.
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// in this manner any remaining threads are terminated OK.
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namespace {
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std::once_flag winenv_once_flag;
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Env* envptr;
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}; // namespace
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} // namespace port
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Env* Env::Default() {
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ThreadLocalPtr::InitSingletons();
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CompressionContextCache::InitSingleton();
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INIT_SYNC_POINT_SINGLETONS();
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std::call_once(port::winenv_once_flag,
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[]() { port::envptr = new port::WinEnv(); });
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return port::envptr;
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}
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} // namespace ROCKSDB_NAMESPACE
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#endif
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